CLASS com/mojang/blaze3d/platform/GlStateManager
	CLASS com/mojang/blaze3d/platform/GlStateManager$a AlphaTestState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b func I
		FIELD c ref F
	CLASS com/mojang/blaze3d/platform/GlStateManager$b BlendFuncState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b sfactor I
		FIELD c dfactor I
		FIELD d srcAlpha I
		FIELD e dstAlpha I
	CLASS com/mojang/blaze3d/platform/GlStateManager$c CapabilityTracker
		FIELD a cap I
		FIELD b state Z
		METHOD a disable ()V
		METHOD a setState (Z)V
		METHOD b enable ()V
	CLASS com/mojang/blaze3d/platform/GlStateManager$d ClearState
		FIELD a clearDepth D
		FIELD b clearColor Lcom/mojang/blaze3d/platform/GlStateManager$e;
	CLASS com/mojang/blaze3d/platform/GlStateManager$e Color4
		FIELD a red F
		FIELD b green F
		FIELD c blue F
		FIELD d alpha F
	CLASS com/mojang/blaze3d/platform/GlStateManager$f LogicOpState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b opcode I
	CLASS com/mojang/blaze3d/platform/GlStateManager$g ColorMask
		FIELD a red Z
		FIELD b green Z
		FIELD c blue Z
		FIELD d alpha Z
	CLASS com/mojang/blaze3d/platform/GlStateManager$h ColorMaterialState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b face I
		FIELD c mode I
	CLASS com/mojang/blaze3d/platform/GlStateManager$i FaceSides
		FIELD d glValue I
	CLASS com/mojang/blaze3d/platform/GlStateManager$j CullFaceState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b mode I
	CLASS com/mojang/blaze3d/platform/GlStateManager$k DepthTestState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b mask Z
		FIELD c func I
	CLASS com/mojang/blaze3d/platform/GlStateManager$l FogMode
		FIELD d glValue I
	CLASS com/mojang/blaze3d/platform/GlStateManager$m FogState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b mode I
		FIELD c density F
		FIELD d start F
		FIELD e end F
	CLASS com/mojang/blaze3d/platform/GlStateManager$n LogicOp
		FIELD q glValue I
	CLASS com/mojang/blaze3d/platform/GlStateManager$o PolygonOffsetState
		FIELD a capFill Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b capLine Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD c factor F
		FIELD d units F
	CLASS com/mojang/blaze3d/platform/GlStateManager$p RenderMode
		FIELD a DEFAULT Lcom/mojang/blaze3d/platform/GlStateManager$p;
		FIELD b PLAYER_SKIN Lcom/mojang/blaze3d/platform/GlStateManager$p;
		FIELD c TRANSPARENT_MODEL Lcom/mojang/blaze3d/platform/GlStateManager$p;
		METHOD a begin ()V
		METHOD b end ()V
	CLASS com/mojang/blaze3d/platform/GlStateManager$q StencilSubState
		FIELD a func I
	CLASS com/mojang/blaze3d/platform/GlStateManager$r StencilState
		FIELD a subState Lcom/mojang/blaze3d/platform/GlStateManager$q;
	CLASS com/mojang/blaze3d/platform/GlStateManager$s TexCoord
	CLASS com/mojang/blaze3d/platform/GlStateManager$t TexGenCoordState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b coord I
		FIELD c mode I
	CLASS com/mojang/blaze3d/platform/GlStateManager$u TexGenState
		FIELD a s Lcom/mojang/blaze3d/platform/GlStateManager$t;
		FIELD b t Lcom/mojang/blaze3d/platform/GlStateManager$t;
		FIELD c r Lcom/mojang/blaze3d/platform/GlStateManager$t;
		FIELD d q Lcom/mojang/blaze3d/platform/GlStateManager$t;
	CLASS com/mojang/blaze3d/platform/GlStateManager$v Texture2DState
		FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
		FIELD b boundTexture I
	CLASS com/mojang/blaze3d/platform/GlStateManager$w Viewport
		FIELD b x I
		FIELD c y I
		FIELD d width I
		FIELD e height I
	METHOD alphaFunc (IF)V
		ARG 0 func
		ARG 1 ref
	METHOD bindTexture (I)V
		ARG 0 texture
	METHOD blendEquation (I)V
		ARG 0 mode
	METHOD blendFunc (II)V
		ARG 0 sfactor
		ARG 1 dfactor
	METHOD blendFuncSeparate (IIII)V
		ARG 0 sFactorRGB
		ARG 1 dFactorRGB
		ARG 2 sFactorAlpha
		ARG 3 dFactorAlpha
	METHOD color3f (FFF)V
		ARG 0 red
		ARG 1 green
		ARG 2 blue
	METHOD color4f (FFFF)V
		ARG 0 red
		ARG 1 green
		ARG 2 blue
		ARG 3 alpha
	METHOD colorMaterial (II)V
		ARG 0 face
		ARG 1 mode
	METHOD depthFunc (I)V
		ARG 0 func
	METHOD depthMask (Z)V
		ARG 0 mask
	METHOD drawArrays (III)V
		ARG 0 mode
		ARG 1 first
		ARG 2 count
	METHOD light (IILjava/nio/FloatBuffer;)V
		ARG 0 light
		ARG 1 pname
		ARG 2 params
	METHOD lightModel (ILjava/nio/FloatBuffer;)V
		ARG 0 pname
		ARG 1 params
	METHOD normal3f (FFF)V
		ARG 0 nx
		ARG 1 ny
		ARG 2 nz
	METHOD pixelStore (II)V
		ARG 0 pname
		ARG 1 param
	METHOD polygonOffset (FF)V
		ARG 0 factor
		ARG 1 units
	METHOD rotatef (FFFF)V
		ARG 0 angle
		ARG 1 x
		ARG 2 y
		ARG 3 z
	METHOD setupSolidRenderingTextureCombine (I)V
		ARG 0 color
	METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V
		ARG 0 target
		ARG 1 level
		ARG 2 internalFormat
		ARG 3 width
		ARG 4 height
		ARG 5 border
		ARG 6 format
		ARG 7 type
		ARG 8 pixels
	METHOD texSubImage2D (IIIIIIIIJ)V
		ARG 0 target
		ARG 1 level
		ARG 2 xOffset
		ARG 3 yOffset
		ARG 4 width
		ARG 5 height
		ARG 6 format
		ARG 7 type
		ARG 8 pixels
