CLASS blg net/minecraft/block/AnvilBlock
FIELD a FACING Lbvu;
FIELD i X_AXIS_SHAPE Lcsf;
FIELD j Z_AXIS_SHAPE Lcsf;
FIELD k CONTAINER_NAME Ljw;
METHOD <init> (Lbmb$c;)V
ARG 1 settings
METHOD a_ getLandingState (Lbuz;)Lbuz;
ARG 0 fallingState