yarn/mappings/net/minecraft/entity/player/EntityPlayer.mapping

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CLASS aam net/minecraft/entity/player/EntityPlayer
CLASS aam$1
METHOD a upgradeTag (Lpe;Ldt;I)Ldt;
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ARG 0 handler
ARG 1 tag
ARG 2 version
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CLASS aam$a SleepResult
FIELD a SUCCESS Laam$a;
FIELD b INVALID_WORLD Laam$a;
FIELD c WRONG_TIME Laam$a;
FIELD d TOO_FAR_AWAY Laam$a;
FIELD f NOT_SAFE Laam$a;
CLASS aam$b ChatVisibility
FIELD a FULL Laam$b;
FIELD b COMMANDS Laam$b;
FIELD c HIDDEN Laam$b;
FIELD d BY_ID [Laam$b;
FIELD e id I
FIELD f key Ljava/lang/String;
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METHOD <init> (Ljava/lang/String;IILjava/lang/String;)V
ARG 0 id
ARG 1 key
METHOD a getId ()I
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METHOD a byId (I)Laam$b;
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ARG 0 id
METHOD b getTranslationKey ()Ljava/lang/String;
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FIELD bH sleeping Z
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FIELD bI sleepingPos Lcn;
FIELD bL abilities Laak;
FIELD b SCORE Lkj;
FIELD bM experience I
FIELD bN experienceLevel I
FIELD bO experienceBarProgress F
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FIELD bR fishHook Lyt;
FIELD bT gameProfile Lcom/mojang/authlib/GameProfile;
FIELD bU reducedDebugInfo Z
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FIELD bW itemCooldownManager Laer;
FIELD br SKIN_CUSTOMIZATION Lkj;
FIELD bs MAIN_HAND Lkj;
FIELD bt inventory Laal;
FIELD bu containerPlayer Labx;
FIELD bv container Labx;
FIELD bw hungerManager Labv;
FIELD c enderChestInventory Lacs;
FIELD cn renderOffsetY F
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FIELD d sleepTimer I
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FIELD e spawnPosition Lcn;
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FIELD f spawnForced Z
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FIELD h enchantmentTableSeed I
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METHOD T invalidate ()V
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METHOD a addExhaustion (F)V
ARG 0 value
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METHOD a shouldDamagePlayer (Laam;)Z
ARG 0 target
METHOD a respawn (Laam;Z)V
ARG 0 player
ARG 1 changedWorlds
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METHOD a isSkinOverlayVisible (Laan;)Z
ARG 0 part
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METHOD a openBookEditor (Laes;Lrb;)V
METHOD a dropItem (Laes;Z)Lza;
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ARG 0 stack
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METHOD a dropItem (Laes;ZZ)Lza;
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ARG 0 stack
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METHOD a openVillagerGui (Laih;)V
METHOD a openCommandBlockMinecart (Lail;)V
METHOD a setGameMode (Laiu;)V
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 0 value
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METHOD a openCommandBlock (Larh;)V
METHOD a openSignEditor (Larw;)V
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 0 sign
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METHOD a openStructureBlock (Lary;)V
METHOD a getBlockBreakingSpeed (Lasm;)F
ARG 0 state
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METHOD a trySleep (Lcn;)Laam$a;
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ARG 0 pos
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METHOD a isWithinSleepingRange (Lcn;Lcu;)Z
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ARG 0 sleepPos
ARG 1 sleepFacing
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METHOD a canPlaceBlock (Lcn;Lcu;Laes;)Z
ARG 0 pos
ARG 1 side
ARG 2 stack
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METHOD a setPlayerSpawn (Lcn;Z)V
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ARG 0 pos
ARG 1 forced
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METHOD a getUuidFromProfile (Lcom/mojang/authlib/GameProfile;)Ljava/util/UUID;
ARG 0 profile
METHOD a deserializeCustomData (Ldt;)V
ARG 0 tag
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METHOD a addChatMessage (Lfa;Z)V
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ARG 0 message
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METHOD a playSoundAtEntity (Lnk;FF)V
ARG 0 sound
ARG 1 volume
ARG 2 pitch
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METHOD a hasAchievementUnlocked (Lno;)Z
ARG 0 achievement
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METHOD a resetStat (Lnu;)V
ARG 0 stat
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METHOD a incrementStat (Lnu;I)V
ARG 0 stat
ARG 1 amount
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METHOD a openInventory (Lqv;)V
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ARG 0 inv
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METHOD a openContainer (Lrc;)V
METHOD a canUnlock (Lrg;)Z
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ARG 0 lock
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METHOD a onDeath (Lrr;)V
ARG 0 damageSource
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METHOD a damage (Lrr;F)Z
ARG 0 source
ARG 1 damage
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METHOD a (Lsg;)V
ARG 0 entity
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METHOD a interactWith (Lsg;Lrb;)Lrd;
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ARG 0 entity
ARG 1 hand
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METHOD a setEquippedStack (Lsl;Laes;)V
ARG 0 slot
ARG 1 stack
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METHOD a setMainHand (Lso;)V
ARG 0 hand
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METHOD a openHorseInventory (Lxd;Lqv;)V
METHOD a spawnEntityItem (Lza;)Laes;
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ARG 0 entityItem
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METHOD a dropSelectedItem (Z)Lza;
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METHOD aE getDefaultPortalCooldown ()I
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METHOD aG getItemsHand ()Ljava/lang/Iterable;
METHOD aH getItemsArmor ()Ljava/lang/Iterable;
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METHOD aQ getScoreboardTeam ()Lbdd;
METHOD aa getSoundSwim ()Lnk;
METHOD ab getSoundSplash ()Lnk;
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METHOD al onSwimmingStart ()V
METHOD av isInsideWall ()Z
METHOD b isUsingEffectiveTool (Lasm;)Z
ARG 0 state
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METHOD b serializeCustomData (Ldt;)V
ARG 0 tag
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METHOD b incrementStat (Lnu;)V
ARG 0 stat
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METHOD b registerTagUpgraders (Lpf;)V
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ARG 0 handler
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METHOD b getEquippedStack (Lsl;)Laes;
ARG 0 slot
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METHOD bC getSoundCategory ()Lnm;
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METHOD bD initAttributes ()V
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METHOD bV getSoundHurt ()Lnk;
METHOD bW getSoundDeath ()Lnk;
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METHOD bq getEyeHeight ()F
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METHOD cK getScore ()I
METHOD cP getGameProfile ()Lcom/mojang/authlib/GameProfile;
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METHOD cS getSleepTimer ()I
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METHOD cT getSpawnPosition ()Lcn;
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METHOD cU isSpawnForced ()Z
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METHOD cV getEnchantmentTableSeed ()I
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METHOD cX getHungerManager ()Labv;
METHOD cY canFoodHeal ()Z
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METHOD cZ canModifyWorld ()Z
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METHOD cq isSleeping ()Z
METHOD cu getAbsorptionAmount ()F
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METHOD cw getMainHand ()Lso;
METHOD d getOfflinePlayerUuid (Ljava/lang/String;)Ljava/util/UUID;
ARG 0 nickname
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METHOD da getEnderChestInventory ()Lacs;
METHOD db getScoreboard ()Lbdb;
METHOD dc getReducedDebugInfo ()Z
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METHOD df getItemCooldownManager ()Laer;
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METHOD dg getLuck ()F
METHOD e handleFallDamage (FF)V
ARG 0 fallDistance
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METHOD e getSoundFall (I)Lnk;
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ARG 0 height
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METHOD e (Laam;)Z
ARG 0 player
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METHOD f attack (Lsg;)V
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ARG 0 entity
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METHOD g shouldEchoCommandFeedback ()Z
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METHOD g setScore (I)V
ARG 0 value
METHOD h_ getName ()Ljava/lang/String;
METHOD i initDataTracker ()V
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METHOD i pushAwayFrom (Lsg;)V
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ARG 0 other
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METHOD i_ getNameComponent ()Lfa;
METHOD l createCooldownManager ()Laer;
METHOD m addScore (I)V
ARG 0 amount
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METHOD n updateMovement ()V
METHOD n setAbsorptionAmount (F)V
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ARG 0 value
METHOD n setReducedDebugInfo (Z)V
ARG 0 value
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METHOD o checkBiomeExplorationAchievement ()V
METHOD p stopRiding ()V
METHOD y isSpectator ()Z
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METHOD y_ update ()V
METHOD z isCreative ()Z