CLASS any net/minecraft/entity/ai/goal/CrossbowAttackGoal
CLASS any$a Stage
FIELD a actor Laul;
FIELD b stage Lany$a;
FIELD c speed D
FIELD d squaredRange F
METHOD <init> (Laul;DF)V
ARG 1 actor
ARG 2 speed
ARG 4 range
METHOD g isEntityHoldingCrossbow ()Z
METHOD j isUncharged ()Z