CLASS net/minecraft/class_3532 net/minecraft/util/math/MathHelper
	FIELD field_15722 COSINE_TABLE [D
	FIELD field_15723 MULTIPLY_DE_BRUIJN_BIT_POSITION [I
	FIELD field_15724 SQUARE_ROOT_OF_TWO F
	FIELD field_15725 SINE_TABLE [F
	FIELD field_15726 RANDOM Ljava/util/Random;
	FIELD field_15727 ARCSINE_TABLE [D
	FIELD field_15728 SMALLEST_FRACTION_FREE_DOUBLE D
	METHOD method_15338 wrapDegrees (D)D
		ARG 0 degrees
	METHOD method_15339 smallestEncompassingPowerOfTwo (I)I
		ARG 0 value
	METHOD method_15340 clamp (III)I
		ARG 0 value
		ARG 1 min
		ARG 2 max
	METHOD method_15341 floorMod (FF)F
		ARG 0 dividend
		ARG 1 divisor
	METHOD method_15342 log2DeBruijn (I)I
		ARG 0 value
	METHOD method_15343 parseInt (Ljava/lang/String;I)I
		ARG 0 string
		ARG 1 fallback
	METHOD method_15344 nextFloat (Ljava/util/Random;FF)F
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD method_15345 fastInverseSqrt (D)D
		ARG 0 x
	METHOD method_15346 floorDiv (II)I
		ARG 0 dividend
		ARG 1 divisor
	METHOD method_15347 approximatelyEquals (FF)Z
		ARG 0 a
		ARG 1 b
	METHOD method_15348 stepTowards (FFF)F
		COMMENT Steps from {@code from} towards {@code to}, changing the value by at most {@code step}.
		ARG 0 from
		ARG 1 to
		ARG 2 step
	METHOD method_15349 atan2 (DD)D
		ARG 0 y
		ARG 2 x
	METHOD method_15350 clamp (DDD)D
		ARG 0 value
		ARG 2 min
		ARG 4 max
	METHOD method_15351 log2 (I)I
		ARG 0 value
	METHOD method_15352 isPowerOfTwo (I)Z
		ARG 0 value
	METHOD method_15353 packRgb (FFF)I
		ARG 0 r
		ARG 1 g
		ARG 2 b
	METHOD method_15354 idealHash (I)I
		ARG 0 value
	METHOD method_15355 sqrt (F)F
		ARG 0 value
	METHOD method_15356 angleBetween (FF)F
		ARG 0 first
		ARG 1 second
	METHOD method_15357 floor (D)I
		ARG 0 value
	METHOD method_15360 binarySearch (IILjava/util/function/IntPredicate;)I
		ARG 0 start
		ARG 1 end
		ARG 2 leftPredicate
	METHOD method_15362 cos (F)F
		ARG 0 value
	METHOD method_15363 clamp (FFF)F
		ARG 0 value
		ARG 1 min
		ARG 2 max
	METHOD method_15365 fastFloor (D)I
		ARG 0 value
	METHOD method_15366 nextDouble (Ljava/util/Random;DD)D
		ARG 0 random
		ARG 1 min
		ARG 3 max
	METHOD method_15367 floorMod (DD)D
		ARG 0 dividend
		ARG 2 divisor
	METHOD method_15368 sqrt (D)F
		ARG 0 value
	METHOD method_15369 hsvToRgb (FFF)I
		ARG 0 hue
		ARG 1 saturation
		ARG 2 value
	METHOD method_15370 getLerpProgress (DDD)D
		COMMENT Gets the fraction of the way that {@code value} is between {@code start} and {@code end}.
		COMMENT This is the delta value needed to lerp between {@code start} and {@code end} to get {@code value}.
		COMMENT In other words, {@code getLerpProgress(lerp(delta, start, end), start, end) == delta}.
		ARG 0 value
			COMMENT The result of the lerp function
		ARG 2 start
			COMMENT The value interpolated from
		ARG 4 end
			COMMENT The value interpolated to
	METHOD method_15371 hashCode (III)J
		ARG 0 x
		ARG 1 y
		ARG 2 z
	METHOD method_15372 lfloor (D)J
		ARG 0 value
	METHOD method_15373 average ([J)D
		ARG 0 array
	METHOD method_15374 sin (F)F
		ARG 0 value
	METHOD method_15375 floor (F)I
		ARG 0 value
	METHOD method_15376 ([F)V
		ARG 0 sineTable
	METHOD method_15378 randomUuid (Ljava/util/Random;)Ljava/util/UUID;
		ARG 0 random
	METHOD method_15379 abs (F)F
		ARG 0 value
	METHOD method_15381 subtractAngles (FF)F
		ARG 0 start
		ARG 1 end
	METHOD method_15382 abs (I)I
		ARG 0 value
	METHOD method_15383 packRgb (III)I
		ARG 0 r
		ARG 1 g
		ARG 2 b
	METHOD method_15384 ceil (D)I
		ARG 0 value
	METHOD method_15385 fractionalPart (D)D
		ARG 0 value
	METHOD method_15386 ceil (F)I
		ARG 0 value
	METHOD method_15387 floorMod (II)I
		ARG 0 dividend
		ARG 1 divisor
	METHOD method_15388 stepUnwrappedAngleTowards (FFF)F
		COMMENT Steps from {@code from} degrees towards {@code to} degrees, changing the value by at most {@code step} degrees.
		COMMENT
		COMMENT <p>This method does not wrap the resulting angle, so {@link #stepAngleTowards(float, float, float)} should be used in preference.</p>
		ARG 0 from
		ARG 1 to
		ARG 2 step
	METHOD method_15389 hashCode (Lnet/minecraft/class_2382;)J
		ARG 0 vec
	METHOD method_15390 clampedLerp (DDD)D
		ARG 0 start
		ARG 2 end
		ARG 4 delta
	METHOD method_15391 absMax (DD)D
		ARG 0 a
		ARG 2 b
	METHOD method_15392 wrapDegrees (I)I
		ARG 0 degrees
	METHOD method_15393 wrapDegrees (F)F
		ARG 0 degrees
	METHOD method_15394 randomUuid ()Ljava/util/UUID;
	METHOD method_15395 nextInt (Ljava/util/Random;II)I
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD method_16435 perlinFade (D)D
		ARG 0 value
	METHOD method_16436 lerp (DDD)D
		ARG 0 delta
		ARG 2 start
		ARG 4 end
	METHOD method_16437 lerp2 (DDDDDD)D
		COMMENT A two-dimensional lerp between values on the 4 corners of the unit square. Arbitrary values are specified for the corners and the output is interpolated between them.
		ARG 0 deltaX
			COMMENT The x-coordinate on the unit square
		ARG 2 deltaY
			COMMENT The y-coordinate on the unit square
		ARG 4 x0y0
			COMMENT The output if {@code deltaX} is 0 and {@code deltaY} is 0
		ARG 6 x1y0
			COMMENT The output if {@code deltaX} is 1 and {@code deltaY} is 0
		ARG 8 x0y1
			COMMENT The output if {@code deltaX} is 0 and {@code deltaY} is 1
		ARG 10 x1y1
			COMMENT The output if {@code deltaX} is 1 and {@code deltaY} is 1
	METHOD method_16438 lerp3 (DDDDDDDDDDD)D
		COMMENT A three-dimensional lerp between values on the 8 corners of the unit cube. Arbitrary values are specified for the corners and the output is interpolated between them.
		ARG 0 deltaX
			COMMENT The x-coordinate on the unit cube
		ARG 2 deltaY
			COMMENT The y-coordinate on the unit cube
		ARG 4 deltaZ
			COMMENT The z-coordinate on the unit cube
		ARG 6 x0y0z0
			COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 0 and {@code deltaZ} is 0
		ARG 8 x1y0z0
			COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 0 and {@code deltaZ} is 0
		ARG 10 x0y1z0
			COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 1 and {@code deltaZ} is 0
		ARG 12 x1y1z0
			COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 1 and {@code deltaZ} is 0
		ARG 14 x0y0z1
			COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 0 and {@code deltaZ} is 1
		ARG 16 x1y0z1
			COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 0 and {@code deltaZ} is 1
		ARG 18 x0y1z1
			COMMENT The output if {@code deltaX} is 0, {@code deltaY} is 1 and {@code deltaZ} is 1
		ARG 20 x1y1z1
			COMMENT The output if {@code deltaX} is 1, {@code deltaY} is 1 and {@code deltaZ} is 1
	METHOD method_16439 lerp (FFF)F
		ARG 0 delta
		ARG 1 start
		ARG 2 end
	METHOD method_17821 lerpAngleDegrees (FFF)F
		ARG 0 delta
		ARG 1 start
		ARG 2 end
	METHOD method_17822 sign (D)I
		ARG 0 value
	METHOD method_20306 stepAngleTowards (FFF)F
		COMMENT Steps from {@code from} degrees towards {@code to} degrees, changing the value by at most {@code step} degrees.
		ARG 0 from
		ARG 1 to
		ARG 2 step
	METHOD method_20390 approximatelyEquals (DD)Z
		ARG 0 a
		ARG 2 b
	METHOD method_22450 fractionalPart (F)F
		ARG 0 value
	METHOD method_22858 fastInverseSqrt (F)F
		ARG 0 x
	METHOD method_22859 lerpAngle (FFF)F
		ARG 0 start
		ARG 1 end
		ARG 2 delta
	METHOD method_22860 fwrapDegrees (D)F
		ARG 0 degrees
	METHOD method_23278 fastInverseCbrt (F)F
		ARG 0 x
	METHOD method_24156 clamp (JJJ)J
		ARG 0 value
		ARG 2 min
		ARG 4 max
	METHOD method_24504 wrap (FF)F
		ARG 0 value
		ARG 1 maxDeviation
	METHOD method_27285 square (F)F
		ARG 0 n
	METHOD method_28139 roundUpToMultiple (II)I
		COMMENT Returns a value farther than or as far as {@code value} from zero that
		COMMENT is a multiple of {@code divisor}.
		ARG 0 value
		ARG 1 divisor
	METHOD method_32750 nextBetween (Ljava/util/Random;FF)F
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD method_32751 nextBetween (Ljava/util/Random;II)I
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD method_32854 clampedLerpFromProgress (DDDDD)D
		ARG 0 lerpValue
		ARG 2 lerpStart
		ARG 4 lerpEnd
		ARG 6 start
		ARG 8 end
	METHOD method_32855 nextGaussian (Ljava/util/Random;FF)F
		ARG 0 random
		ARG 1 mean
		ARG 2 deviation
	METHOD method_33722 lerpFromProgress (DDDDD)D
		ARG 0 lerpValue
		ARG 2 lerpStart
		ARG 4 lerpEnd
		ARG 6 start
		ARG 8 end
	METHOD method_33723 square (D)D
		ARG 0 n
	METHOD method_33825 magnitude (IDI)D
		ARG 0 x
		ARG 1 y
		ARG 3 z
