yarn/mappings/net/minecraft/client/render/Renderer.mapping

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CLASS buw net/minecraft/client/render/Renderer
FIELD A framebuffer Lbvb;
FIELD P renderDistance I
FIELD R totalEntities I
FIELD S renderedEntities I
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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FIELD Y vertexBufferObjectsEnabled Z
FIELD b LOGGER Lorg/apache/logging/log4j/Logger;
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FIELD c MOON_PHASES_TEX Lnd;
FIELD d SUN_TEX Lnd;
FIELD e CLOUDS_TEX Lnd;
FIELD f END_SKY_TEX Lnd;
FIELD g FORCEFIELD_TEX Lnd;
FIELD h game Lbhz;
FIELD i textureManager Lcdp;
FIELD j entityRenderManager Lbzd;
FIELD k world Lbrz;
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FIELD w ticks I
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FIELD x partiallyBrokenBlocks Ljava/util/Map;
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FIELD z destroyStages [Lcdo;
METHOD <init> (Lbhz;)V
ARG 0 game
METHOD a captureFrustum (DDD)V
METHOD a renderClouds (FIDDD)V
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METHOD a markRegionForRenderUpdate (IIIIII)V
METHOD a markRegionForRenderUpdate (IIIIIIZ)V
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METHOD a onGlobalWorldEvent (ILet;I)V
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ARG 0 eventId
ARG 1 pos
ARG 2 data
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METHOD a addParticle (IZDDDDDD[I)V
ARG 0 id
ARG 1 ignoreCameraBounds
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 velocityX
ARG 6 velocityY
ARG 7 velocityZ
ARG 8 parameters
METHOD a addParticle (IZZDDDDDD[I)V
ARG 0 id
ARG 9 parameters
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METHOD a onWorldEvent (Laeb;ILet;I)V
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ARG 0 player
ARG 1 eventId
ARG 2 pos
ARG 3 data
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METHOD a onSound (Laeb;Lqc;Lqe;DDDFF)V
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ARG 0 player
ARG 1 sound
ARG 2 category
ARG 3 x
ARG 4 y
ARG 5 z
ARG 6 volume
ARG 7 pitch
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METHOD a onBlockUpdate (Lams;Let;Lawr;Lawr;I)V
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ARG 0 world
ARG 1 pos
ARG 2 oldState
ARG 3 newState
ARG 4 flags
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METHOD a renderPartiallyBrokenBlocks (Lbvc;Lbui;Lve;F)V
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ARG 0 tesselator
ARG 1 buffer
ARG 2 cameraEntity
ARG 3 deltaTicks
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METHOD a onResourceReload (Lcen;)V
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ARG 0 container
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METHOD a (Lfj;DDDDDD[I)V
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ARG 0 type
ARG 1 x
ARG 2 y
ARG 3 z
ARG 4 velocityX
ARG 5 velocityY
ARG 6 velocityZ
ARG 7 parameters
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METHOD a onEntityAdded (Lve;)V
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ARG 0 entity
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METHOD a renderEntities (Lve;Lbxw;F)V
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ARG 0 cameraEntity
METHOD b renderCloudsFancy (FIDDD)V
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METHOD b onBlockBreakingProgress (ILet;I)V
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ARG 0 entityId
ARG 1 pos
ARG 2 progress
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METHOD b spawnParticle (IZDDDDDD[I)Lbtd;
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ARG 0 id
ARG 1 ignoreCameraBounds
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 velocityX
ARG 6 velocityY
ARG 7 velocityZ
ARG 8 parameters
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METHOD b spawnParticle (IZZDDDDDD[I)Lbtd;
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ARG 0 id
ARG 9 parameters
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METHOD b onEntityRemoved (Lve;)V
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ARG 0 entity
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METHOD c drawFramebuffer ()V
METHOD g getChunkNumber ()I
METHOD h getEntitiesDebugString ()Ljava/lang/String;
METHOD k tick ()V
METHOD p loadDestroyStageTextures ()V