CLASS apy net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor
	FIELD a SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap;
	METHOD a getNearestHostile (Lair;)Ljava/util/Optional;
		ARG 1 entity
	METHOD a isCloseEnoughForDanger (Lair;Lair;)Z
		ARG 1 entity
		ARG 2 hostile
	METHOD a compareDistances (Lair;Lair;Lair;)I
		ARG 1 entity
		ARG 2 hostile1
		ARG 3 hostile2
	METHOD b getVisibleMobs (Lair;)Ljava/util/Optional;
		ARG 1 entity
	METHOD c isHostile (Lair;)Z
		ARG 1 entity
