CLASS anx net/minecraft/entity/ai/goal/BowAttackGoal
	FIELD a actor Lauk;
	FIELD b speed D
	FIELD c attackInterval I
	FIELD d squaredRange F
	FIELD e cooldown I
	METHOD <init> (Lauk;DIF)V
		ARG 1 actor
		ARG 2 speed
		ARG 4 attackInterval
		ARG 5 range
	METHOD a setAttackInterval (I)V
		ARG 1 attackInterval
	METHOD g isHoldingBow ()Z
