yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS net/minecraft/class_1309 net/minecraft/entity/LivingEntity
Javadoc for some client, datafixer and other miscellaneous areas. (#1219) * Javadoc for some client, datafixer and misc. * Update ServerPlayNetworkHandler.mapping * Update MinecraftClient.mapping * Update ClientPlayerEntity.mapping * Update PlayerListEntry.mapping * Update TypeReferences.mapping * Update Entity.mapping * Update LivingEntity.mapping * Update NbtHelper.mapping * Update CommandOutput.mapping * Update mappings/net/minecraft/client/MinecraftClient.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/TestClassArgumentType.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/server/command/CommandOutput.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/ArgumentTypes.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update PlayerListEntry.mapping * Update ClientPlayPacketListener.mapping * Update ServerPlayPacketListener.mapping * Update ClientPlayPacketListener.mapping * Fix possible build error * try 2 * Update LivingEntity.mapping * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/entity/Entity.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
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COMMENT Represents an entity which has a health value and can receive damage.
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FIELD field_18072 SLEEPING_DIMENSIONS Lnet/minecraft/class_4048;
FIELD field_18073 SLEEPING_POSITION Lnet/minecraft/class_2940;
FIELD field_18321 brain Lnet/minecraft/class_4095;
FIELD field_20347 stuckStingerTimer I
FIELD field_20348 STINGER_COUNT Lnet/minecraft/class_2940;
FIELD field_22418 climbingPos Ljava/util/Optional;
FIELD field_23128 SOUL_SPEED_BOOST_ID Ljava/util/UUID;
FIELD field_27859 POWDER_SNOW_SLOW_ID Ljava/util/UUID;
FIELD field_30064 USING_ITEM_FLAG I
FIELD field_30065 OFF_HAND_ACTIVE_FLAG I
FIELD field_30066 USING_RIPTIDE_FLAG I
FIELD field_30082 noDrag Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6210 bodyTrackingIncrements I
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FIELD field_6211 lastLimbDistance F
FIELD field_6212 sidewaysSpeed F
FIELD field_6213 deathTime I
FIELD field_6214 POTION_SWIRLS_AMBIENT Lnet/minecraft/class_2940;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6217 prevStepBobbingAmount F
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FIELD field_6218 stuckArrowTimer I
FIELD field_6219 STUCK_ARROW_COUNT Lnet/minecraft/class_2940;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6220 prevBodyYaw F
FIELD field_6221 serverPitch D
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FIELD field_6222 itemUseTimeLeft I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6224 serverX D
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FIELD field_6225 limbDistance F
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6226 lastDamageTime J
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FIELD field_6227 upwardSpeed F
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6228 jumpingCooldown I
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FIELD field_6229 lastHandSwingProgress F
FIELD field_6230 lastAttackedTime I
FIELD field_6231 SPRINTING_SPEED_BOOST Lnet/minecraft/class_1322;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6232 scoreAmount I
FIELD field_6233 stepBobbingAmount F
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FIELD field_6234 equippedHand Lnet/minecraft/class_2371;
FIELD field_6235 hurtTime I
FIELD field_6236 attacking Lnet/minecraft/class_1309;
FIELD field_6237 SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD field_6238 playerHitTimer I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6239 roll I
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FIELD field_6240 POTION_SWIRLS_COLOR Lnet/minecraft/class_2940;
FIELD field_6241 headYaw F
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6242 serverHeadYaw D
FIELD field_6243 leaningPitch F
FIELD field_6244 randomLargeSeed F
FIELD field_6245 serverY D
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FIELD field_6246 absorptionAmount F
FIELD field_6247 HEALTH Lnet/minecraft/class_2940;
FIELD field_6248 equippedArmor Lnet/minecraft/class_2371;
FIELD field_6249 limbAngle F
FIELD field_6250 forwardSpeed F
FIELD field_6251 handSwingProgress F
FIELD field_6252 handSwinging Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6253 lastDamageTaken F
FIELD field_6254 maxHurtTime I
FIELD field_6255 lookDirection F
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FIELD field_6256 damageTracker Lnet/minecraft/class_1283;
FIELD field_6257 LIVING_FLAGS Lnet/minecraft/class_2940;
FIELD field_6258 attackingPlayer Lnet/minecraft/class_1657;
FIELD field_6259 prevHeadYaw F
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FIELD field_6260 attributes Lnet/minecraft/class_5131;
2020-06-24 12:35:02 -04:00
FIELD field_6261 riptideTicks I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6262 randomSmallSeed F
FIELD field_6263 serverZ D
FIELD field_6264 lastLeaningPitch F
FIELD field_6265 headTrackingIncrements I
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FIELD field_6266 preferredHand Lnet/minecraft/class_1268;
FIELD field_6268 lastBlockPos Lnet/minecraft/class_2338;
Misc. Issue Resolution (#1401) * PlayerAbilitiesS2CPacket.fovModifier -> walkSpeed (#1392) * GameJoinS2CPacket seed -> sha256Seed (#1360) * checkBlockRerender -> scheduleBlockRerenderIfNecessary (#1332) * StatusEffectType -> StatusEffectCategory (#1036) StatusEffect -> StatusEffectType StatusEfectInstance -> StatusEffect (and related names) * SettingsScreen -> OptionsScreen (#787) AccessibilityScreen -> AccessibilityOptionsScreen Moved OptionsScreen to options package with all the other options screens * Finishes making maximum/minimum -> max/min (#672) (the ones in TreeDecoratorConfig as they have no postfix) DefaultBiomeFeatures moved to world/gen/feature from world/biome (#667) * fix missing file * Revert "StatusEffectType -> StatusEffectCategory (#1036)" This reverts commit 07f887a3d2332539ce07b0d29bcb84c6f5e6bf5b. * fix capitalization Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/world/World.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
2020-05-30 14:31:17 -04:00
FIELD field_6269 defaultMaxHealth I
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FIELD field_6270 lastAttackTime I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6271 knockbackVelocity F
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FIELD field_6272 dead Z
FIELD field_6273 lastAttackedTicks I
FIELD field_6274 attacker Lnet/minecraft/class_1309;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6275 prevLookDirection F
FIELD field_6276 lastDamageSource Lnet/minecraft/class_1282;
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FIELD field_6277 activeItemStack Lnet/minecraft/class_1799;
FIELD field_6278 despawnCounter I
FIELD field_6279 handSwingTicks I
FIELD field_6280 activeStatusEffects Ljava/util/Map;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6281 flyingSpeed F
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FIELD field_6282 jumping Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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FIELD field_6283 bodyYaw F
FIELD field_6284 serverYaw D
FIELD field_6285 effectsChanged Z
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FIELD field_6287 movementSpeed F
METHOD method_16077 dropLoot (Lnet/minecraft/class_1282;Z)V
ARG 1 source
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 2 causedByPlayer
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METHOD method_16078 dropInventory ()V
METHOD method_16079 getLootContextBuilder (ZLnet/minecraft/class_1282;)Lnet/minecraft/class_47$class_48;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 causedByPlayer
ARG 2 source
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METHOD method_16080 drop (Lnet/minecraft/class_1282;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 source
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METHOD method_16826 setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD method_17825 getScaleFactor ()F
METHOD method_18390 getAttackDistanceScalingFactor (Lnet/minecraft/class_1297;)D
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 entity
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METHOD method_18391 isTarget (Lnet/minecraft/class_1309;Lnet/minecraft/class_4051;)Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 entity
ARG 2 predicate
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METHOD method_18392 setPositionInBed (Lnet/minecraft/class_2338;)V
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ARG 1 pos
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METHOD method_18394 getActiveEyeHeight (Lnet/minecraft/class_4050;Lnet/minecraft/class_4048;)F
ARG 1 pose
ARG 2 dimensions
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METHOD method_18395 canTarget (Lnet/minecraft/class_1309;)Z
ARG 1 target
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_18396 getArmorVisibility ()F
METHOD method_18397 canEquip (Lnet/minecraft/class_1799;)Z
ARG 1 stack
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METHOD method_18398 getSleepingPosition ()Ljava/util/Optional;
METHOD method_18399 clearSleepingPosition ()V
METHOD method_18400 wakeUp ()V
METHOD method_18401 getSleepingDirection ()Lnet/minecraft/class_2350;
METHOD method_18402 setSleepingPosition (Lnet/minecraft/class_2338;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 pos
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METHOD method_18403 sleep (Lnet/minecraft/class_2338;)V
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ARG 1 pos
METHOD method_18404 (Lnet/minecraft/class_2338;)V
ARG 1 pos
METHOD method_18405 (Lnet/minecraft/class_2338;)Ljava/lang/Boolean;
ARG 1 pos
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METHOD method_18406 isSleepingInBed ()Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_18801 applyClimbingSpeed (Lnet/minecraft/class_243;)Lnet/minecraft/class_243;
ARG 1 motion
METHOD method_18802 getMovementSpeed (F)F
ARG 1 slipperiness
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METHOD method_18807 getDrinkSound (Lnet/minecraft/class_1799;)Lnet/minecraft/class_3414;
ARG 1 stack
METHOD method_18808 getArrowType (Lnet/minecraft/class_1799;)Lnet/minecraft/class_1799;
ARG 1 stack
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METHOD method_18865 applyFoodEffects (Lnet/minecraft/class_1799;Lnet/minecraft/class_1937;Lnet/minecraft/class_1309;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 stack
ARG 2 world
ARG 3 targetEntity
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METHOD method_18866 eatFood (Lnet/minecraft/class_1937;Lnet/minecraft/class_1799;)Lnet/minecraft/class_1799;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 world
ARG 2 stack
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METHOD method_18867 deserializeBrain (Lcom/mojang/serialization/Dynamic;)Lnet/minecraft/class_4095;
ARG 1 dynamic
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METHOD method_18868 getBrain ()Lnet/minecraft/class_4095;
METHOD method_18869 getEatSound (Lnet/minecraft/class_1799;)Lnet/minecraft/class_3414;
ARG 1 stack
METHOD method_20235 sendEquipmentBreakStatus (Lnet/minecraft/class_1304;)V
ARG 1 slot
METHOD method_20236 sendToolBreakStatus (Lnet/minecraft/class_1268;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 hand
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METHOD method_20237 getEquipmentBreakStatus (Lnet/minecraft/class_1304;)B
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 0 slot
METHOD method_20238 (Lnet/minecraft/class_1309;)V
ARG 0 player
METHOD method_21753 getStingerCount ()I
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METHOD method_21754 isHoldingOntoLadder ()Z
COMMENT @return {@code true} if this entity should not lose height while in a climbing state
COMMENT @see net.minecraft.entity.LivingEntity
METHOD method_21755 setStingerCount (I)V
ARG 1 stingerCount
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METHOD method_22382 shouldSpawnConsumptionEffects ()Z
METHOD method_23328 playBlockFallSound ()V
METHOD method_23329 computeFallDamage (FF)I
ARG 1 fallDistance
ARG 2 damageMultiplier
METHOD method_23667 swingHand (Lnet/minecraft/class_1268;Z)V
ARG 1 hand
ARG 2 fromServerPlayer
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METHOD method_23733 onKilledBy (Lnet/minecraft/class_1309;)V
COMMENT Performs secondary effects after this mob has been killed.
COMMENT
COMMENT <p> The default behavior spawns a wither rose if {@code adversary} is a {@code WitherEntity}.
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ARG 1 adversary
COMMENT the main adversary responsible for this entity's death
METHOD method_23883 dropXp ()V
COMMENT Drops experience when this entity is killed.
COMMENT
COMMENT <p>To control the details of experience dropping, consider overriding
COMMENT {@link #shouldAlwaysDropXp()}, {@link #shouldDropXp()}, and
COMMENT {@link #getXpToDrop(PlayerEntity)}.
METHOD method_24518 isHolding (Lnet/minecraft/class_1792;)Z
Javadoc for some client, datafixer and other miscellaneous areas. (#1219) * Javadoc for some client, datafixer and misc. * Update ServerPlayNetworkHandler.mapping * Update MinecraftClient.mapping * Update ClientPlayerEntity.mapping * Update PlayerListEntry.mapping * Update TypeReferences.mapping * Update Entity.mapping * Update LivingEntity.mapping * Update NbtHelper.mapping * Update CommandOutput.mapping * Update mappings/net/minecraft/client/MinecraftClient.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/TestClassArgumentType.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/server/command/CommandOutput.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/ArgumentTypes.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update PlayerListEntry.mapping * Update ClientPlayPacketListener.mapping * Update ServerPlayPacketListener.mapping * Update ClientPlayPacketListener.mapping * Fix possible build error * try 2 * Update LivingEntity.mapping * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/entity/Entity.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
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COMMENT Checks if this entity is holding a certain item.
COMMENT
COMMENT <p>This checks both the entity's main and off hand.
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ARG 1 item
METHOD method_24519 (Lnet/minecraft/class_1792;Lnet/minecraft/class_1799;)Z
ARG 1 stack
METHOD method_24520 isHolding (Ljava/util/function/Predicate;)Z
Javadoc for some client, datafixer and other miscellaneous areas. (#1219) * Javadoc for some client, datafixer and misc. * Update ServerPlayNetworkHandler.mapping * Update MinecraftClient.mapping * Update ClientPlayerEntity.mapping * Update PlayerListEntry.mapping * Update TypeReferences.mapping * Update Entity.mapping * Update LivingEntity.mapping * Update NbtHelper.mapping * Update CommandOutput.mapping * Update mappings/net/minecraft/client/MinecraftClient.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/TestClassArgumentType.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/server/command/CommandOutput.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/command/arguments/ArgumentTypes.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: liach <7806504+liach@users.noreply.github.com> * Update PlayerListEntry.mapping * Update ClientPlayPacketListener.mapping * Update ServerPlayPacketListener.mapping * Update ClientPlayPacketListener.mapping * Fix possible build error * try 2 * Update LivingEntity.mapping * Update mappings/net/minecraft/datafixer/TypeReferences.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/entity/Entity.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> * Update mappings/net/minecraft/nbt/NbtHelper.mapping Co-Authored-By: Yanis48 <doublecraft.official@gmail.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
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COMMENT Checks if this entity is holding a certain item.
COMMENT
COMMENT <p>This checks both the entity's main and off hand.
ARG 1 predicate
METHOD method_24831 getPoses ()Lcom/google/common/collect/ImmutableList;
METHOD method_24832 getClimbingPos ()Ljava/util/Optional;
METHOD method_24833 getBoundingBox (Lnet/minecraft/class_4050;)Lnet/minecraft/class_238;
ARG 1 pose
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METHOD method_25937 displaySoulSpeedEffects ()V
METHOD method_26082 applyStatusEffect (Lnet/minecraft/class_1293;)V
ARG 1 effect
METHOD method_26084 (Lnet/minecraft/class_1309;)V
ARG 0 player
METHOD method_26319 canWalkOnFluid (Lnet/minecraft/class_3611;)Z
ARG 1 fluid
METHOD method_26825 getAttributeValue (Lnet/minecraft/class_1320;)D
ARG 1 attribute
METHOD method_26826 getAttributeBaseValue (Lnet/minecraft/class_1320;)D
ARG 1 attribute
METHOD method_26827 createLivingAttributes ()Lnet/minecraft/class_5132$class_5133;
METHOD method_27071 shouldDropLoot ()Z
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METHOD method_27302 shouldDisplaySoulSpeedEffects ()Z
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METHOD method_27303 isOnSoulSpeedBlock ()Z
METHOD method_28306 createBrainProfile ()Lnet/minecraft/class_4095$class_5303;
METHOD method_29242 updateLimbs (Lnet/minecraft/class_1309;Z)V
ARG 1 entity
ARG 2 flutter
METHOD method_29499 triggerItemPickedUpByEntityCriteria (Lnet/minecraft/class_1542;)V
COMMENT Called to trigger advancement criteria when an entity picks up an item
COMMENT thrown by a player.
ARG 1 item
METHOD method_29500 shouldRemoveSoulSpeedBoost (Lnet/minecraft/class_2680;)Z
ARG 1 landingState
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METHOD method_29501 removeSoulSpeedBoost ()V
METHOD method_29502 addSoulSpeedBoostIfNeeded ()V
METHOD method_29503 hurtByWater ()Z
METHOD method_29504 isDead ()Z
METHOD method_29505 setAttacking (Lnet/minecraft/class_1657;)V
ARG 1 attacking
METHOD method_29920 shouldSwimInFluids ()Z
METHOD method_30120 (Ljava/util/List;Lnet/minecraft/class_1304;Lnet/minecraft/class_1799;)V
ARG 2 slot
ARG 3 stack
METHOD method_30121 swapHandStacks (Ljava/util/Map;)V
ARG 1 equipment
METHOD method_30122 setArmorInSlot (Lnet/minecraft/class_1304;Lnet/minecraft/class_1799;)V
ARG 1 slot
ARG 2 armor
METHOD method_30123 setEquipment (Ljava/util/Map;)V
ARG 1 equipment
METHOD method_30124 setStackInHandSlot (Lnet/minecraft/class_1304;Lnet/minecraft/class_1799;)V
ARG 1 slot
ARG 2 stack
METHOD method_30125 getArmorInSlot (Lnet/minecraft/class_1304;)Lnet/minecraft/class_1799;
ARG 1 slot
METHOD method_30126 getStackInHandSlot (Lnet/minecraft/class_1304;)Lnet/minecraft/class_1799;
ARG 1 slot
METHOD method_30127 swapHandStacks ()V
METHOD method_30129 getEquipment ()Ljava/util/Map;
METHOD method_31079 positionInPortal (Lnet/minecraft/class_243;)Lnet/minecraft/class_243;
ARG 0 pos
METHOD method_32321 getCommandItemSlot (Lnet/minecraft/class_1309;Lnet/minecraft/class_1304;)Lnet/minecraft/class_5630;
ARG 0 entity
ARG 1 slot
METHOD method_32322 getEquipmentSlot (I)Lnet/minecraft/class_1304;
ARG 0 slotId
METHOD method_32323 (Lnet/minecraft/class_1304;Lnet/minecraft/class_1799;)Z
ARG 1 stack
METHOD method_32324 removePowderSnowSlow ()V
METHOD method_32325 addPowderSnowSlowIfNeeded ()V
METHOD method_32326 getPreferredEquipmentSlot (Lnet/minecraft/class_1799;)Lnet/minecraft/class_1304;
ARG 0 stack
METHOD method_33190 canTakeDamage ()Z
Finish mappings for dragon and dragon fight (#2142) * Finish mappings for dragon and dragon fight * Update mappings/net/minecraft/entity/LivingEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/EnderDragonEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/EnderDragonEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/ChargingPlayerPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/StrafePlayerPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/StrafePlayerPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update SittingFlamingPhase.mapping * Update HoldingPatternPhase.mapping * Update TakeoffPhase.mapping * Update mappings/net/minecraft/entity/boss/dragon/EnderDragonEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/LivingEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/EnderDragonEntity.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/ChargingPlayerPhase.mapping Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/ChargingPlayerPhase.mapping Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> * Update ChargingPlayerPhase.mapping * Update HoldingPatternPhase.mapping * Update LandingApproachPhase.mapping * Update StrafePlayerPhase.mapping * Update TakeoffPhase.mapping * Update ChargingPlayerPhase.mapping * Update mappings/net/minecraft/entity/boss/dragon/phase/ChargingPlayerPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/StrafePlayerPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/entity/boss/dragon/phase/HoldingPatternPhase.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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METHOD method_33579 readFromPacket (Lnet/minecraft/class_2610;)V
ARG 1 packet
METHOD method_35053 hasNoDrag ()Z
METHOD method_35054 setNoDrag (Z)V
ARG 1 noDrag
METHOD method_36362 updateGlowing ()V
METHOD method_36549 addDeathParticles ()V
METHOD method_36608 isPartOfGame ()Z
METHOD method_36977 damageHelmet (Lnet/minecraft/class_1282;F)V
ARG 1 source
ARG 2 amount
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METHOD method_5973 canTarget (Lnet/minecraft/class_1299;)Z
ARG 1 type
METHOD method_5989 getLootTable ()Lnet/minecraft/class_2960;
METHOD method_5996 getAttributeInstance (Lnet/minecraft/class_1320;)Lnet/minecraft/class_1324;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 attribute
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METHOD method_5997 attackLivingEntity (Lnet/minecraft/class_1309;)V
ARG 1 target
METHOD method_5998 getStackInHand (Lnet/minecraft/class_1268;)Lnet/minecraft/class_1799;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 hand
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METHOD method_5999 isUndead ()Z
METHOD method_6000 enterCombat ()V
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METHOD method_6002 getDeathSound ()Lnet/minecraft/class_3414;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6003 getRoll ()I
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METHOD method_6005 takeKnockback (DDD)V
ARG 1 strength
ARG 3 x
ARG 5 z
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METHOD method_6006 setNearbySongPlaying (Lnet/minecraft/class_2338;Z)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 songPosition
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ARG 2 playing
METHOD method_6007 tickMovement ()V
METHOD method_6008 markEffectsDirty ()V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6009 onStatusEffectUpgraded (Lnet/minecraft/class_1293;Z)V
ARG 1 effect
ARG 2 reapplyEffect
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METHOD method_6010 swimUpward (Lnet/minecraft/class_3494;)V
ARG 1 fluid
METHOD method_6011 getHurtSound (Lnet/minecraft/class_1282;)Lnet/minecraft/class_3414;
ARG 1 source
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6012 clearStatusEffects ()Z
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METHOD method_6013 playHurtSound (Lnet/minecraft/class_1282;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 source
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METHOD method_6014 getItemUseTimeLeft ()I
METHOD method_6015 setAttacker (Lnet/minecraft/class_1309;)V
ARG 1 attacker
METHOD method_6016 removeStatusEffect (Lnet/minecraft/class_1291;)Z
COMMENT Removes a status effect from this entity.
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COMMENT
COMMENT <p> Calling this method will call cleanup methods on the status effect and trigger synchronization of effect particles with watching clients. If this entity is a player,
COMMENT the change in the list of effects will also be synchronized with the corresponding client.
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COMMENT
COMMENT @return {@code true} if a {@link net.minecraft.entity.effect.StatusEffectInstance} with the given type was in effect before the removal.
ARG 1 type
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METHOD method_6017 getSoundPitch ()F
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METHOD method_6018 setRiptideTicks (I)V
ARG 1 riptideTicks
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METHOD method_6019 setCurrentHand (Lnet/minecraft/class_1268;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 hand
METHOD method_6020 onStatusEffectApplied (Lnet/minecraft/class_1293;)V
ARG 1 effect
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METHOD method_6021 clearActiveItem ()V
METHOD method_6022 getStuckArrowCount ()I
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METHOD method_6023 tickNewAi ()V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6024 getLeaningPitch (F)F
ARG 1 tickDelta
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METHOD method_6025 heal (F)V
COMMENT Heals this entity by the given {@code amount} of half-hearts.
COMMENT
COMMENT <p>A dead entity cannot be healed.
COMMENT
COMMENT @see #isDead()
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ARG 1 amount
METHOD method_6026 getStatusEffects ()Ljava/util/Collection;
METHOD method_6027 updatePotionVisibility ()V
METHOD method_6028 getHandSwingDuration ()I
METHOD method_6029 getMovementSpeed ()F
METHOD method_6030 getActiveItem ()Lnet/minecraft/class_1799;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6031 turnHead (FF)F
ARG 1 bodyRotation
ARG 2 headRotation
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METHOD method_6032 getHealth ()F
METHOD method_6033 setHealth (F)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 health
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METHOD method_6034 canMoveVoluntarily ()Z
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METHOD method_6035 tickRiptide (Lnet/minecraft/class_238;Lnet/minecraft/class_238;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 a
ARG 2 b
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METHOD method_6036 applyEnchantmentsToDamage (Lnet/minecraft/class_1282;F)F
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ARG 1 source
ARG 2 amount
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METHOD method_6037 spawnItemParticles (Lnet/minecraft/class_1799;I)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 stack
ARG 2 count
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6038 onDismounted (Lnet/minecraft/class_1297;)V
ARG 1 vehicle
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METHOD method_6039 isBlocking ()Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6040 consumeItem ()V
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METHOD method_6041 getFallSound (I)Lnet/minecraft/class_3414;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 distance
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METHOD method_6043 jump ()V
METHOD method_6044 endCombat ()V
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METHOD method_6045 playEquipmentBreakEffects (Lnet/minecraft/class_1799;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 stack
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METHOD method_6046 getGroup ()Lnet/minecraft/class_1310;
METHOD method_6047 getMainHandStack ()Lnet/minecraft/class_1799;
METHOD method_6048 getItemUseTime ()I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6049 canHaveStatusEffect (Lnet/minecraft/class_1293;)Z
ARG 1 effect
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6050 tickStatusEffects ()V
METHOD method_6051 getRandom ()Ljava/util/Random;
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METHOD method_6052 getAttacking ()Lnet/minecraft/class_1309;
METHOD method_6053 tickFallFlying ()V
METHOD method_6054 shouldDropXp ()Z
COMMENT Returns if this entity should drop experience on death when the {@linkplain
COMMENT net.minecraft.world.GameRules#DO_MOB_LOOT doMobLoot} game rule is
COMMENT enabled and has been attacked by a player.
COMMENT
COMMENT <p>If {@link #shouldAlwaysDropXp() shouldAlwaysDropXp()} returns {@code
COMMENT true}, this check is disregarded.
COMMENT
COMMENT @see #dropXp()
COMMENT @see #shouldAlwaysDropXp()
COMMENT @see #getXpToDrop(PlayerEntity)
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METHOD method_6055 getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD method_6056 damageShield (F)V
ARG 1 amount
METHOD method_6057 canSee (Lnet/minecraft/class_1297;)Z
ARG 1 entity
METHOD method_6058 getActiveHand ()Lnet/minecraft/class_1268;
METHOD method_6059 hasStatusEffect (Lnet/minecraft/class_1291;)Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 effect
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METHOD method_6060 knockback (Lnet/minecraft/class_1309;)V
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ARG 1 target
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6061 blockedByShield (Lnet/minecraft/class_1282;)Z
ARG 1 source
METHOD method_6062 isImmobile ()Z
Misc. Issue Resolution (#1401) * PlayerAbilitiesS2CPacket.fovModifier -> walkSpeed (#1392) * GameJoinS2CPacket seed -> sha256Seed (#1360) * checkBlockRerender -> scheduleBlockRerenderIfNecessary (#1332) * StatusEffectType -> StatusEffectCategory (#1036) StatusEffect -> StatusEffectType StatusEfectInstance -> StatusEffect (and related names) * SettingsScreen -> OptionsScreen (#787) AccessibilityScreen -> AccessibilityOptionsScreen Moved OptionsScreen to options package with all the other options screens * Finishes making maximum/minimum -> max/min (#672) (the ones in TreeDecoratorConfig as they have no postfix) DefaultBiomeFeatures moved to world/gen/feature from world/biome (#667) * fix missing file * Revert "StatusEffectType -> StatusEffectCategory (#1036)" This reverts commit 07f887a3d2332539ce07b0d29bcb84c6f5e6bf5b. * fix capitalization Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/render/WorldRenderer.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/world/World.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
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METHOD method_6063 getMaxHealth ()F
METHOD method_6064 getNextAirOnLand (I)I
ARG 1 air
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METHOD method_6065 getAttacker ()Lnet/minecraft/class_1309;
METHOD method_6066 getDamageTracker ()Lnet/minecraft/class_1283;
METHOD method_6067 getAbsorptionAmount ()F
METHOD method_6068 getMainArm ()Lnet/minecraft/class_1306;
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METHOD method_6069 clearPotionSwirls ()V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6070 tickCramming ()V
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METHOD method_6071 shouldAlwaysDropXp ()Z
COMMENT Returns if this entity may always drop experience, skipping any
COMMENT other checks.
COMMENT
COMMENT @see #dropXp()
COMMENT @see #getXpToDrop(PlayerEntity)
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6072 updateLeaningPitch ()V
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METHOD method_6073 setAbsorptionAmount (F)V
ARG 1 amount
METHOD method_6074 applyDamage (Lnet/minecraft/class_1282;F)V
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ARG 1 source
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 2 amount
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METHOD method_6075 stopUsingItem ()V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6076 tickActiveItemStack ()V
METHOD method_6077 canEnterTrapdoor (Lnet/minecraft/class_2338;Lnet/minecraft/class_2680;)Z
ARG 1 pos
ARG 2 state
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METHOD method_6078 onDeath (Lnet/minecraft/class_1282;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 source
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METHOD method_6079 getOffHandStack ()Lnet/minecraft/class_1799;
METHOD method_6081 getRecentDamageSource ()Lnet/minecraft/class_1282;
METHOD method_6082 teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD method_6083 getLastAttackTime ()I
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6084 hasStackEquipped (Lnet/minecraft/class_1304;)Z
ARG 1 slot
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METHOD method_6085 setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
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METHOD method_6086 isAffectedBySplashPotions ()Z
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METHOD method_6087 pushAway (Lnet/minecraft/class_1297;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 entity
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METHOD method_6088 getActiveStatusEffects ()Ljava/util/Map;
METHOD method_6089 containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD method_6090 takeShieldHit (Lnet/minecraft/class_1309;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 attacker
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METHOD method_6091 travel (Lnet/minecraft/class_243;)V
ARG 1 movementInput
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6092 addStatusEffect (Lnet/minecraft/class_1293;)Z
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ARG 1 effect
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6093 knockDownwards ()V
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METHOD method_6094 canBreatheInWater ()Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6095 tryUseTotem (Lnet/minecraft/class_1282;)Z
ARG 1 source
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METHOD method_6096 getArmor ()I
METHOD method_6097 setStuckArrowCount (I)V
ARG 1 stuckArrowCount
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METHOD method_6098 spawnConsumptionEffects (Lnet/minecraft/class_1799;I)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 stack
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ARG 2 particleCount
METHOD method_6099 dropEquipment (Lnet/minecraft/class_1282;IZ)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 source
ARG 2 lootingMultiplier
ARG 3 allowDrops
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METHOD method_6100 setJumping (Z)V
ARG 1 jumping
METHOD method_6101 isClimbing ()Z
METHOD method_6102 isMobOrPlayer ()Z
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METHOD method_6103 sendPickup (Lnet/minecraft/class_1297;I)V
ARG 1 item
ARG 2 count
METHOD method_6104 swingHand (Lnet/minecraft/class_1268;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 hand
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METHOD method_6105 damageArmor (Lnet/minecraft/class_1282;F)V
ARG 1 source
ARG 2 amount
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METHOD method_6106 getJumpVelocity ()F
METHOD method_6107 getSoundVolume ()F
METHOD method_6108 updatePostDeath ()V
METHOD method_6109 isBaby ()Z
METHOD method_6110 getXpToDrop (Lnet/minecraft/class_1657;)I
COMMENT Called when this entity is killed and returns the amount of experience
COMMENT to drop.
COMMENT
COMMENT <p>{@code player} may be {@code null} if {@linkplain #shouldAlwaysDropXp
COMMENT shouldAlwaysDropXp()} returns {@code true}.
COMMENT
COMMENT @see #dropXp()
COMMENT @see #shouldAlwaysDropXp()
COMMENT @see #shouldDropXp()
ARG 1 player
COMMENT the attacking player
METHOD method_6111 removeStatusEffectInternal (Lnet/minecraft/class_1291;)Lnet/minecraft/class_1293;
COMMENT Removes a status effect from this entity without calling any listener.
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COMMENT
COMMENT <p> This method does not perform any cleanup or synchronization operation.
COMMENT Under most circumstances, calling {@link net.minecraft.entity.LivingEntity#removeStatusEffect(net.minecraft.entity.effect.StatusEffect)} is highly preferable.
ARG 1 type
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METHOD method_6112 getStatusEffect (Lnet/minecraft/class_1291;)Lnet/minecraft/class_1293;
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 effect
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METHOD method_6113 isSleeping ()Z
METHOD method_6114 onAttacking (Lnet/minecraft/class_1297;)V
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 1 target
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METHOD method_6115 isUsingItem ()Z
METHOD method_6116 onEquipStack (Lnet/minecraft/class_1799;)V
ARG 1 stack
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METHOD method_6117 getLastAttackedTime ()I
METHOD method_6118 getEquippedStack (Lnet/minecraft/class_1304;)Lnet/minecraft/class_1799;
ARG 1 slot
METHOD method_6119 tickHandSwing ()V
METHOD method_6120 getBaseMovementSpeedMultiplier ()F
METHOD method_6121 tryAttack (Lnet/minecraft/class_1297;)Z
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ARG 1 target
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METHOD method_6122 setStackInHand (Lnet/minecraft/class_1268;Lnet/minecraft/class_1799;)V
ARG 1 hand
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 2 stack
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METHOD method_6123 isUsingRiptide ()Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6124 getPrimeAdversary ()Lnet/minecraft/class_1309;
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METHOD method_6125 setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD method_6126 applyMovementEffects (Lnet/minecraft/class_2338;)V
ARG 1 pos
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METHOD method_6127 getAttributes ()Lnet/minecraft/class_5131;
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METHOD method_6128 isFallFlying ()Z
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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METHOD method_6129 onStatusEffectRemoved (Lnet/minecraft/class_1293;)V
ARG 1 effect
METHOD method_6130 getNextAirUnderwater (I)I
ARG 1 air
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METHOD method_6131 getDespawnCounter ()I
METHOD method_6132 applyArmorToDamage (Lnet/minecraft/class_1282;F)F
ARG 1 source
LivingEntity mappings (#802) * field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish)
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ARG 2 amount