yarn/mappings/net/minecraft/client/gui/Drawable.mapping

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CLASS none/beh net/minecraft/client/gui/Drawable
FIELD b OPTIONS_BG Lnone/kp;
FIELD c STAT_ICONS Lnone/kp;
FIELD d ICONS Lnone/kp;
FIELD e z F
METHOD a drawTexturedRect (FFIIII)V
ARG 0 x
ARG 1 y
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 2 u
ARG 3 v
ARG 4 width
ARG 5 height
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METHOD a drawTexturedRect (IIFFIIFF)V
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ARG 0 x
ARG 1 y
ARG 2 u
ARG 3 v
ARG 4 width
ARG 5 height
ARG 6 texWidth
ARG 7 texHeight
METHOD a drawTexturedRect (IIFFIIIIFF)V
ARG 0 x
ARG 1 y
ARG 2 u
ARG 3 v
ARG 4 uWidth
ARG 5 vHeight
ARG 6 width
ARG 7 height
ARG 8 texWidth
ARG 9 texHeight
METHOD a drawHorizontalLine (IIII)V
ARG 0 left
ARG 1 right
ARG 2 top
ARG 3 color
METHOD a drawRect (IIIII)V
ARG 0 top
ARG 1 left
ARG 2 bottom
ARG 3 right
ARG 4 color
METHOD a drawGradientRect (IIIIII)V
ARG 0 top
ARG 1 left
ARG 2 right
ARG 3 bottom
ARG 4 color1
ARG 5 color2
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METHOD a drawTexturedRect (IILnone/bxe;II)V
ARG 0 x
ARG 1 y
ARG 2 sprite
ARG 3 width
ARG 4 height
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METHOD a drawStringCentered (Lnone/bef;Ljava/lang/String;III)V
ARG 0 fontRenderer
ARG 1 str
ARG 2 x
ARG 3 y
ARG 4 color
METHOD b drawVerticalLine (IIII)V
ARG 0 left
ARG 1 top
ARG 2 bottom
ARG 3 color
METHOD b drawTexturedRect (IIIIII)V
ARG 0 x
ARG 1 y
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 2 u
ARG 3 v
ARG 4 width
ARG 5 height
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METHOD c drawString (Lnone/bef;Ljava/lang/String;III)V
ARG 0 fontRenderer
ARG 1 str
ARG 2 x
ARG 3 y
ARG 4 color