yarn/mappings/net/minecraft/world/WorldServer.mapping

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CLASS lu net/minecraft/world/WorldServer
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FIELD I server Lnet/minecraft/server/MinecraftServer;
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FIELD J entityTrackingManager Llr;
FIELD K chunkPlayerTrackerMap Lma;
FIELD L blockTicksScheduled Ljava/util/Set;
FIELD M blockTicksScheduledTreeSet Ljava/util/TreeSet;
FIELD U blockTicksPending Ljava/util/List;
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FIELD a LOGGER Lorg/apache/logging/log4j/Logger;
FIELD b autoSaveDisabled Z
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METHOD <init> (Lnet/minecraft/server/MinecraftServer;Lbav;Lbau;ILos;)V
ARG 0 server
ARG 1 saveHandler
ARG 2 levelProperties
ARG 3 worldTypeId
ARG 4 profiler
METHOD a saveLevel ()V
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METHOD a isChunkLoaded (IIZ)Z
ARG 0 chunkX
ARG 1 chunkZ
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METHOD a init (Laiz;)V
ARG 0 info
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METHOD a getScheduledBlockTicks (Latp;Z)Ljava/util/List;
ARG 0 chunk
ARG 1 remove
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METHOD a getScheduledBlockTicks (Laxa;Z)Ljava/util/List;
ARG 0 region
ARG 1 remove
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METHOD a hasBlockTickPending (Lcn;Laky;)Z
ARG 0 pos
ARG 1 block
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METHOD a scheduleBlockTick (Lcn;Laky;I)V
ARG 0 pos
ARG 1 block
ARG 2 delay
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METHOD a scheduleBlockTick (Lcn;Laky;II)V
ARG 0 pos
ARG 1 block
ARG 2 delay
ARG 3 priority
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METHOD a scheduleOnMainThread (Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture;
ARG 0 runnable
METHOD a addEntities (Ljava/util/Collection;)V
ARG 0 entities
METHOD a getEntityByUuid (Ljava/util/UUID;)Lsg;
METHOD a spawnEntity (Lsg;)Z
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ARG 0 entity
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METHOD a createExplosion (Lsg;DDDFZZ)Lair;
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ARG 0 entity
ARG 1 x
ARG 2 y
ARG 3 z
ARG 4 power
ARG 5 createFire
ARG 6 destroyBlocks
METHOD a tickScheduledBlocks (Z)Z
ARG 0 tickAllNow
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METHOD a save (ZLot;)V
ARG 0 entities
ARG 1 progress
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METHOD aF isMainThread ()Z
METHOD al shouldSpawnNpcs ()Z
METHOD am shouldSpawnAnimals ()Z
METHOD an initDebugWorldProperties ()V
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METHOD b ()Laiw;
METHOD b createSpawn (Laiz;)V
ARG 0 info
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METHOD b hasBlockTickScheduled (Lcn;Laky;)Z
ARG 0 pos
ARG 1 block
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METHOD b scheduleBlockTickGuaranteedDelay (Lcn;Laky;II)V
ARG 0 pos
ARG 1 block
ARG 2 delay
ARG 3 priority
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METHOD b onEntityAdded (Lsg;)V
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ARG 0 entity
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METHOD c onEntityRemoved (Lsg;)V
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ARG 0 entity
METHOD d update ()V
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METHOD d addGlobalEntity (Lsg;)Z
ARG 0 entity
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METHOD e updateSleepingStatus ()V
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METHOD h setDefaultSpawnClient ()V
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METHOD i addEntity (Lsg;)Z
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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ARG 0 entity
METHOD j tickRandomBlocks ()V
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METHOD k updateEntities ()V
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METHOD n createChunkProvider ()Latk;
METHOD o generateBonusChest ()V
METHOD q flushChunks ()V
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METHOD r getServerChunkProvider ()Llt;
METHOD s saveRegions ()V
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METHOD t updateWeather ()V
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METHOD u getServer ()Lnet/minecraft/server/MinecraftServer;
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METHOD v getEntityTrackingManager ()Llr;
METHOD w getChunkPlayerTrackerMap ()Lma;