yarn/mappings/net/minecraft/client/gui/widget/WidgetButton.mapping

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CLASS none/bel net/minecraft/client/gui/widget/WidgetButton
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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FIELD a WIDGET_TEX Lnone/kp;
FIELD f width I
FIELD g height I
FIELD h x I
FIELD i y I
FIELD j text Ljava/lang/String;
FIELD k id I
FIELD l enabled Z
FIELD m visible Z
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FIELD n pressed Z
METHOD <init> (IIIIILjava/lang/String;)V
ARG 0 id
ARG 1 x
ARG 2 y
ARG 3 width
ARG 4 height
ARG 5 text
METHOD <init> (IIILjava/lang/String;)V
ARG 0 id
ARG 1 x
ARG 2 y
ARG 3 text
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METHOD a isPressed ()Z
METHOD a setWidth (I)V
ARG 0 width
METHOD a onReleased (II)V
ARG 0 mouseX
ARG 1 mouseY
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METHOD a draw (Lnone/bdr;II)V
ARG 0 game
ARG 1 mouseX
ARG 2 mouseY
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METHOD a onPressed (Lnone/cax;)V
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ARG 0 soundLoader
METHOD a getTextureId (Z)I
ARG 0 pressed
METHOD b getWidth ()I
METHOD b pressed (II)V
ARG 0 mouseX
ARG 1 mouseY
METHOD b drawBackground (Lnone/bdr;II)V
ARG 0 game
ARG 1 mouseX
ARG 2 mouseY
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METHOD c isWithinBounds (Lnone/bdr;II)Z
ARG 0 game
ARG 1 mouseX
ARG 2 mouseY