yarn/mappings/net/minecraft/world/chunk/Chunk.mapping

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CLASS none/atp net/minecraft/world/chunk/Chunk
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CLASS none/atp$1
METHOD a call ()Ljava/lang/String;
CLASS none/atp$a CreationMode
FIELD a IMMEDIATE Lnone/atp$a;
FIELD b QUEUED Lnone/atp$a;
FIELD c NEVER Lnone/atp$a;
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FIELD a NULL_CHUNK_SECTION Lnone/atq;
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FIELD b chunkX I
FIELD c chunkZ I
FIELD d dropped Z
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FIELD e LOGGER Lorg/apache/logging/log4j/Logger;
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FIELD f sections [Lnone/atq;
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FIELD g biomeMap [B
FIELD j entitiesLoaded Z
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FIELD k world Lnone/aiw;
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FIELD l heightMap [I
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FIELD n blockEntityMap Ljava/util/Map;
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FIELD o entities [Lnone/od;
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FIELD p terrainPopulated Z
FIELD q lightPopulated Z
FIELD r didUpdate Z
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FIELD s dirty Z
FIELD u lastSavedTime J
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FIELD w inhabitedTime J
FIELD y blockEntityCreationQueue Ljava/util/concurrent/ConcurrentLinkedQueue;
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METHOD <init> (Lnone/aiw;II)V
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ARG 0 world
ARG 1 x
ARG 2 z
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METHOD <init> (Lnone/aiw;Lnone/aup;II)V
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ARG 0 world
ARG 2 x
ARG 3 z
METHOD a matchesPos (II)Z
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ARG 0 chunkX
ARG 1 chunkZ
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METHOD a getBlockState (III)Lnone/asm;
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ARG 0 x
ARG 1 y
ARG 2 z
METHOD a getEntitiesInArea (Ljava/lang/Class;Lnone/bcs;Ljava/util/List;Lcom/google/common/base/Predicate;)V
ARG 0 entityClass
ARG 1 area
ARG 2 entities
ARG 3 predicate
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METHOD a (Lnone/ajc;Lnone/cn;)I
ARG 0 lightType
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ARG 1 pos
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METHOD a (Lnone/ajc;Lnone/cn;I)V
ARG 0 lightType
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ARG 1 pos
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METHOD a addBlockEntity (Lnone/are;)V
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ARG 0 blockEntity
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METHOD a populate (Lnone/atj;)V
ARG 0 generator
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METHOD a populate (Lnone/atk;Lnone/atj;)V
ARG 0 provider
ARG 1 generator
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METHOD a getBlockState (Lnone/cn;)Lnone/asm;
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ARG 0 pos
METHOD a getLightLevel (Lnone/cn;I)I
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ARG 0 pos
ARG 1 ambientDarkness
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METHOD a getBiome (Lnone/cn;Lnone/ajn;)Lnone/ajj;
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ARG 0 pos
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METHOD a addBlockEntity (Lnone/cn;Lnone/are;)V
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ARG 0 pos
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ARG 1 blockEntity
METHOD a setBlockState (Lnone/cn;Lnone/asm;)Lnone/asm;
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ARG 0 pos
ARG 1 state
METHOD a getBlockEntity (Lnone/cn;Lnone/atp$a;)Lnone/are;
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ARG 0 pos
ARG 1 mode
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METHOD a (Lnone/es;IZ)V
ARG 0 buffer
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METHOD a addEntity (Lnone/sg;)V
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ARG 0 entity
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METHOD a removeEntity (Lnone/sg;I)V
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ARG 0 entity
ARG 1 chunkY
METHOD a getEntitiesInArea (Lnone/sg;Lnone/bcs;Ljava/util/List;Lcom/google/common/base/Predicate;)V
ARG 0 excludedEntity
ARG 1 area
ARG 2 entities
ARG 3 predicate
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METHOD a setBiomeMap ([B)V
ARG 0 biomeMap
METHOD a setHeightMap ([I)V
ARG 0 heightMap
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METHOD a replaceSections ([Lnone/atq;)V
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ARG 0 newSections
METHOD b getHeightAt (II)I
ARG 0 x
ARG 1 z
METHOD b setLastSavedTime (J)V
ARG 0 worldTime
METHOD b getBlockLightOpacityLevel (Lnone/cn;)I
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ARG 0 pos
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METHOD b removeEntity (Lnone/sg;)V
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ARG 0 entity
METHOD b update (Z)V
METHOD c addEntitiesToWorld ()V
METHOD c areChunkSectionsEmpty (II)Z
ARG 0 minY
ARG 1 maxY
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METHOD c setInhabitedTime (J)V
ARG 0 inhabitedTime
METHOD c setEntitiesLoaded (Z)V
ARG 0 value
METHOD d dropEntitiesFromWorld ()V
METHOD d getBlockLightOpacityLevel (III)I
ARG 0 x
ARG 1 y
ARG 2 z
METHOD d invalidateBlockEntityAt (Lnone/cn;)V
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ARG 0 pos
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METHOD d setTerrainPopulated (Z)V
ARG 0 terrainPopulated
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METHOD e markDirty ()V
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METHOD e getHeightFromBlockPos (Lnone/cn;)I
ARG 0 pos
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METHOD e setLightPopulated (Z)V
ARG 0 lightPopulated
METHOD f isEmpty ()Z
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METHOD f setDirty (Z)V
ARG 0 dirty
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METHOD g getLevelOfTopSection ()I
METHOD g createBlockEntity (Lnone/cn;)Lnone/are;
ARG 0 pos
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METHOD h getSections ()[Lnone/atq;
METHOD i isReady ()Z
METHOD j hadFirstUpdate ()Z
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METHOD k getPos ()Lnone/aip;
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METHOD l getBiomeMap ()[B
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD n checkNextLight ()V
METHOD p areEntitiesLoaded ()Z
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METHOD q getWorld ()Lnone/aiw;
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METHOD r getHeightMap ()[I
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METHOD s getBlockEntityMap ()Ljava/util/Map;
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METHOD t getEntitySets ()[Lnone/od;
METHOD u isTerrainPopulated ()Z
METHOD v isLightPopulated ()Z
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METHOD x getInhabitedTime ()J
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METHOD y getTopSection ()Lnone/atq;