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Worldgen javadoc (#2036)
* Worldgen javadoc * Apply suggestions from code review Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> * Javadoc improvements Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
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CLASS net/minecraft/class_5818 net/minecraft/world/gen/NoiseColumnSampler
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COMMENT Samples noise values for use in chunk generation.
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FIELD field_28749 BIOME_WEIGHT_TABLE [F
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COMMENT Table of weights used to weight faraway biomes less than nearby biomes.
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FIELD field_28750 biomeSource Lnet/minecraft/class_1966;
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FIELD field_28751 horizontalNoiseResolution I
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FIELD field_28752 verticalNoiseResolution I
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@ -26,17 +28,22 @@ CLASS net/minecraft/class_5818 net/minecraft/world/gen/NoiseColumnSampler
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ARG 7 islandNoise
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ARG 8 densityNoise
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METHOD method_33645 applySlides (DI)D
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COMMENT Interpolates the noise at the top and bottom of the world.
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ARG 1 noise
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ARG 3 y
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METHOD method_33646 getOffset (IDDD)D
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COMMENT Calculates an offset for the noise.
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COMMENT <p>For example in the overworld, this makes lower y values solid while making higher y values air.</p>
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ARG 1 y
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ARG 2 depth
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ARG 4 scale
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ARG 6 randomDensityOffset
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METHOD method_33647 getDensityNoise (II)D
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COMMENT Applies a random change to the density to subtly vary the height of the terrain.
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ARG 1 x
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ARG 2 z
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METHOD method_33648 sampleNoiseColumn ([DIILnet/minecraft/class_5309;III)V
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COMMENT Samples the noise for the given column and stores it in the buffer parameter.
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ARG 1 buffer
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ARG 2 x
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ARG 3 z
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CLASS net/minecraft/class_5817 net/minecraft/world/gen/StructureWeightSampler
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COMMENT Applies weights to noise values if they are near structures, placing terrain under them and hollowing out the space above them.
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FIELD field_28740 INSTANCE Lnet/minecraft/class_5817;
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FIELD field_28741 STRUCTURE_WEIGHT_TABLE [F
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FIELD field_28742 pieces Lit/unimi/dsi/fastutil/objects/ObjectList;
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@ -9,6 +10,7 @@ CLASS net/minecraft/class_5817 net/minecraft/world/gen/StructureWeightSampler
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ARG 1 accessor
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ARG 2 chunk
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METHOD method_33638 getWeight (III)D
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COMMENT Gets the weight of the structures near the given position.
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ARG 1 x
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ARG 2 y
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ARG 3 z
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@ -17,10 +19,13 @@ CLASS net/minecraft/class_5817 net/minecraft/world/gen/StructureWeightSampler
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METHOD method_33640 ([F)V
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ARG 0 array
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METHOD method_33641 getStructureWeight (III)D
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COMMENT Gets the structure weight from the array from the given position, or 0 if the position is out of bounds.
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ARG 0 x
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ARG 1 y
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ARG 2 z
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METHOD method_33642 calculateStructureWeight (III)D
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COMMENT Calculates the structure weight for the given position.
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COMMENT <p>The weight increases as x and z approach {@code (0, 0)}, and positive y values make the weight negative while negative y values make the weight positive.</p>
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ARG 0 x
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ARG 1 y
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ARG 2 z
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@ -50,12 +50,14 @@ CLASS net/minecraft/class_2794 net/minecraft/world/gen/chunk/ChunkGenerator
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METHOD method_12107 populateEntities (Lnet/minecraft/class_3233;)V
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ARG 1 region
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METHOD method_12108 carve (JLnet/minecraft/class_4543;Lnet/minecraft/class_2791;Lnet/minecraft/class_2893$class_2894;)V
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COMMENT Generates caves for the given chunk.
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ARG 1 seed
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ARG 3 access
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ARG 4 chunk
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ARG 5 carver
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METHOD method_12109 getStructuresConfig ()Lnet/minecraft/class_5311;
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METHOD method_12110 buildSurface (Lnet/minecraft/class_3233;Lnet/minecraft/class_2791;)V
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COMMENT Places the surface blocks of the biomes after the noise has been generated.
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ARG 1 region
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ARG 2 chunk
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METHOD method_12113 getEntitySpawnList (Lnet/minecraft/class_1959;Lnet/minecraft/class_5138;Lnet/minecraft/class_1311;Lnet/minecraft/class_2338;)Ljava/util/List;
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@ -73,20 +75,24 @@ CLASS net/minecraft/class_2794 net/minecraft/world/gen/chunk/ChunkGenerator
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ARG 2 accessor
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ARG 3 chunk
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METHOD method_16397 getHeight (IILnet/minecraft/class_2902$class_2903;Lnet/minecraft/class_5539;)I
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COMMENT Returns the raw noise height of a column for use in structure generation.
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ARG 1 x
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ARG 2 z
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ARG 3 heightmapType
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ARG 3 heightmap
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ARG 4 world
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METHOD method_16398 getSeaLevel ()I
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METHOD method_18028 getHeightInGround (IILnet/minecraft/class_2902$class_2903;Lnet/minecraft/class_5539;)I
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ARG 1 x
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ARG 2 z
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ARG 3 heightmapType
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ARG 3 heightmap
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ARG 4 world
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METHOD method_20402 getHeightOnGround (IILnet/minecraft/class_2902$class_2903;Lnet/minecraft/class_5539;)I
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ARG 1 x
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ARG 2 z
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ARG 3 heightmapType
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ARG 3 heightmap
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ARG 4 world
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METHOD method_26261 getColumnSample (IILnet/minecraft/class_5539;)Lnet/minecraft/class_4966;
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COMMENT Returns a sample of all the block states in a column for use in structure generation.
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ARG 1 x
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ARG 2 z
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ARG 3 world
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CLASS net/minecraft/class_3523 net/minecraft/world/gen/surfacebuilder/SurfaceBuilder
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COMMENT Places the top blocks of a biome during chunk generation.
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FIELD field_15667 END_STONE Lnet/minecraft/class_2680;
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FIELD field_15668 COARSE_DIRT Lnet/minecraft/class_2680;
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FIELD field_15669 PODZOL Lnet/minecraft/class_2680;
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@ -39,19 +40,33 @@ CLASS net/minecraft/class_3523 net/minecraft/world/gen/surfacebuilder/SurfaceBui
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METHOD <init> (Lcom/mojang/serialization/Codec;)V
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ARG 1 codec
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METHOD method_15305 generate (Ljava/util/Random;Lnet/minecraft/class_2791;Lnet/minecraft/class_1959;IIIDLnet/minecraft/class_2680;Lnet/minecraft/class_2680;IJLnet/minecraft/class_3531;)V
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COMMENT Places the surface blocks for the given column.
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ARG 1 random
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COMMENT the Random instance, seeded with a hash of the x and z coordinates
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ARG 2 chunk
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COMMENT the current chunk being surface built
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ARG 3 biome
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COMMENT the biome in the column that is being surface built
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ARG 4 x
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COMMENT X coordinate of the column
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ARG 5 z
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COMMENT Z coordinate of the column
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ARG 6 height
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COMMENT height of the column retrieved using {@link net.minecraft.world.Heightmap.Type#WORLD_SURFACE_WG}, and will never be lower than the sea level
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ARG 7 noise
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COMMENT noise value at this column. Has a range of {@code (-8, 8)} but follows a normal distribution so most values will be around {@code (-2, 2)}
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ARG 9 defaultBlock
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COMMENT default block of the chunk generator, used to know which block to replace with the surface blocks
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ARG 10 defaultFluid
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COMMENT Default fluid of the chunk generator
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ARG 11 seaLevel
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COMMENT the sea level of the chunk generator
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ARG 12 seed
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COMMENT the world seed
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ARG 14 surfaceBlocks
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COMMENT the config passed to the chunk generator, stores the states used by the surface builder
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METHOD method_15306 initSeed (J)V
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COMMENT Runs before {@link #generate} and allows for custom noise to be initialized.
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ARG 1 seed
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METHOD method_15307 register (Ljava/lang/String;Lnet/minecraft/class_3523;)Lnet/minecraft/class_3523;
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ARG 0 id
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