yarn/mappings/net/minecraft/client/render/Renderer.mapping

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CLASS none/bpb net/minecraft/client/render/Renderer
CLASS none/bpb$1
METHOD a call ()Ljava/lang/String;
FIELD P renderDistance I
FIELD R totalEntities I
FIELD S renderedEntities I
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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FIELD Y vertexBufferObjectsEnabled Z
FIELD b LOGGER Lorg/apache/logging/log4j/Logger;
FIELD c MOON_PHASES_TEX Lnone/kp;
FIELD d SUN_TEX Lnone/kp;
FIELD e CLOUDS_TEX Lnone/kp;
FIELD f END_SKY_TEX Lnone/kp;
FIELD g FORCEFIELD_TEX Lnone/kp;
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FIELD h game Lnone/bdr;
FIELD i textureManager Lnone/bxf;
FIELD j entityRenderManager Lnone/btd;
FIELD k world Lnone/bmh;
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FIELD x partiallyBrokenBlocks Ljava/util/Map;
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FIELD z destroyStages [Lnone/bxe;
METHOD <init> (Lnone/bdr;)V
ARG 0 game
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD a captureFrustum (DDD)V
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METHOD a onGlobalWorldEvent (ILnone/cn;I)V
ARG 0 eventId
ARG 1 pos
ARG 2 data
METHOD a onParticle (IZDDDDDD[I)V
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ARG 0 typeId
ARG 1 ignoreRange
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 velocityX
ARG 6 velocityY
ARG 7 velocityZ
ARG 8 data
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METHOD a onWorldEvent (Lnone/aam;ILnone/cn;I)V
ARG 0 player
ARG 1 eventId
ARG 2 pos
ARG 3 data
METHOD a onSound (Lnone/aam;Lnone/nk;Lnone/nm;DDDFF)V
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ARG 0 player
ARG 1 sound
ARG 2 category
ARG 3 x
ARG 4 y
ARG 5 z
ARG 6 volume
ARG 7 pitch
METHOD a (Lnone/aio;DILnone/sg;)I
ARG 0 renderLayer
METHOD a onBlockUpdate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/asm;I)V
ARG 0 world
ARG 1 pos
ARG 2 oldState
ARG 3 newState
ARG 4 flags
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METHOD a renderPartiallyBrokenBlocks (Lnone/bph;Lnone/bon;Lnone/sg;F)V
ARG 0 tesselator
ARG 1 buffer
ARG 2 cameraEntity
ARG 3 deltaTicks
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METHOD a onResourceReload (Lnone/byd;)V
ARG 0 container
METHOD a onEntityAdded (Lnone/sg;)V
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ARG 0 entity
METHOD a (Lnone/sg;DLnone/brz;IZ)V
ARG 0 entity
METHOD b renderClouds (FI)V
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ARG 1 anaglyphMode
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METHOD b onBlockBreakingProgress (ILnone/cn;I)V
ARG 0 entityId
ARG 1 pos
ARG 2 progress
METHOD b onEntityRemoved (Lnone/sg;)V
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ARG 0 entity
METHOD c renderCloudsFancy (FI)V
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ARG 1 anaglyphMode
METHOD g getChunkNumber ()I
METHOD h getEntitiesDebugString ()Ljava/lang/String;
METHOD p loadDestroyStageTextures ()V