yarn/mappings/net/minecraft/util/math/MathUtils.mapping

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CLASS or net/minecraft/util/math/MathUtils
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FIELD a SQUARE_ROOT_2 F
FIELD b sinTable [F
FIELD c rand Ljava/util/Random;
FIELD d MULTIPLY_DE_BRUIJN_BIT_POSITION [I
FIELD e SMALLEST_FRACTION_FREE_DOUBLE D
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FIELD f asinTable [D
FIELD g cosTable [D
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METHOD a generateRandomUuid ()Ljava/util/UUID;
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METHOD a sqrt (D)F
ARG 0 value
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METHOD a absMax (DD)D
ARG 0 firstValue
ARG 1 secondValue
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METHOD a clamp (DDD)D
ARG 0 value
ARG 1 min
ARG 2 max
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METHOD a sin (F)F
ARG 0 value
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METHOD a equalsApproximate (FF)Z
ARG 0 x
ARG 1 y
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METHOD a clamp (FFF)F
ARG 0 value
ARG 1 min
ARG 2 max
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METHOD a abs (I)I
ARG 0 value
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METHOD a intFloorDiv (II)I
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ARG 0 num
ARG 1 denom
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METHOD a clamp (III)I
ARG 0 value
ARG 1 min
ARG 2 max
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METHOD a hashCode (Ldk;)J
ARG 0 vec
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METHOD a getDouble (Ljava/lang/String;D)D
ARG 0 value
ARG 1 defaultValue
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METHOD a getDouble (Ljava/lang/String;DD)D
ARG 0 firstValue
ARG 1 firstValueDefault
ARG 2 secondValue
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METHOD a getInt (Ljava/lang/String;I)I
ARG 0 value
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ARG 1 defaultValue
METHOD a getInt (Ljava/lang/String;II)I
ARG 0 firstValue
ARG 1 firstValueDefault
ARG 2 secondValue
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METHOD a generateRandomUuid (Ljava/util/Random;)Ljava/util/UUID;
ARG 0 rand
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METHOD a nextDouble (Ljava/util/Random;DD)D
ARG 0 rand
ARG 1 min
ARG 2 max
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METHOD a nextFloat (Ljava/util/Random;FF)F
ARG 0 rand
ARG 1 min
ARG 2 max
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METHOD a nextInt (Ljava/util/Random;II)I
ARG 0 rand
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METHOD a average ([J)D
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ARG 0 values
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METHOD b fastFloor (D)I
ARG 0 value
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METHOD b modFloor (DD)D
ARG 0 num
ARG 1 denom
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METHOD b clampedLerp (DDD)D
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ARG 0 v0
ARG 1 v1
ARG 2 time
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METHOD b cos (F)F
ARG 0 value
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METHOD b modFloor (FF)F
ARG 0 num
ARG 1 denom
METHOD b packRgbFloats (FFF)I
ARG 0 r
ARG 1 g
ARG 2 b
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METHOD b wrapDegrees (I)I
ARG 0 value
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METHOD b modFloor (II)I
ARG 0 num
ARG 1 denom
METHOD b packRgbInts (III)I
ARG 0 r
ARG 1 g
ARG 2 b
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METHOD c floor (D)I
ARG 0 value
METHOD c atan2 (DD)D
ARG 0 y
ARG 1 x
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METHOD c lerp (DDD)D
ARG 0 time
ARG 1 v0
ARG 2 v1
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METHOD c sqrt (F)F
ARG 0 value
METHOD c hsvToRgb (FFF)I
ARG 0 hue
ARG 1 saturation
ARG 2 value
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METHOD c smallestEncompassingPowerOfTwo (I)I
ARG 0 value
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METHOD c roundUp (II)I
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METHOD c hashCode (III)J
ARG 0 x
ARG 1 y
ARG 2 z
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METHOD d lfloor (D)J
ARG 0 value
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METHOD d floor (F)I
ARG 0 value
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD d log2DeBruijn (I)I
ARG 0 value
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METHOD d multiplyColors (II)I
ARG 0 c0
ARG 1 c1
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METHOD e absFloor (D)I
ARG 0 value
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METHOD e abs (F)F
ARG 0 value
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METHOD e log2 (I)I
ARG 0 value
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METHOD f ceil (D)I
ARG 0 value
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METHOD f ceil (F)I
ARG 0 value
METHOD f finishMurmurHash (I)I
ARG 0 value
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METHOD g wrapDegrees (D)D
ARG 0 value
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METHOD g wrapDegrees (F)F
ARG 0 value
METHOD g isPowerOfTwo (I)Z
ARG 0 value
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METHOD h getFractionalPart (D)D
ARG 0 value
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METHOD i fastInverseSqrt (D)D
ARG 0 value