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yarn
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mappings
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net
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minecraft
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LargeTropicalFishEntityMode...
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Pick up rendering stuff and dragon stuff (#1163) * Pick up #1026 and adjustments ArmorFeatureRenderer, BipedEntityModel and some player stuff Parrot entity rendering fixes At the moment, I don't know the difference between method_17110 and method_17111. method_17110 -> animateModel Still a provisional name. Finish the other feature renderers (except CapeFeatureRenderer) Name methods involving armor stands Work on Ender Dragon-related things overlay{Message, Tinted} -> {message, tinted} Add docs for ClientPlayerEntity#wateriness (now wetness) ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness Actually add javadocs newHealth -> health DragonFireballEntityRenderer#FIREBALL -> LAYER * Update mappings/net/minecraft/client/render/RenderLayer.mapping Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 11:09:33 -04:00
CLASS net/minecraft/class_615 net/minecraft/client/render/entity/model/LargeTropicalFishEntityModel