CLASS net/minecraft/class_3248 net/minecraft/server/network/ServerLoginNetworkHandler
	COMMENT The server login network handler.
	COMMENT
	COMMENT <p>It listens to packets on the netty event loop and is ticked on the
	COMMENT server thread simultaneously.
	COMMENT
	COMMENT @implSpec The vanilla implementation is created by a handshake network
	COMMENT handler. It first receives a hello packet from the client. If it is in
	COMMENT {@linkplain MinecraftServer#isOnlineMode() online mode}, it goes through
	COMMENT an additional authentication process. Then it optionally sends a network
	COMMENT compression packet. Finally, when it can accept the player (no player
	COMMENT UUID conflicts), it will accept the player by sending a login success
	COMMENT packet and then transitions the connection's packet listener to a {@link
	COMMENT ServerPlayNetworkHandler}.
	FIELD field_14156 loginTicks I
	FIELD field_14157 NEXT_AUTHENTICATOR_THREAD_ID Ljava/util/concurrent/atomic/AtomicInteger;
	FIELD field_14158 connection Lnet/minecraft/class_2535;
	FIELD field_14160 profile Lcom/mojang/authlib/GameProfile;
	FIELD field_14161 delayedPlayer Lnet/minecraft/class_3222;
		COMMENT The delayed player, waiting to join the server once the existing player
		COMMENT with the same UUID is gone.
		COMMENT
		COMMENT <p>This will only be non-{@code null} if the state is delay-accept, and is reset
		COMMENT to {@code null} once the player is accepted.
	FIELD field_14162 server Lnet/minecraft/server/MinecraftServer;
	FIELD field_14163 state Lnet/minecraft/class_3248$class_3249;
	FIELD field_14164 RANDOM Lnet/minecraft/class_5819;
	FIELD field_14165 serverId Ljava/lang/String;
	FIELD field_14166 LOGGER Lorg/slf4j/Logger;
	FIELD field_14167 nonce [B
	FIELD field_29779 TIMEOUT_TICKS I
	METHOD <init> (Lnet/minecraft/server/MinecraftServer;Lnet/minecraft/class_2535;)V
		ARG 1 server
		ARG 2 connection
	METHOD method_14375 toOfflineProfile (Lcom/mojang/authlib/GameProfile;)Lcom/mojang/authlib/GameProfile;
		ARG 1 profile
	METHOD method_14380 disconnect (Lnet/minecraft/class_2561;)V
		ARG 1 reason
	METHOD method_14383 getConnectionInfo ()Ljava/lang/String;
	METHOD method_14384 acceptPlayer ()V
		COMMENT Creates the player to be added to the server and adds it to the server.
		COMMENT
		COMMENT <p>If a player with the same UUID is in the world, it will create the
		COMMENT player and transition to the delay accept state.
		COMMENT
		COMMENT @apiNote This method should only be called on the server thread.
	METHOD method_33800 addToServer (Lnet/minecraft/class_3222;)V
		ARG 1 player
	METHOD method_40084 (I)Z
		ARG 0 c
	METHOD method_40085 isValidName (Ljava/lang/String;)Z
		ARG 0 name
	CLASS 1
		METHOD method_14386 getClientAddress ()Ljava/net/InetAddress;
	CLASS class_3249 State
