CLASS net/minecraft/class_3248 net/minecraft/server/network/ServerLoginNetworkHandler
	COMMENT The server login network handler.
	COMMENT
	COMMENT <p>It listens to packets on the netty event loop and is ticked on the
	COMMENT server thread simultaneously.
	COMMENT
	COMMENT @implSpec The vanilla implementation is created by a handshake network
	COMMENT handler. It first receives a hello packet from the client. If it's in
	COMMENT online mode, it goes through an additional authentication process. Then
	COMMENT it optionally sends a network compression packet next. Finally, when it
	COMMENT can accept the player (no player UUID conflicts), it will accept the
	COMMENT player by sending a login success packet and then transitions the
	COMMENT connection's packet listener to a server play network handler.
	FIELD field_14156 loginTicks I
	FIELD field_14157 NEXT_AUTHENTICATOR_THREAD_ID Ljava/util/concurrent/atomic/AtomicInteger;
	FIELD field_14158 connection Lnet/minecraft/class_2535;
	FIELD field_14160 profile Lcom/mojang/authlib/GameProfile;
	FIELD field_14161 delayedPlayer Lnet/minecraft/class_3222;
		COMMENT The delayed player, waiting to join the server once the existing player
		COMMENT with the same UUID is gone.
		COMMENT
		COMMENT <p>This will only be non-{@code null} if the state is delay-accept, and is reset
		COMMENT to {@code null} once the player is accepted.
	FIELD field_14162 server Lnet/minecraft/server/MinecraftServer;
	FIELD field_14163 state Lnet/minecraft/class_3248$class_3249;
	FIELD field_14164 RANDOM Ljava/util/Random;
	FIELD field_14165 serverId Ljava/lang/String;
	FIELD field_14166 LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD field_14167 nonce [B
	METHOD <init> (Lnet/minecraft/server/MinecraftServer;Lnet/minecraft/class_2535;)V
		ARG 1 server
		ARG 2 connection
	METHOD method_14375 toOfflineProfile (Lcom/mojang/authlib/GameProfile;)Lcom/mojang/authlib/GameProfile;
		ARG 1 profile
	METHOD method_14380 disconnect (Lnet/minecraft/class_2561;)V
		ARG 1 reason
	METHOD method_14383 getConnectionInfo ()Ljava/lang/String;
	METHOD method_14384 acceptPlayer ()V
		COMMENT Creates the player to be added to the server and adds it to the server.
		COMMENT
		COMMENT <p>If a player with the same UUID is in the world, it will create the
		COMMENT player and transition to the delay accept state.
		COMMENT
		COMMENT @apiNote This method should only be called on the server thread.
	METHOD method_18785 tick ()V
		COMMENT Ticks this login network handler.
		COMMENT
		COMMENT <p>This accepts the player to the server if ready. If the state is delay
		COMMENT accept, it checks if the old player with the same UUID is gone and
		COMMENT admits the player.
		COMMENT
		COMMENT @apiNote This should only be called on the server thread.
	METHOD method_33800 addToServer (Lnet/minecraft/class_3222;)V
		ARG 1 player
	CLASS 1
		METHOD method_14386 getClientAddress ()Ljava/net/InetAddress;
	CLASS class_3249 State
