2019-06-28 17:55:20 -04:00
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CLASS net/minecraft/class_3610 net/minecraft/fluid/FluidState
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2019-11-09 14:07:05 -05:00
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METHOD method_15756 (Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Z
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2020-02-08 18:36:30 -05:00
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ARG 1 world
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2019-11-09 14:07:05 -05:00
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ARG 2 pos
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2019-06-28 17:55:20 -04:00
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METHOD method_15757 onRandomTick (Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Ljava/util/Random;)V
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2019-11-09 14:07:05 -05:00
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ARG 1 world
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ARG 2 pos
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ARG 3 random
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2019-06-28 17:55:20 -04:00
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METHOD method_15758 getVelocity (Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Lnet/minecraft/class_243;
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ARG 1 world
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ARG 2 pos
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METHOD method_15759 getBlockState ()Lnet/minecraft/class_2680;
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METHOD method_15760 getBlastResistance ()F
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METHOD method_15761 getLevel ()I
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METHOD method_15763 getHeight (Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)F
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2020-02-08 18:36:30 -05:00
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ARG 1 world
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ARG 2 pos
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2020-03-30 05:10:03 -04:00
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METHOD method_15764 canBeReplacedWith (Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_3611;Lnet/minecraft/class_2350;)Z
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2020-02-08 18:36:30 -05:00
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ARG 1 world
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2020-03-30 05:10:03 -04:00
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ARG 2 pos
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ARG 3 fluid
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ARG 4 direction
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2019-06-28 17:55:20 -04:00
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METHOD method_15766 getParticle ()Lnet/minecraft/class_2394;
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METHOD method_15767 matches (Lnet/minecraft/class_3494;)Z
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2020-02-08 18:36:30 -05:00
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ARG 1 tag
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2019-06-28 17:55:20 -04:00
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METHOD method_15768 randomDisplayTick (Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Ljava/util/Random;)V
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2019-11-09 14:07:05 -05:00
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ARG 1 world
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ARG 2 pos
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ARG 3 random
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2019-06-28 17:55:20 -04:00
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METHOD method_15769 isEmpty ()Z
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METHOD method_15770 onScheduledTick (Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;)V
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2019-11-09 14:07:05 -05:00
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ARG 1 world
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ARG 2 pos
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2019-06-28 17:55:20 -04:00
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METHOD method_15771 isStill ()Z
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METHOD method_15772 getFluid ()Lnet/minecraft/class_3611;
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METHOD method_15773 hasRandomTicks ()Z
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METHOD method_17776 getShape (Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Lnet/minecraft/class_265;
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2020-02-08 18:36:30 -05:00
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ARG 1 world
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ARG 2 pos
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Some Fluid Mappings (#1000)
* Fluid#method_20784(class_3610) -> getHeight
* FluidState#method_20785() -> getHeight
* BaseFluid#method_15741(class_3610) -> getLevel
* BaseFluid#getLevel(class_3610)[0 = <placeholder>] -> state
* BaseFluid#method_15738(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611) -> canFlow
* BaseFluid#method_15725(class_1936 ,class_2338 ,class_3610) -> tryFlow
* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = world] -> flowTo
* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = <placeholder>] -> flowTo
* BaseFluid#tryFlow(class_1936 ,class_2338 ,class_3610)[1 = flowTo] -> waterPos
* BaseFluid#canFlow(class_1922 ,class_2338 ,class_2680 ,class_2350 ,class_2338 ,class_2680 ,class_3610 ,class_3611)[1 = flowTo] -> waterPos
* FluidState#method_15756(2) -> isSeeableFromASide
* FluidState#isSeeableFromASide(2) -> isSeeableFromASideClient
* BaseFluid#canFlow(8)[2 = <placeholder>] -> waterBlockState
* FluidState#isSeeableFromASideClient(2) -> isVisibleFromASideClient
* BaseFluid#canFlow(8)[1 = waterPos] -> fluidPos
* BaseFluid#canFlow(8)[2 = waterBlockState] -> fluidBlockState
* BaseFluid#tryFlow(3)[1 = waterPos] -> fluidPos
* BaseFluid#canFlow(8)[3 = <placeholder>] -> flowDirection
* BaseFluid#canFlow(8)[0 = <placeholder>] -> view
* BaseFluid#canFlow(8)[4 = <placeholder>] -> flowTo
* BaseFluid#canFlow(8)[5 = <placeholder>] -> flowToBlockState
* BaseFluid#tryFlow(3)[1 = fluidPos] -> worldfix
* BaseFluid#tryFlow(3)[1 = worldfix] -> world
* BaseFluid#tryFlow(3)[2 = pos] -> fluidPos
* BaseFluid#getLevel(1)[0 = state] -> stateFix
* BaseFluid#getLevel(1)[0 = stateFix] -> state
* BaseFluid#canFlow(8)[1 = fluidPos] -> blockViewFix
* BaseFluid#canFlow(8)[2 = fluidBlockState] -> blockPosFix
* BaseFluid#canFlow(8)[3 = flowDirection] -> blockStateFix
* BaseFluid#canFlow(8)[4 = flowTo] -> directionFix
* BaseFluid#canFlow(8)[5 = flowToBlockState] -> blockPos2Fix
* BaseFluid#getUpdatedState(3)[1 = <unnamed>] -> view
* BaseFluid#getLevelDecreasePerBlock(1)[1 = <unnamed>] -> view
* FluidState#isVisibleFromASideClient(2) -> isVisibleFromASide
* Update FluidState.mapping
Co-authored-by: Fudge <natan.lifsiz@gmail.com>
2019-12-30 17:16:03 -05:00
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METHOD method_20785 getHeight ()F
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