LivingEntity rendering fix (#1080)

* Entity#canSeePlayer(1) -> isInvisibleTo

* LivingEntityRenderer#method_4056(2) -> shouldRender

* LivingEntityRenderer#method_4056(2) -> isVisible

* EntityRenderer#render(3)[2 = ] -> yaw

* EntityRenderer#render(3)[3 = ] -> tickDelta

* EntityRenderer#render(3)[5 = ] -> vertexConsumers

* EntityRenderer#render(3)[6 = ] -> light

* Pick better names

* Remove overlaps

* Fix merge conflicts

* Actually remove overlap
This commit is contained in:
Pyrofab 2020-01-31 11:14:57 +01:00 committed by GitHub
parent 980c35338c
commit 32e934eac7
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 1 deletions

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@ -19,5 +19,6 @@ CLASS net/minecraft/class_922 net/minecraft/client/render/entity/LivingEntityRen
ARG 1 entity
ARG 2 tickDelta
METHOD method_4046 addFeature (Lnet/minecraft/class_3887;)Z
METHOD method_4056 isFullyVisible (Lnet/minecraft/class_1309;)Z
METHOD method_4058 setupTransforms (Lnet/minecraft/class_1309;Lnet/minecraft/class_4587;FFF)V
ARG 1 entity

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@ -459,7 +459,7 @@ CLASS net/minecraft/class_1297 net/minecraft/entity/Entity
METHOD method_5753 isFireImmune ()Z
METHOD method_5754 teleportRequested ()Z
METHOD method_5755 getMovementDirection ()Lnet/minecraft/class_2350;
METHOD method_5756 canSeePlayer (Lnet/minecraft/class_1657;)Z
METHOD method_5756 isInvisibleTo (Lnet/minecraft/class_1657;)Z
ARG 1 player
METHOD method_5757 isInsideWall ()Z
METHOD method_5758 equip (ILnet/minecraft/class_1799;)Z