diff --git a/mappings/com/mojang/blaze3d/platform/GLX.mapping b/mappings/com/mojang/blaze3d/platform/GLX.mapping new file mode 100644 index 0000000000..d085da408a --- /dev/null +++ b/mappings/com/mojang/blaze3d/platform/GLX.mapping @@ -0,0 +1,131 @@ +CLASS com/mojang/blaze3d/platform/GLX + CLASS com/mojang/blaze3d/platform/GLX$a FBOMode + FIELD a BASE Lcom/mojang/blaze3d/platform/GLX$a; + FIELD b ARB Lcom/mojang/blaze3d/platform/GLX$a; + FIELD c EXT Lcom/mojang/blaze3d/platform/GLX$a; + METHOD glActiveTexture (I)V + ARG 0 texture + METHOD glAttachShader (II)V + ARG 0 program + ARG 1 shader + METHOD glBindBuffer (II)V + ARG 0 target + ARG 1 bufferId + METHOD glBindFramebuffer (II)V + ARG 0 target + ARG 1 framebuffer + METHOD glBindRenderbuffer (II)V + ARG 0 target + ARG 1 renderbuffer + METHOD glBlendFuncSeparate (IIII)V + ARG 0 sFactorRGB + ARG 1 dFactorRGB + ARG 2 sFactorAlpha + ARG 3 dFactorAlpha + METHOD glBufferData (ILjava/nio/ByteBuffer;I)V + ARG 0 target + ARG 1 data + ARG 2 usage + METHOD glCheckFramebufferStatus (I)I + ARG 0 target + METHOD glClientActiveTexture (I)V + ARG 0 texture + METHOD glCompileShader (I)V + ARG 0 shader + METHOD glCreateProgram ()I + METHOD glCreateShader (I)I + ARG 0 type + METHOD glDeleteBuffers (I)V + ARG 0 buffer + METHOD glDeleteFramebuffers (I)V + ARG 0 framebuffer + METHOD glDeleteProgram (I)V + ARG 0 program + METHOD glDeleteRenderbuffers (I)V + ARG 0 renderbuffer + METHOD glDeleteShader (I)V + ARG 0 shader + METHOD glFramebufferRenderbuffer (IIII)V + ARG 0 target + ARG 1 attachment + ARG 2 renderbufferTarget + ARG 3 renderbuffer + METHOD glFramebufferTexture2D (IIIII)V + ARG 0 target + ARG 1 attachment + ARG 2 texTarget + ARG 3 texture + ARG 4 level + METHOD glGenBuffers ()I + METHOD glGenFramebuffers ()I + METHOD glGenRenderbuffers ()I + METHOD glGetAttribLocation (ILjava/lang/CharSequence;)I + ARG 0 program + ARG 1 name + METHOD glGetProgramInfoLog (II)Ljava/lang/String; + ARG 0 program + ARG 1 maxLength + METHOD glGetProgrami (II)I + ARG 0 program + ARG 1 programName + METHOD glGetShaderInfoLog (II)Ljava/lang/String; + ARG 0 shader + ARG 1 maxLength + METHOD glGetShaderi (II)I + ARG 0 shader + ARG 1 programName + METHOD glGetUniformLocation (ILjava/lang/CharSequence;)I + ARG 0 program + ARG 1 name + METHOD glLinkProgram (I)V + ARG 0 program + METHOD glMultiTexCoord2f (IFF)V + ARG 0 target + ARG 1 s + ARG 2 t + METHOD glRenderbufferStorage (IIII)V + ARG 0 target + ARG 1 internalFormat + ARG 2 width + ARG 3 height + METHOD glUniform1 (ILjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform1 (ILjava/nio/IntBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform1i (II)V + ARG 0 location + ARG 1 value + METHOD glUniform2 (ILjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform2 (ILjava/nio/IntBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform3 (ILjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform3 (ILjava/nio/IntBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform4 (ILjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniform4 (ILjava/nio/IntBuffer;)V + ARG 0 location + ARG 1 values + METHOD glUniformMatrix2 (IZLjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 transpose + ARG 2 matrices + METHOD glUniformMatrix3 (IZLjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 transpose + ARG 2 matrices + METHOD glUniformMatrix4 (IZLjava/nio/FloatBuffer;)V + ARG 0 location + ARG 1 transpose + ARG 2 matrices + METHOD glUseProgram (I)V + ARG 0 program diff --git a/mappings/net/minecraft/client/renderer/system/GLX.mapping b/mappings/net/minecraft/client/renderer/system/GLX.mapping deleted file mode 100644 index 6057293109..0000000000 --- a/mappings/net/minecraft/client/renderer/system/GLX.mapping +++ /dev/null @@ -1,134 +0,0 @@ -CLASS com/mojang/blaze3d/platform/GLX net/minecraft/client/renderer/system/GLX - CLASS com/mojang/blaze3d/platform/GLX$a FBOMode - FIELD a BASE Lcom/mojang/blaze3d/platform/GLX$a; - FIELD b ARB Lcom/mojang/blaze3d/platform/GLX$a; - FIELD c EXT Lcom/mojang/blaze3d/platform/GLX$a; - METHOD glActiveTexture activeTexture (I)V - ARG 0 texture - METHOD glAttachShader attachShader (II)V - ARG 0 program - ARG 1 shader - METHOD glBindBuffer bindBuffer (II)V - ARG 0 target - ARG 1 bufferId - METHOD glBindFramebuffer bindFramebuffer (II)V - ARG 0 target - ARG 1 framebuffer - METHOD glBindRenderbuffer bindRenderbuffer (II)V - ARG 0 target - ARG 1 renderbuffer - METHOD glBlendFuncSeparate blendFuncSeparate (IIII)V - ARG 0 sFactorRGB - ARG 1 dFactorRGB - ARG 2 sFactorAlpha - ARG 3 dFactorAlpha - METHOD glBufferData bufferData (ILjava/nio/ByteBuffer;I)V - ARG 0 target - ARG 1 data - ARG 2 usage - METHOD glCheckFramebufferStatus checkFramebufferStatus (I)I - ARG 0 target - METHOD glClientActiveTexture clientActiveTexture (I)V - ARG 0 texture - METHOD glCompileShader compileShader (I)V - ARG 0 shader - METHOD glCreateProgram createProgram ()I - METHOD glCreateShader createShader (I)I - ARG 0 type - METHOD glDeleteBuffers deleteBuffers (I)V - ARG 0 buffer - METHOD glDeleteFramebuffers deleteFramebuffers (I)V - ARG 0 framebuffer - METHOD glDeleteProgram deleteProgram (I)V - ARG 0 program - METHOD glDeleteRenderbuffers deleteRenderbuffers (I)V - ARG 0 renderbuffer - METHOD glDeleteShader deleteShader (I)V - ARG 0 shader - METHOD glFramebufferRenderbuffer framebufferRenderbuffer (IIII)V - ARG 0 target - ARG 1 attachment - ARG 2 renderbufferTarget - ARG 3 renderbuffer - METHOD glFramebufferTexture2D framebufferTexture2D (IIIII)V - ARG 0 target - ARG 1 attachment - ARG 2 texTarget - ARG 3 texture - ARG 4 level - METHOD glGenBuffers genBuffers ()I - METHOD glGenFramebuffers genFramebuffers ()I - METHOD glGenRenderbuffers genRenderbuffers ()I - METHOD glGetAttribLocation getAttribLocation (ILjava/lang/CharSequence;)I - ARG 0 program - ARG 1 name - METHOD glGetProgramInfoLog getProgramInfoLog (II)Ljava/lang/String; - ARG 0 program - ARG 1 maxLength - METHOD glGetProgrami getProgrami (II)I - ARG 0 program - ARG 1 programName - METHOD glGetShaderInfoLog getShaderInfoLog (II)Ljava/lang/String; - ARG 0 shader - ARG 1 maxLength - METHOD glGetShaderi getShader (II)I - ARG 0 shader - ARG 1 programName - METHOD glGetUniformLocation getUniformLocation (ILjava/lang/CharSequence;)I - ARG 0 program - ARG 1 name - METHOD glLinkProgram linkProgram (I)V - ARG 0 program - METHOD glMultiTexCoord2f multiTexCoord2f (IFF)V - ARG 0 target - ARG 1 s - ARG 2 t - METHOD glRenderbufferStorage renderbufferStorage (IIII)V - ARG 0 target - ARG 1 internalFormat - ARG 2 width - ARG 3 height - METHOD glUniform1 uniform1fv (ILjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform1 uniform1iv (ILjava/nio/IntBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform1i uniform1i (II)V - ARG 0 location - ARG 1 value - METHOD glUniform2 uniform2fv (ILjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform2 uniform2iv (ILjava/nio/IntBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform3 uniform3fv (ILjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform3 uniform3iv (ILjava/nio/IntBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform4 uniform4fv (ILjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniform4 uniform4iv (ILjava/nio/IntBuffer;)V - ARG 0 location - ARG 1 values - METHOD glUniformMatrix2 uniformMatrix2fv (IZLjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 transpose - ARG 2 matrices - METHOD glUniformMatrix3 uniformMatrix3fv (IZLjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 transpose - ARG 2 matrices - METHOD glUniformMatrix4 uniformMatrix4fv (IZLjava/nio/FloatBuffer;)V - ARG 0 location - ARG 1 transpose - ARG 2 matrices - METHOD glUseProgram useProgram (I)V - ARG 0 program - METHOD isNextGen canUseShaders ()Z - METHOD isUsingFBOs useFramebufferObjects ()Z - METHOD useVbo useVertexBufferObjects ()Z