yarn/mappings/net/minecraft/entity/player/EntityPlayer.mapping

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CLASS none/aam net/minecraft/entity/player/EntityPlayer
CLASS none/aam$1
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METHOD a upgradeTag (Lnone/pe;Lnone/dt;I)Lnone/dt;
ARG 0 handler
ARG 1 tag
ARG 2 version
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CLASS none/aam$a SleepResult
FIELD a SUCCESS Lnone/aam$a;
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FIELD b INVALID_WORLD Lnone/aam$a;
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FIELD c WRONG_TIME Lnone/aam$a;
FIELD d TOO_FAR_AWAY Lnone/aam$a;
FIELD f NOT_SAFE Lnone/aam$a;
CLASS none/aam$b ChatVisibility
FIELD a FULL Lnone/aam$b;
FIELD b COMMANDS Lnone/aam$b;
FIELD c HIDDEN Lnone/aam$b;
FIELD d BY_ID [Lnone/aam$b;
FIELD e id I
FIELD f key Ljava/lang/String;
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METHOD <init> (Ljava/lang/String;IILjava/lang/String;)V
ARG 0 id
ARG 1 key
METHOD a getId ()I
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METHOD a byId (I)Lnone/aam$b;
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ARG 0 id
METHOD b getTranslationKey ()Ljava/lang/String;
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FIELD bH sleeping Z
FIELD bI sleepingPos Lnone/cn;
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FIELD bL abilities Lnone/aak;
FIELD b SCORE Lnone/kj;
FIELD bM experience I
FIELD bN experienceLevel I
FIELD bO experienceBarProgress F
FIELD bR fishHook Lnone/yt;
FIELD bT gameProfile Lcom/mojang/authlib/GameProfile;
FIELD bU reducedDebugInfo Z
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FIELD bW itemCooldownManager Lnone/aer;
FIELD br SKIN_CUSTOMIZATION Lnone/kj;
FIELD bs MAIN_HAND Lnone/kj;
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FIELD bt inventory Lnone/aal;
FIELD bu containerPlayer Lnone/abx;
FIELD bv container Lnone/abx;
FIELD bw hungerManager Lnone/abv;
FIELD c enderChestInventory Lnone/acs;
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FIELD d sleepTimer I
FIELD e spawnPosition Lnone/cn;
FIELD f spawnForced Z
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FIELD h enchantmentTableSeed I
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METHOD T invalidate ()V
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METHOD a addExhaustion (F)V
ARG 0 value
METHOD a getUuidFromProfile (Lcom/mojang/authlib/GameProfile;)Ljava/util/UUID;
ARG 0 profile
METHOD a shouldDamagePlayer (Lnone/aam;)Z
ARG 0 target
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METHOD a isSkinOverlayVisible (Lnone/aan;)Z
ARG 0 part
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METHOD a openBookEditor (Lnone/aes;Lnone/rb;)V
METHOD a dropItem (Lnone/aes;Z)Lnone/za;
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ARG 0 stack
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METHOD a dropItem (Lnone/aes;ZZ)Lnone/za;
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ARG 0 stack
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METHOD a openVillagerGui (Lnone/aih;)V
METHOD a openCommandBlockMinecart (Lnone/ail;)V
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD a setGameMode (Lnone/aiu;)V
ARG 0 value
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METHOD a openCommandBlock (Lnone/arh;)V
METHOD a openSignEditor (Lnone/arw;)V
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 0 sign
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METHOD a openStructureBlock (Lnone/ary;)V
METHOD a trySleep (Lnone/cn;)Lnone/aam$a;
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ARG 0 pos
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METHOD a isWithinSleepingRange (Lnone/cn;Lnone/cu;)Z
ARG 0 sleepPos
ARG 1 sleepFacing
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METHOD a canPlaceBlock (Lnone/cn;Lnone/cu;Lnone/aes;)Z
ARG 0 pos
ARG 1 side
ARG 2 stack
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METHOD a setPlayerSpawn (Lnone/cn;Z)V
ARG 0 pos
ARG 1 forced
METHOD a deserializeCustomData (Lnone/dt;)V
ARG 0 tag
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METHOD a addChatMessage (Lnone/fa;Z)V
ARG 0 message
METHOD a playSoundAtEntity (Lnone/nk;FF)V
ARG 0 sound
ARG 1 volume
ARG 2 pitch
METHOD a hasAchievementUnlocked (Lnone/no;)Z
ARG 0 achievement
METHOD a resetStat (Lnone/nu;)V
ARG 0 stat
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METHOD a incrementStat (Lnone/nu;I)V
ARG 0 stat
ARG 1 amount
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METHOD a openInventory (Lnone/qv;)V
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ARG 0 inv
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METHOD a openContainer (Lnone/rc;)V
METHOD a canUnlock (Lnone/rg;)Z
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ARG 0 lock
METHOD a onDeath (Lnone/rr;)V
ARG 0 damageSource
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METHOD a damage (Lnone/rr;F)Z
ARG 0 source
ARG 1 damage
METHOD a (Lnone/sg;)V
ARG 0 entity
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METHOD a interactWith (Lnone/sg;Lnone/rb;)Lnone/rd;
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ARG 0 entity
ARG 1 hand
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METHOD a setEquippedStack (Lnone/sl;Lnone/aes;)V
ARG 0 slot
ARG 1 stack
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METHOD a setMainHand (Lnone/so;)V
ARG 0 hand
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METHOD a openHorseInventory (Lnone/xd;Lnone/qv;)V
METHOD a spawnEntityItem (Lnone/za;)Lnone/aes;
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ARG 0 entityItem
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METHOD a dropSelectedItem (Z)Lnone/za;
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METHOD aE getDefaultPortalCooldown ()I
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METHOD aG getItemsHand ()Ljava/lang/Iterable;
METHOD aH getItemsArmor ()Ljava/lang/Iterable;
METHOD aQ getScoreboardTeam ()Lnone/bdd;
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METHOD aa getSoundSwim ()Lnone/nk;
METHOD ab getSoundSplash ()Lnone/nk;
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METHOD al onSwimmingStart ()V
METHOD av isInsideWall ()Z
METHOD b serializeCustomData (Lnone/dt;)V
ARG 0 tag
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METHOD b incrementStat (Lnone/nu;)V
ARG 0 stat
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METHOD b registerTagUpgraders (Lnone/pf;)V
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ARG 0 handler
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METHOD b getEquippedStack (Lnone/sl;)Lnone/aes;
ARG 0 slot
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METHOD bC getSoundCategory ()Lnone/nm;
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METHOD bD initAttributes ()V
METHOD bV getSoundHurt ()Lnone/nk;
METHOD bW getSoundDeath ()Lnone/nk;
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METHOD bq getEyeHeight ()F
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METHOD cK getScore ()I
METHOD cP getGameProfile ()Lcom/mojang/authlib/GameProfile;
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METHOD cS getSleepTimer ()I
METHOD cT getSpawnPosition ()Lnone/cn;
METHOD cU isSpawnForced ()Z
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METHOD cV getEnchantmentTableSeed ()I
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METHOD cX getHungerManager ()Lnone/abv;
METHOD cY canFoodHeal ()Z
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METHOD cZ canModifyWorld ()Z
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METHOD cq isSleeping ()Z
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METHOD cw getMainHand ()Lnone/so;
METHOD d getOfflinePlayerUuid (Ljava/lang/String;)Ljava/util/UUID;
ARG 0 nickname
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METHOD da getEnderChestInventory ()Lnone/acs;
METHOD db getScoreboard ()Lnone/bdb;
METHOD dc getReducedDebugInfo ()Z
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METHOD df getItemCooldownManager ()Lnone/aer;
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METHOD dg getLuck ()F
METHOD e handleFallDamage (FF)V
ARG 0 fallDistance
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METHOD e getSoundFall (I)Lnone/nk;
ARG 0 height
METHOD e (Lnone/aam;)Z
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METHOD f attack (Lnone/sg;)V
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ARG 0 entity
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METHOD g shouldEchoCommandFeedback ()Z
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METHOD g setScore (I)V
ARG 0 value
METHOD h_ getName ()Ljava/lang/String;
METHOD i initDataTracker ()V
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METHOD i pushAwayFrom (Lnone/sg;)V
ARG 0 other
METHOD i_ getNameComponent ()Lnone/fa;
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METHOD l createCooldownManager ()Lnone/aer;
METHOD m addScore (I)V
ARG 0 amount
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METHOD n updateMovement ()V
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METHOD n (F)V
ARG 0 value
METHOD n setReducedDebugInfo (Z)V
ARG 0 value
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METHOD o checkBiomeExplorationAchievement ()V
METHOD p stopRiding ()V
METHOD y isSpectator ()Z
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METHOD y_ update ()V
METHOD z isCreative ()Z