CLASS bwb net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbwc;
	FIELD B UNSTABLE Lbwc;
	FIELD C WATERLOGGED Lbwc;
	FIELD D AXIS_XZ Lbwi;
	FIELD E AXIS_XYZ Lbwi;
	FIELD F UP_BOOL Lbwc;
	FIELD G DOWN_BOOL Lbwc;
	FIELD H NORTH_BOOL Lbwc;
	FIELD I EAST_BOOL Lbwc;
	FIELD J SOUTH_BOOL Lbwc;
	FIELD K WEST_BOOL Lbwc;
	FIELD L FACING Lbwf;
	FIELD M HOPPER_FACING Lbwf;
	FIELD N FACING_HORIZONTAL Lbwf;
	FIELD O WALL_MOUNT_LOCATION Lbwi;
	FIELD P ATTACHMENT Lbwi;
	FIELD Q WIRE_CONNECTION_EAST Lbwi;
	FIELD R WIRE_CONNECTION_NORTH Lbwi;
	FIELD S WIRE_CONNECTION_SOUTH Lbwi;
	FIELD T WIRE_CONNECTION_WEST Lbwi;
	FIELD U DOUBLE_BLOCK_HALF Lbwi;
	FIELD V BLOCK_HALF Lbwi;
	FIELD W RAIL_SHAPE Lbwi;
	FIELD X STRAIGHT_RAIL_SHAPE Lbwi;
	FIELD Y AGE_1 Lbwk;
	FIELD Z AGE_2 Lbwk;
	FIELD aA INSTRUMENT Lbwi;
	FIELD aB PISTON_TYPE Lbwi;
	FIELD aC SLAB_TYPE Lbwi;
	FIELD aD STAIR_SHAPE Lbwi;
	FIELD aE STRUCTURE_BLOCK_MODE Lbwi;
	FIELD aF BAMBOO_LEAVES Lbwi;
	FIELD a ATTACHED Lbwc;
	FIELD aa AGE_3 Lbwk;
	FIELD ab AGE_5 Lbwk;
	FIELD ac AGE_7 Lbwk;
	FIELD ad AGE_15 Lbwk;
	FIELD ae AGE_25 Lbwk;
	FIELD af BITES Lbwk;
	FIELD ag DELAY Lbwk;
	FIELD ah DISTANCE_1_7 Lbwk;
	FIELD ai EGGS Lbwk;
	FIELD aj HATCH Lbwk;
	FIELD ak LAYERS Lbwk;
	FIELD al CAULDRON_LEVEL Lbwk;
	FIELD am COMPOSTER_LEVEL Lbwk;
	FIELD an FLUID_LEVEL Lbwk;
	FIELD ao FLUID_BLOCK_LEVEL Lbwk;
	FIELD ap MOISTURE Lbwk;
	FIELD aq NOTE Lbwk;
	FIELD ar PICKLES Lbwk;
	FIELD as POWER Lbwk;
	FIELD at SAPLING_STAGE Lbwk;
	FIELD au DISTANCE_0_7 Lbwk;
	FIELD av ROTATION_16 Lbwk;
	FIELD aw BED_PART Lbwi;
	FIELD ax CHEST_TYPE Lbwi;
	FIELD ay COMPARATOR_MODE Lbwi;
	FIELD az DOOR_HINGE Lbwi;
	FIELD b BOTTOM Lbwc;
	FIELD c CONDITIONAL Lbwc;
	FIELD d DISARMED Lbwc;
	FIELD e DRAG Lbwc;
	FIELD f ENABLED Lbwc;
	FIELD g EXTENDED Lbwc;
	FIELD h EYE Lbwc;
	FIELD i FALLING Lbwc;
	FIELD j HANGING Lbwc;
	FIELD k HAS_BOTTLE_0 Lbwc;
	FIELD l HAS_BOTTLE_1 Lbwc;
	FIELD m HAS_BOTTLE_2 Lbwc;
	FIELD n HAS_RECORD Lbwc;
	FIELD o HAS_BOOK Lbwc;
	FIELD p INVERTED Lbwc;
	FIELD q IN_WALL Lbwc;
	FIELD r LIT Lbwc;
	FIELD s LOCKED Lbwc;
	FIELD t OCCUPIED Lbwc;
	FIELD u OPEN Lbwc;
	FIELD v PERSISTENT Lbwc;
	FIELD w POWERED Lbwc;
	FIELD x SHORT Lbwc;
	FIELD y SIGNAL_FIRE Lbwc;
	FIELD z SNOWY Lbwc;
