diff --git a/mappings/net/minecraft/reference/Sounds.mapping b/mappings/net/minecraft/reference/Sounds.mapping index 8b350e1feb..e045502120 100644 --- a/mappings/net/minecraft/reference/Sounds.mapping +++ b/mappings/net/minecraft/reference/Sounds.mapping @@ -1,449 +1,12 @@ CLASS nn net/minecraft/reference/Sounds - FIELD A ENTITY_BAT_TAKEOFF Lnm; - FIELD B ENTITY_BLAZE_AMBIENT Lnm; - FIELD C ENTITY_BLAZE_BURN Lnm; - FIELD D ENTITY_BLAZE_DEATH Lnm; - FIELD E ENTITY_BLAZE_HURT Lnm; - FIELD F ENTITY_BLAZE_SHOOT Lnm; - FIELD G ENTITY_BOBBER_SPLASH Lnm; - FIELD H ENTITY_BOBBER_THROW Lnm; - FIELD I ITEM_BOTTLE_EMPTY Lnm; - FIELD J ITEM_BOTTLE_FILL Lnm; - FIELD K ITEM_BOTTLE_FILL_DRAGONBREATH Lnm; - FIELD L BLOCK_BREWING_STAND_BREW Lnm; - FIELD M ITEM_BUCKET_EMPTY Lnm; - FIELD N ITEM_BUCKET_EMPTY_LAVA Lnm; - FIELD O ITEM_BUCKET_FILL Lnm; - FIELD P ITEM_BUCKET_FILL_LAVA Lnm; - FIELD Q ENTITY_CAT_AMBIENT Lnm; - FIELD R ENTITY_CAT_DEATH Lnm; - FIELD S ENTITY_CAT_HISS Lnm; - FIELD T ENTITY_CAT_HURT Lnm; - FIELD U ENTITY_CAT_PURR Lnm; - FIELD V ENTITY_CAT_PURREOW Lnm; - FIELD W BLOCK_CHEST_CLOSE Lnm; - FIELD X BLOCK_CHEST_LOCKED Lnm; - FIELD Y BLOCK_CHEST_OPEN Lnm; - FIELD Z ENTITY_CHICKEN_AMBIENT Lnm; - FIELD aA ENTITY_DONKEY_CHEST Lnm; - FIELD aB ENTITY_DONKEY_DEATH Lnm; - FIELD aC ENTITY_DONKEY_HURT Lnm; - FIELD aD ENTITY_EGG_THROW Lnm; - FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT Lnm; - FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnm; - FIELD aG ENTITY_ELDER_GUARDIAN_CURSE Lnm; - FIELD aH ENTITY_ELDER_GUARDIAN_DEATH Lnm; - FIELD aI ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnm; - FIELD aJ ENTITY_ELDER_GUARDIAN_HURT Lnm; - FIELD aK ENTITY_ELDER_GUARDIAN_HURT_LAND Lnm; - FIELD aL ITEM_ELYTRA_FLYING Lnm; FIELD a AMBIENT_CAVE Lnm; - FIELD aM BLOCK_ENCHANTMENT_TABLE_USE Lnm; - FIELD aN BLOCK_ENDERCHEST_CLOSE Lnm; - FIELD aO BLOCK_ENDERCHEST_OPEN Lnm; - FIELD aP ENTITY_ENDERDRAGON_AMBIENT Lnm; - FIELD aQ ENTITY_ENDERDRAGON_DEATH Lnm; - FIELD aR ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnm; - FIELD aS ENTITY_ENDERDRAGON_FLAP Lnm; - FIELD aT ENTITY_ENDERDRAGON_GROWL Lnm; - FIELD aU ENTITY_ENDERDRAGON_HURT Lnm; - FIELD aV ENTITY_ENDERDRAGON_SHOOT Lnm; - FIELD aW ENTITY_ENDEREYE_LAUNCH Lnm; - FIELD aX ENTITY_ENDERMEN_AMBIENT Lnm; - FIELD aY ENTITY_ENDERMEN_DEATH Lnm; - FIELD aZ ENTITY_ENDERMEN_HURT Lnm; - FIELD aa ENTITY_CHICKEN_DEATH Lnm; - FIELD ab ENTITY_CHICKEN_EGG Lnm; - FIELD ac ENTITY_CHICKEN_HURT Lnm; - FIELD ad ENTITY_CHICKEN_STEP Lnm; - FIELD ae BLOCK_CHORUS_FLOWER_DEATH Lnm; - FIELD af BLOCK_CHORUS_FLOWER_GROW Lnm; - FIELD ag ITEM_CHORUS_FRUIT_TELEPORT Lnm; - FIELD ah BLOCK_CLOTH_BREAK Lnm; - FIELD ai BLOCK_CLOTH_FALL Lnm; - FIELD aj BLOCK_CLOTH_HIT Lnm; - FIELD ak BLOCK_CLOTH_PLACE Lnm; - FIELD al BLOCK_CLOTH_STEP Lnm; - FIELD am BLOCK_COMPARATOR_CLICK Lnm; - FIELD an ENTITY_COW_AMBIENT Lnm; - FIELD ao ENTITY_COW_DEATH Lnm; - FIELD ap ENTITY_COW_HURT Lnm; - FIELD aq ENTITY_COW_MILK Lnm; - FIELD ar ENTITY_COW_STEP Lnm; - FIELD as ENTITY_CREEPER_DEATH Lnm; - FIELD at ENTITY_CREEPER_HURT Lnm; - FIELD au ENTITY_CREEPER_PRIMED Lnm; - FIELD av BLOCK_DISPENSER_DISPENSE Lnm; - FIELD aw BLOCK_DISPENSER_FAIL Lnm; - FIELD ax BLOCK_DISPENSER_LAUNCH Lnm; - FIELD ay ENTITY_DONKEY_AMBIENT Lnm; - FIELD az ENTITY_DONKEY_ANGRY Lnm; - FIELD bA BLOCK_FURNACE_FIRE_CRACKLE Lnm; - FIELD bB ENTITY_GENERIC_BIG_FALL Lnm; - FIELD bC ENTITY_GENERIC_BURN Lnm; - FIELD bD ENTITY_GENERIC_DEATH Lnm; - FIELD bE ENTITY_GENERIC_DRINK Lnm; - FIELD bF ENTITY_GENERIC_EAT Lnm; - FIELD bG ENTITY_GENERIC_EXPLODE Lnm; - FIELD bH ENTITY_GENERIC_EXTINGUISH_FIRE Lnm; - FIELD bI ENTITY_GENERIC_HURT Lnm; - FIELD bJ ENTITY_GENERIC_SMALL_FALL Lnm; - FIELD bK ENTITY_GENERIC_SPLASH Lnm; - FIELD bL ENTITY_GENERIC_SWIM Lnm; FIELD b BLOCK_ANVIL_BREAK Lnm; - FIELD bM ENTITY_GHAST_AMBIENT Lnm; - FIELD bN ENTITY_GHAST_DEATH Lnm; - FIELD bO ENTITY_GHAST_HURT Lnm; - FIELD bP ENTITY_GHAST_SCREAM Lnm; - FIELD bQ ENTITY_GHAST_SHOOT Lnm; - FIELD bR ENTITY_GHAST_WARN Lnm; - FIELD bS BLOCK_GLASS_BREAK Lnm; - FIELD bT BLOCK_GLASS_FALL Lnm; - FIELD bU BLOCK_GLASS_HIT Lnm; - FIELD bV BLOCK_GLASS_PLACE Lnm; - FIELD bW BLOCK_GLASS_STEP Lnm; - FIELD bX BLOCK_GRASS_BREAK Lnm; - FIELD bY BLOCK_GRASS_FALL Lnm; - FIELD bZ BLOCK_GRASS_HIT Lnm; - FIELD ba ENTITY_ENDERMEN_SCREAM Lnm; - FIELD bb ENTITY_ENDERMEN_STARE Lnm; - FIELD bc ENTITY_ENDERMEN_TELEPORT Lnm; - FIELD bd ENTITY_ENDERMITE_AMBIENT Lnm; - FIELD be ENTITY_ENDERMITE_DEATH Lnm; - FIELD bf ENTITY_ENDERMITE_HURT Lnm; - FIELD bg ENTITY_ENDERMITE_STEP Lnm; - FIELD bh ENTITY_ENDERPEARL_THROW Lnm; - FIELD bi BLOCK_END_GATEWAY_SPAWN Lnm; - FIELD bj ENTITY_EXPERIENCE_BOTTLE_THROW Lnm; - FIELD bk ENTITY_EXPERIENCE_ORB_PICKUP Lnm; - FIELD bl ENTITY_EXPERIENCE_ORB_TOUCH Lnm; - FIELD bm BLOCK_FENCE_GATE_CLOSE Lnm; - FIELD bn BLOCK_FENCE_GATE_OPEN Lnm; - FIELD bo ITEM_FIRECHARGE_USE Lnm; - FIELD bp ENTITY_FIREWORK_BLAST Lnm; - FIELD bq ENTITY_FIREWORK_BLAST_FAR Lnm; - FIELD br ENTITY_FIREWORK_LARGE_BLAST Lnm; - FIELD bs ENTITY_FIREWORK_LARGE_BLAST_FAR Lnm; - FIELD bt ENTITY_FIREWORK_LAUNCH Lnm; - FIELD bu ENTITY_FIREWORK_SHOOT Lnm; - FIELD bv ENTITY_FIREWORK_TWINKLE Lnm; - FIELD bw ENTITY_FIREWORK_TWINKLE_FAR Lnm; - FIELD bx BLOCK_FIRE_AMBIENT Lnm; - FIELD by BLOCK_FIRE_EXTINGUISH Lnm; - FIELD bz ITEM_FLINTANDSTEEL_USE Lnm; - FIELD cA ENTITY_HORSE_SADDLE Lnm; - FIELD cB ENTITY_HORSE_STEP Lnm; - FIELD cC ENTITY_HORSE_STEP_WOOD Lnm; - FIELD cD ENTITY_HOSTILE_BIG_FALL Lnm; - FIELD cE ENTITY_HOSTILE_DEATH Lnm; - FIELD cF ENTITY_HOSTILE_HURT Lnm; - FIELD cG ENTITY_HOSTILE_SMALL_FALL Lnm; - FIELD cH ENTITY_HOSTILE_SPLASH Lnm; - FIELD cI ENTITY_HOSTILE_SWIM Lnm; - FIELD cJ ENTITY_HUSK_AMBIENT Lnm; - FIELD cK ENTITY_HUSK_DEATH Lnm; - FIELD cL ENTITY_HUSK_HURT Lnm; FIELD c BLOCK_ANVIL_DESTROY Lnm; - FIELD cM ENTITY_HUSK_STEP Lnm; - FIELD cN ENTITY_IRONGOLEM_ATTACK Lnm; - FIELD cO ENTITY_IRONGOLEM_DEATH Lnm; - FIELD cP ENTITY_IRONGOLEM_HURT Lnm; - FIELD cQ ENTITY_IRONGOLEM_STEP Lnm; - FIELD cR BLOCK_IRON_DOOR_CLOSE Lnm; - FIELD cS BLOCK_IRON_DOOR_OPEN Lnm; - FIELD cT BLOCK_IRON_TRAPDOOR_CLOSE Lnm; - FIELD cU BLOCK_IRON_TRAPDOOR_OPEN Lnm; - FIELD cV ENTITY_ITEMFRAME_ADD_ITEM Lnm; - FIELD cW ENTITY_ITEMFRAME_BREAK Lnm; - FIELD cX ENTITY_ITEMFRAME_PLACE Lnm; - FIELD cY ENTITY_ITEMFRAME_REMOVE_ITEM Lnm; - FIELD cZ ENTITY_ITEMFRAME_ROTATE_ITEM Lnm; - FIELD ca BLOCK_GRASS_PLACE Lnm; - FIELD cb BLOCK_GRASS_STEP Lnm; - FIELD cc BLOCK_GRAVEL_BREAK Lnm; - FIELD cd BLOCK_GRAVEL_FALL Lnm; - FIELD ce BLOCK_GRAVEL_HIT Lnm; - FIELD cf BLOCK_GRAVEL_PLACE Lnm; - FIELD cg BLOCK_GRAVEL_STEP Lnm; - FIELD ch ENTITY_GUARDIAN_AMBIENT Lnm; - FIELD ci ENTITY_GUARDIAN_AMBIENT_LAND Lnm; - FIELD cj ENTITY_GUARDIAN_ATTACK Lnm; - FIELD ck ENTITY_GUARDIAN_DEATH Lnm; - FIELD cl ENTITY_GUARDIAN_DEATH_LAND Lnm; - FIELD cm ENTITY_GUARDIAN_FLOP Lnm; - FIELD cn ENTITY_GUARDIAN_HURT Lnm; - FIELD co ENTITY_GUARDIAN_HURT_LAND Lnm; - FIELD cp ITEM_HOE_TILL Lnm; - FIELD cq ENTITY_HORSE_AMBIENT Lnm; - FIELD cr ENTITY_HORSE_ANGRY Lnm; - FIELD cs ENTITY_HORSE_ARMOR Lnm; - FIELD ct ENTITY_HORSE_BREATHE Lnm; - FIELD cu ENTITY_HORSE_DEATH Lnm; - FIELD cv ENTITY_HORSE_EAT Lnm; - FIELD cw ENTITY_HORSE_GALLOP Lnm; - FIELD cx ENTITY_HORSE_HURT Lnm; - FIELD cy ENTITY_HORSE_JUMP Lnm; - FIELD cz ENTITY_HORSE_LAND Lnm; - FIELD dA BLOCK_METAL_STEP Lnm; - FIELD dB ENTITY_MINECART_INSIDE Lnm; - FIELD dC ENTITY_MINECART_RIDING Lnm; - FIELD dD ENTITY_MOOSHROOM_SHEAR Lnm; - FIELD dE ENTITY_MULE_AMBIENT Lnm; - FIELD dF ENTITY_MULE_DEATH Lnm; - FIELD dG ENTITY_MULE_HURT Lnm; - FIELD dH MUSIC_CREATIVE Lnm; - FIELD dI MUSIC_CREDITS Lnm; - FIELD dJ MUSIC_DRAGON Lnm; - FIELD dK MUSIC_END Lnm; - FIELD dL MUSIC_GAME Lnm; FIELD d BLOCK_ANVIL_FALL Lnm; - FIELD dM MUSIC_MENU Lnm; - FIELD dN MUSIC_NETHER Lnm; - FIELD dO BLOCK_NOTE_BASEDRUM Lnm; - FIELD dP BLOCK_NOTE_BASS Lnm; - FIELD dQ BLOCK_NOTE_HARP Lnm; - FIELD dR BLOCK_NOTE_HAT Lnm; - FIELD dS BLOCK_NOTE_PLING Lnm; - FIELD dT BLOCK_NOTE_SNARE Lnm; - FIELD dU ENTITY_PAINTING_BREAK Lnm; - FIELD dV ENTITY_PAINTING_PLACE Lnm; - FIELD dW ENTITY_PIG_AMBIENT Lnm; - FIELD dX ENTITY_PIG_DEATH Lnm; - FIELD dY ENTITY_PIG_HURT Lnm; - FIELD dZ ENTITY_PIG_SADDLE Lnm; - FIELD da ENTITY_ITEM_BREAK Lnm; - FIELD db ENTITY_ITEM_PICKUP Lnm; - FIELD dc BLOCK_LADDER_BREAK Lnm; - FIELD dd BLOCK_LADDER_FALL Lnm; - FIELD de BLOCK_LADDER_HIT Lnm; - FIELD df BLOCK_LADDER_PLACE Lnm; - FIELD dg BLOCK_LADDER_STEP Lnm; - FIELD dh BLOCK_LAVA_AMBIENT Lnm; - FIELD di BLOCK_LAVA_EXTINGUISH Lnm; - FIELD dj BLOCK_LAVA_POP Lnm; - FIELD dk ENTITY_LEASHKNOT_BREAK Lnm; - FIELD dl ENTITY_LEASHKNOT_PLACE Lnm; - FIELD dm BLOCK_LEVER_CLICK Lnm; - FIELD dn ENTITY_LIGHTNING_IMPACT Lnm; - FIELD dp ENTITY_LINGERINGPOTION_THROW Lnm; - FIELD dq ENTITY_MAGMACUBE_DEATH Lnm; - FIELD dr ENTITY_MAGMACUBE_HURT Lnm; - FIELD ds ENTITY_MAGMACUBE_JUMP Lnm; - FIELD dt ENTITY_MAGMACUBE_SQUISH Lnm; - FIELD du BLOCK_METAL_BREAK Lnm; - FIELD dv BLOCK_METAL_FALL Lnm; - FIELD dw BLOCK_METAL_HIT Lnm; - FIELD dx BLOCK_METAL_PLACE Lnm; - FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnm; - FIELD dz BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnm; - FIELD eA BLOCK_PORTAL_TRIGGER Lnm; - FIELD eB ENTITY_RABBIT_AMBIENT Lnm; - FIELD eC ENTITY_RABBIT_ATTACK Lnm; - FIELD eD ENTITY_RABBIT_DEATH Lnm; - FIELD eE ENTITY_RABBIT_HURT Lnm; - FIELD eF ENTITY_RABBIT_JUMP Lnm; - FIELD eG RECORD_11 Lnm; - FIELD eH RECORD_13 Lnm; - FIELD eI RECORD_BLOCKS Lnm; - FIELD eJ RECORD_CAT Lnm; - FIELD eK RECORD_CHIRP Lnm; - FIELD eL RECORD_FAR Lnm; FIELD e BLOCK_ANVIL_HIT Lnm; - FIELD eM RECORD_MALL Lnm; - FIELD eN RECORD_MELLOHI Lnm; - FIELD eO RECORD_STAL Lnm; - FIELD eP RECORD_STRAD Lnm; - FIELD eQ RECORD_WAIT Lnm; - FIELD eR RECORD_WARD Lnm; - FIELD eS BLOCK_REDSTONE_TORCH_BURNOUT Lnm; - FIELD eT BLOCK_SAND_BREAK Lnm; - FIELD eU BLOCK_SAND_FALL Lnm; - FIELD eV BLOCK_SAND_HIT Lnm; - FIELD eW BLOCK_SAND_PLACE Lnm; - FIELD eX BLOCK_SAND_STEP Lnm; - FIELD eY ENTITY_SHEEP_AMBIENT Lnm; - FIELD eZ ENTITY_SHEEP_DEATH Lnm; - FIELD ea ENTITY_PIG_STEP Lnm; - FIELD eb BLOCK_PISTON_CONTRACT Lnm; - FIELD ec BLOCK_PISTON_EXTEND Lnm; - FIELD ed ENTITY_PLAYER_ATTACK_CRIT Lnm; - FIELD ee ENTITY_PLAYER_ATTACK_KNOCKBACK Lnm; - FIELD ef ENTITY_PLAYER_ATTACK_NODAMAGE Lnm; - FIELD eg ENTITY_PLAYER_ATTACK_STRONG Lnm; - FIELD eh ENTITY_PLAYER_ATTACK_SWEEP Lnm; - FIELD ei ENTITY_PLAYER_ATTACK_WEAK Lnm; - FIELD ej ENTITY_PLAYER_BIG_FALL Lnm; - FIELD ek ENTITY_PLAYER_BREATH Lnm; - FIELD el ENTITY_PLAYER_BURP Lnm; - FIELD em ENTITY_PLAYER_DEATH Lnm; - FIELD en ENTITY_PLAYER_HURT Lnm; - FIELD eo ENTITY_PLAYER_LEVELUP Lnm; - FIELD ep ENTITY_PLAYER_SMALL_FALL Lnm; - FIELD eq ENTITY_PLAYER_SPLASH Lnm; - FIELD er ENTITY_PLAYER_SWIM Lnm; - FIELD es ENTITY_POLAR_BEAR_AMBIENT Lnm; - FIELD et ENTITY_POLAR_BEAR_BABY_AMBIENT Lnm; - FIELD eu ENTITY_POLAR_BEAR_DEATH Lnm; - FIELD ev ENTITY_POLAR_BEAR_HURT Lnm; - FIELD ew ENTITY_POLAR_BEAR_STEP Lnm; - FIELD ex ENTITY_POLAR_BEAR_WARNING Lnm; - FIELD ey BLOCK_PORTAL_AMBIENT Lnm; - FIELD ez BLOCK_PORTAL_TRAVEL Lnm; - FIELD fA ENTITY_SKELETON_SHOOT Lnm; - FIELD fB ENTITY_SKELETON_STEP Lnm; - FIELD fC ENTITY_SLIME_ATTACK Lnm; - FIELD fD BLOCK_SLIME_BREAK Lnm; - FIELD fE ENTITY_SLIME_DEATH Lnm; - FIELD fF BLOCK_SLIME_FALL Lnm; - FIELD fG BLOCK_SLIME_HIT Lnm; - FIELD fH ENTITY_SLIME_HURT Lnm; - FIELD fI ENTITY_SLIME_JUMP Lnm; - FIELD fJ BLOCK_SLIME_PLACE Lnm; - FIELD fK ENTITY_SLIME_SQUISH Lnm; - FIELD fL BLOCK_SLIME_STEP Lnm; FIELD f BLOCK_ANVIL_LAND Lnm; - FIELD fM ENTITY_SMALL_MAGMACUBE_DEATH Lnm; - FIELD fN ENTITY_SMALL_MAGMACUBE_HURT Lnm; - FIELD fO ENTITY_SMALL_MAGMACUBE_SQUISH Lnm; - FIELD fP ENTITY_SMALL_SLIME_DEATH Lnm; - FIELD fQ ENTITY_SMALL_SLIME_HURT Lnm; - FIELD fR ENTITY_SMALL_SLIME_JUMP Lnm; - FIELD fS ENTITY_SMALL_SLIME_SQUISH Lnm; - FIELD fT ENTITY_SNOWBALL_THROW Lnm; - FIELD fU ENTITY_SNOWMAN_AMBIENT Lnm; - FIELD fV ENTITY_SNOWMAN_DEATH Lnm; - FIELD fW ENTITY_SNOWMAN_HURT Lnm; - FIELD fX ENTITY_SNOWMAN_SHOOT Lnm; - FIELD fY BLOCK_SNOW_BREAK Lnm; - FIELD fZ BLOCK_SNOW_FALL Lnm; - FIELD fa ENTITY_SHEEP_HURT Lnm; - FIELD fb ENTITY_SHEEP_SHEAR Lnm; - FIELD fc ENTITY_SHEEP_STEP Lnm; - FIELD fd ITEM_SHIELD_BLOCK Lnm; - FIELD fe ITEM_SHIELD_BREAK Lnm; - FIELD ff ITEM_SHOVEL_FLATTEN Lnm; - FIELD fg ENTITY_SHULKER_AMBIENT Lnm; - FIELD fh ENTITY_SHULKER_BULLET_HIT Lnm; - FIELD fi ENTITY_SHULKER_BULLET_HURT Lnm; - FIELD fj ENTITY_SHULKER_CLOSE Lnm; - FIELD fk ENTITY_SHULKER_DEATH Lnm; - FIELD fl ENTITY_SHULKER_HURT Lnm; - FIELD fm ENTITY_SHULKER_HURT_CLOSED Lnm; - FIELD fn ENTITY_SHULKER_OPEN Lnm; - FIELD fo ENTITY_SHULKER_SHOOT Lnm; - FIELD fp ENTITY_SHULKER_TELEPORT Lnm; - FIELD fq ENTITY_SILVERFISH_AMBIENT Lnm; - FIELD fr ENTITY_SILVERFISH_DEATH Lnm; - FIELD fs ENTITY_SILVERFISH_HURT Lnm; - FIELD ft ENTITY_SILVERFISH_STEP Lnm; - FIELD fu ENTITY_SKELETON_AMBIENT Lnm; - FIELD fv ENTITY_SKELETON_DEATH Lnm; - FIELD fw ENTITY_SKELETON_HORSE_AMBIENT Lnm; - FIELD fx ENTITY_SKELETON_HORSE_DEATH Lnm; - FIELD fy ENTITY_SKELETON_HORSE_HURT Lnm; - FIELD fz ENTITY_SKELETON_HURT Lnm; - FIELD gA ENTITY_TNT_PRIMED Lnm; - FIELD gB BLOCK_TRIPWIRE_ATTACH Lnm; - FIELD gC BLOCK_TRIPWIRE_CLICK_OFF Lnm; - FIELD gD BLOCK_TRIPWIRE_CLICK_ON Lnm; - FIELD gE BLOCK_TRIPWIRE_DETACH Lnm; - FIELD gF UI_BUTTON_CLICK Lnm; - FIELD gG ENTITY_VILLAGER_AMBIENT Lnm; - FIELD gH ENTITY_VILLAGER_DEATH Lnm; - FIELD gI ENTITY_VILLAGER_HURT Lnm; - FIELD gJ ENTITY_VILLAGER_NO Lnm; - FIELD gK ENTITY_VILLAGER_TRADING Lnm; - FIELD gL ENTITY_VILLAGER_YES Lnm; FIELD g BLOCK_ANVIL_PLACE Lnm; - FIELD gM BLOCK_WATERLILY_PLACE Lnm; - FIELD gN BLOCK_WATER_AMBIENT Lnm; - FIELD gO WEATHER_RAIN Lnm; - FIELD gP WEATHER_RAIN_ABOVE Lnm; - FIELD gQ ENTITY_WITCH_AMBIENT Lnm; - FIELD gR ENTITY_WITCH_DEATH Lnm; - FIELD gS ENTITY_WITCH_DRINK Lnm; - FIELD gT ENTITY_WITCH_HURT Lnm; - FIELD gU ENTITY_WITCH_THROW Lnm; - FIELD gV ENTITY_WITHER_AMBIENT Lnm; - FIELD gW ENTITY_WITHER_BREAK_BLOCK Lnm; - FIELD gX ENTITY_WITHER_DEATH Lnm; - FIELD gY ENTITY_WITHER_HURT Lnm; - FIELD gZ ENTITY_WITHER_SHOOT Lnm; - FIELD ga BLOCK_SNOW_HIT Lnm; - FIELD gb BLOCK_SNOW_PLACE Lnm; - FIELD gc BLOCK_SNOW_STEP Lnm; - FIELD gd ENTITY_SPIDER_AMBIENT Lnm; - FIELD ge ENTITY_SPIDER_DEATH Lnm; - FIELD gf ENTITY_SPIDER_HURT Lnm; - FIELD gg ENTITY_SPIDER_STEP Lnm; - FIELD gh ENTITY_SPLASH_POTION_BREAK Lnm; - FIELD gi ENTITY_SPLASH_POTION_THROW Lnm; - FIELD gj ENTITY_SQUID_AMBIENT Lnm; - FIELD gk ENTITY_SQUID_DEATH Lnm; - FIELD gl ENTITY_SQUID_HURT Lnm; - FIELD gm BLOCK_STONE_BREAK Lnm; - FIELD gn BLOCK_STONE_BUTTON_CLICK_OFF Lnm; - FIELD go BLOCK_STONE_BUTTON_CLICK_ON Lnm; - FIELD gp BLOCK_STONE_FALL Lnm; - FIELD gq BLOCK_STONE_HIT Lnm; - FIELD gr BLOCK_STONE_PLACE Lnm; - FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnm; - FIELD gt BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnm; - FIELD gu BLOCK_STONE_STEP Lnm; - FIELD gv ENTITY_STRAY_AMBIENT Lnm; - FIELD gw ENTITY_STRAY_DEATH Lnm; - FIELD gx ENTITY_STRAY_HURT Lnm; - FIELD gy ENTITY_STRAY_STEP Lnm; - FIELD gz ENCHANT_THORNS_HIT Lnm; - FIELD hA BLOCK_WOOD_STEP Lnm; - FIELD hB ENTITY_ZOMBIE_AMBIENT Lnm; - FIELD hC ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnm; - FIELD hD ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnm; - FIELD hE ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnm; - FIELD hF ENTITY_ZOMBIE_DEATH Lnm; - FIELD hG ENTITY_ZOMBIE_HORSE_AMBIENT Lnm; - FIELD hH ENTITY_ZOMBIE_HORSE_DEATH Lnm; - FIELD hI ENTITY_ZOMBIE_HORSE_HURT Lnm; - FIELD hJ ENTITY_ZOMBIE_HURT Lnm; - FIELD hK ENTITY_ZOMBIE_INFECT Lnm; - FIELD hL ENTITY_ZOMBIE_PIG_AMBIENT Lnm; FIELD h BLOCK_ANVIL_STEP Lnm; - FIELD hM ENTITY_ZOMBIE_PIG_ANGRY Lnm; - FIELD hN ENTITY_ZOMBIE_PIG_DEATH Lnm; - FIELD hO ENTITY_ZOMBIE_PIG_HURT Lnm; - FIELD hP ENTITY_ZOMBIE_STEP Lnm; - FIELD hQ ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnm; - FIELD hR ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnm; - FIELD hS ENTITY_ZOMBIE_VILLAGER_CURE Lnm; - FIELD hT ENTITY_ZOMBIE_VILLAGER_DEATH Lnm; - FIELD hU ENTITY_ZOMBIE_VILLAGER_HURT Lnm; - FIELD hV ENTITY_ZOMBIE_VILLAGER_STEP Lnm; - FIELD ha ENTITY_WITHER_SPAWN Lnm; - FIELD hb ENTITY_WITHER_SKELETON_AMBIENT Lnm; - FIELD hc ENTITY_WITHER_SKELETON_DEATH Lnm; - FIELD hd ENTITY_WITHER_SKELETON_HURT Lnm; - FIELD he ENTITY_WITHER_SKELETON_STEP Lnm; - FIELD hf ENTITY_WOLF_AMBIENT Lnm; - FIELD hg ENTITY_WOLF_DEATH Lnm; - FIELD hh ENTITY_WOLF_GROWL Lnm; - FIELD hi ENTITY_WOLF_HOWL Lnm; - FIELD hj ENTITY_WOLF_HURT Lnm; - FIELD hk ENTITY_WOLF_PANT Lnm; - FIELD hl ENTITY_WOLF_SHAKE Lnm; - FIELD hm ENTITY_WOLF_STEP Lnm; - FIELD hn ENTITY_WOLF_WHINE Lnm; - FIELD ho BLOCK_WOODEN_DOOR_CLOSE Lnm; - FIELD hp BLOCK_WOODEN_DOOR_OPEN Lnm; - FIELD hq BLOCK_WOODEN_TRAPDOOR_CLOSE Lnm; - FIELD hr BLOCK_WOODEN_TRAPDOOR_OPEN Lnm; - FIELD hs BLOCK_WOOD_BREAK Lnm; - FIELD ht BLOCK_WOOD_BUTTON_CLICK_OFF Lnm; - FIELD hu BLOCK_WOOD_BUTTON_CLICK_ON Lnm; - FIELD hv BLOCK_WOOD_FALL Lnm; - FIELD hw BLOCK_WOOD_HIT Lnm; - FIELD hx BLOCK_WOOD_PLACE Lnm; - FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnm; - FIELD hz BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnm; FIELD i BLOCK_ANVIL_USE Lnm; FIELD j ENTITY_ARMORSTAND_BREAK Lnm; FIELD k ENTITY_ARMORSTAND_FALL Lnm; @@ -451,16 +14,483 @@ CLASS nn net/minecraft/reference/Sounds FIELD m ENTITY_ARMORSTAND_PLACE Lnm; FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnm; FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnm; - FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnm; - FIELD q ITEM_ARMOR_EQUIP_GOLD Lnm; - FIELD r ITEM_ARMOR_EQUIP_IRON Lnm; - FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnm; - FIELD t ENTITY_ARROW_HIT Lnm; - FIELD u ENTITY_ARROW_HIT_PLAYER Lnm; - FIELD v ENTITY_ARROW_SHOOT Lnm; - FIELD w ENTITY_BAT_AMBIENT Lnm; - FIELD x ENTITY_BAT_DEATH Lnm; - FIELD y ENTITY_BAT_HURT Lnm; - FIELD z ENTITY_BAT_LOOP Lnm; + FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lnm; + FIELD q ITEM_ARMOR_EQUIP_GENERIC Lnm; + FIELD r ITEM_ARMOR_EQUIP_GOLD Lnm; + FIELD s ITEM_ARMOR_EQUIP_IRON Lnm; + FIELD t ITEM_ARMOR_EQUIP_LEATHER Lnm; + FIELD u ENTITY_ARROW_HIT Lnm; + FIELD v ENTITY_ARROW_HIT_PLAYER Lnm; + FIELD w ENTITY_ARROW_SHOOT Lnm; + FIELD x ENTITY_BAT_AMBIENT Lnm; + FIELD y ENTITY_BAT_DEATH Lnm; + FIELD z ENTITY_BAT_HURT Lnm; + FIELD A ENTITY_BAT_LOOP Lnm; + FIELD B ENTITY_BAT_TAKEOFF Lnm; + FIELD C ENTITY_BLAZE_AMBIENT Lnm; + FIELD D ENTITY_BLAZE_BURN Lnm; + FIELD E ENTITY_BLAZE_DEATH Lnm; + FIELD F ENTITY_BLAZE_HURT Lnm; + FIELD G ENTITY_BLAZE_SHOOT Lnm; + FIELD H ENTITY_BOBBER_SPLASH Lnm; + FIELD I ENTITY_BOBBER_THROW Lnm; + FIELD J ITEM_BOTTLE_EMPTY Lnm; + FIELD K ITEM_BOTTLE_FILL Lnm; + FIELD L ITEM_BOTTLE_FILL_DRAGONBREATH Lnm; + FIELD M BLOCK_BREWING_STAND_BREW Lnm; + FIELD N ITEM_BUCKET_EMPTY Lnm; + FIELD O ITEM_BUCKET_EMPTY_LAVA Lnm; + FIELD P ITEM_BUCKET_FILL Lnm; + FIELD Q ITEM_BUCKET_FILL_LAVA Lnm; + FIELD R ENTITY_CAT_AMBIENT Lnm; + FIELD S ENTITY_CAT_DEATH Lnm; + FIELD T ENTITY_CAT_HISS Lnm; + FIELD U ENTITY_CAT_HURT Lnm; + FIELD V ENTITY_CAT_PURR Lnm; + FIELD W ENTITY_CAT_PURREOW Lnm; + FIELD X BLOCK_CHEST_CLOSE Lnm; + FIELD Y BLOCK_CHEST_LOCKED Lnm; + FIELD Z BLOCK_CHEST_OPEN Lnm; + FIELD aa ENTITY_CHICKEN_AMBIENT Lnm; + FIELD ab ENTITY_CHICKEN_DEATH Lnm; + FIELD ac ENTITY_CHICKEN_EGG Lnm; + FIELD ad ENTITY_CHICKEN_HURT Lnm; + FIELD ae ENTITY_CHICKEN_STEP Lnm; + FIELD af BLOCK_CHORUS_FLOWER_DEATH Lnm; + FIELD ag BLOCK_CHORUS_FLOWER_GROW Lnm; + FIELD ah ITEM_CHORUS_FRUIT_TELEPORT Lnm; + FIELD ai BLOCK_CLOTH_BREAK Lnm; + FIELD aj BLOCK_CLOTH_FALL Lnm; + FIELD ak BLOCK_CLOTH_HIT Lnm; + FIELD al BLOCK_CLOTH_PLACE Lnm; + FIELD am BLOCK_CLOTH_STEP Lnm; + FIELD an BLOCK_COMPARATOR_CLICK Lnm; + FIELD ao ENTITY_COW_AMBIENT Lnm; + FIELD ap ENTITY_COW_DEATH Lnm; + FIELD aq ENTITY_COW_HURT Lnm; + FIELD ar ENTITY_COW_MILK Lnm; + FIELD as ENTITY_COW_STEP Lnm; + FIELD at ENTITY_CREEPER_DEATH Lnm; + FIELD au ENTITY_CREEPER_HURT Lnm; + FIELD av ENTITY_CREEPER_PRIMED Lnm; + FIELD aw BLOCK_DISPENSER_DISPENSE Lnm; + FIELD ax BLOCK_DISPENSER_FAIL Lnm; + FIELD ay BLOCK_DISPENSER_LAUNCH Lnm; + FIELD az ENTITY_DONKEY_AMBIENT Lnm; + FIELD aA ENTITY_DONKEY_ANGRY Lnm; + FIELD aB ENTITY_DONKEY_CHEST Lnm; + FIELD aC ENTITY_DONKEY_DEATH Lnm; + FIELD aD ENTITY_DONKEY_HURT Lnm; + FIELD aE ENTITY_EGG_THROW Lnm; + FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT Lnm; + FIELD aG ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnm; + FIELD aH ENTITY_ELDER_GUARDIAN_CURSE Lnm; + FIELD aI ENTITY_ELDER_GUARDIAN_DEATH Lnm; + FIELD aJ ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnm; + FIELD aK ENTITY_ELDER_GUARDIAN_FLOP Lnm; + FIELD aL ENTITY_ELDER_GUARDIAN_HURT Lnm; + FIELD aM ENTITY_ELDER_GUARDIAN_HURT_LAND Lnm; + FIELD aN ITEM_ELYTRA_FLYING Lnm; + FIELD aO BLOCK_ENCHANTMENT_TABLE_USE Lnm; + FIELD aP BLOCK_ENDERCHEST_CLOSE Lnm; + FIELD aQ BLOCK_ENDERCHEST_OPEN Lnm; + FIELD aR ENTITY_ENDERDRAGON_AMBIENT Lnm; + FIELD aS ENTITY_ENDERDRAGON_DEATH Lnm; + FIELD aT ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnm; + FIELD aU ENTITY_ENDERDRAGON_FLAP Lnm; + FIELD aV ENTITY_ENDERDRAGON_GROWL Lnm; + FIELD aW ENTITY_ENDERDRAGON_HURT Lnm; + FIELD aX ENTITY_ENDERDRAGON_SHOOT Lnm; + FIELD aY ENTITY_ENDEREYE_LAUNCH Lnm; + FIELD aZ ENTITY_ENDERMEN_AMBIENT Lnm; + FIELD ba ENTITY_ENDERMEN_DEATH Lnm; + FIELD bb ENTITY_ENDERMEN_HURT Lnm; + FIELD bc ENTITY_ENDERMEN_SCREAM Lnm; + FIELD bd ENTITY_ENDERMEN_STARE Lnm; + FIELD be ENTITY_ENDERMEN_TELEPORT Lnm; + FIELD bf ENTITY_ENDERMITE_AMBIENT Lnm; + FIELD bg ENTITY_ENDERMITE_DEATH Lnm; + FIELD bh ENTITY_ENDERMITE_HURT Lnm; + FIELD bi ENTITY_ENDERMITE_STEP Lnm; + FIELD bj ENTITY_ENDERPEARL_THROW Lnm; + FIELD bk BLOCK_END_GATEWAY_SPAWN Lnm; + FIELD bl ENTITY_EVOCATION_FANGS_ATTACK Lnm; + FIELD bm ENTITY_EVOCATION_ILLAGER_AMBIENT Lnm; + FIELD bn ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lnm; + FIELD bo ENTITY_EVOCATION_ILLAGER_DEATH Lnm; + FIELD bp ENTITY_EVOCATION_ILLAGER_HURT Lnm; + FIELD bq ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lnm; + FIELD br ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lnm; + FIELD bs ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lnm; + FIELD bt ENTITY_EXPERIENCE_BOTTLE_THROW Lnm; + FIELD bu ENTITY_EXPERIENCE_ORB_PICKUP Lnm; + FIELD bv BLOCK_FENCE_GATE_CLOSE Lnm; + FIELD bw BLOCK_FENCE_GATE_OPEN Lnm; + FIELD bx ITEM_FIRECHARGE_USE Lnm; + FIELD by ENTITY_FIREWORK_BLAST Lnm; + FIELD bz ENTITY_FIREWORK_BLAST_FAR Lnm; + FIELD bA ENTITY_FIREWORK_LARGE_BLAST Lnm; + FIELD bB ENTITY_FIREWORK_LARGE_BLAST_FAR Lnm; + FIELD bC ENTITY_FIREWORK_LAUNCH Lnm; + FIELD bD ENTITY_FIREWORK_SHOOT Lnm; + FIELD bE ENTITY_FIREWORK_TWINKLE Lnm; + FIELD bF ENTITY_FIREWORK_TWINKLE_FAR Lnm; + FIELD bG BLOCK_FIRE_AMBIENT Lnm; + FIELD bH BLOCK_FIRE_EXTINGUISH Lnm; + FIELD bI ITEM_FLINTANDSTEEL_USE Lnm; + FIELD bJ BLOCK_FURNACE_FIRE_CRACKLE Lnm; + FIELD bK ENTITY_GENERIC_BIG_FALL Lnm; + FIELD bL ENTITY_GENERIC_BURN Lnm; + FIELD bM ENTITY_GENERIC_DEATH Lnm; + FIELD bN ENTITY_GENERIC_DRINK Lnm; + FIELD bO ENTITY_GENERIC_EAT Lnm; + FIELD bP ENTITY_GENERIC_EXPLODE Lnm; + FIELD bQ ENTITY_GENERIC_EXTINGUISH_FIRE Lnm; + FIELD bR ENTITY_GENERIC_HURT Lnm; + FIELD bS ENTITY_GENERIC_SMALL_FALL Lnm; + FIELD bT ENTITY_GENERIC_SPLASH Lnm; + FIELD bU ENTITY_GENERIC_SWIM Lnm; + FIELD bV ENTITY_GHAST_AMBIENT Lnm; + FIELD bW ENTITY_GHAST_DEATH Lnm; + FIELD bX ENTITY_GHAST_HURT Lnm; + FIELD bY ENTITY_GHAST_SCREAM Lnm; + FIELD bZ ENTITY_GHAST_SHOOT Lnm; + FIELD ca ENTITY_GHAST_WARN Lnm; + FIELD cb BLOCK_GLASS_BREAK Lnm; + FIELD cc BLOCK_GLASS_FALL Lnm; + FIELD cd BLOCK_GLASS_HIT Lnm; + FIELD ce BLOCK_GLASS_PLACE Lnm; + FIELD cf BLOCK_GLASS_STEP Lnm; + FIELD cg BLOCK_GRASS_BREAK Lnm; + FIELD ch BLOCK_GRASS_FALL Lnm; + FIELD ci BLOCK_GRASS_HIT Lnm; + FIELD cj BLOCK_GRASS_PLACE Lnm; + FIELD ck BLOCK_GRASS_STEP Lnm; + FIELD cl BLOCK_GRAVEL_BREAK Lnm; + FIELD cm BLOCK_GRAVEL_FALL Lnm; + FIELD cn BLOCK_GRAVEL_HIT Lnm; + FIELD co BLOCK_GRAVEL_PLACE Lnm; + FIELD cp BLOCK_GRAVEL_STEP Lnm; + FIELD cq ENTITY_GUARDIAN_AMBIENT Lnm; + FIELD cr ENTITY_GUARDIAN_AMBIENT_LAND Lnm; + FIELD cs ENTITY_GUARDIAN_ATTACK Lnm; + FIELD ct ENTITY_GUARDIAN_DEATH Lnm; + FIELD cu ENTITY_GUARDIAN_DEATH_LAND Lnm; + FIELD cv ENTITY_GUARDIAN_FLOP Lnm; + FIELD cw ENTITY_GUARDIAN_HURT Lnm; + FIELD cx ENTITY_GUARDIAN_HURT_LAND Lnm; + FIELD cy ITEM_HOE_TILL Lnm; + FIELD cz ENTITY_HORSE_AMBIENT Lnm; + FIELD cA ENTITY_HORSE_ANGRY Lnm; + FIELD cB ENTITY_HORSE_ARMOR Lnm; + FIELD cC ENTITY_HORSE_BREATHE Lnm; + FIELD cD ENTITY_HORSE_DEATH Lnm; + FIELD cE ENTITY_HORSE_EAT Lnm; + FIELD cF ENTITY_HORSE_GALLOP Lnm; + FIELD cG ENTITY_HORSE_HURT Lnm; + FIELD cH ENTITY_HORSE_JUMP Lnm; + FIELD cI ENTITY_HORSE_LAND Lnm; + FIELD cJ ENTITY_HORSE_SADDLE Lnm; + FIELD cK ENTITY_HORSE_STEP Lnm; + FIELD cL ENTITY_HORSE_STEP_WOOD Lnm; + FIELD cM ENTITY_HOSTILE_BIG_FALL Lnm; + FIELD cN ENTITY_HOSTILE_DEATH Lnm; + FIELD cO ENTITY_HOSTILE_HURT Lnm; + FIELD cP ENTITY_HOSTILE_SMALL_FALL Lnm; + FIELD cQ ENTITY_HOSTILE_SPLASH Lnm; + FIELD cR ENTITY_HOSTILE_SWIM Lnm; + FIELD cS ENTITY_HUSK_AMBIENT Lnm; + FIELD cT ENTITY_HUSK_DEATH Lnm; + FIELD cU ENTITY_HUSK_HURT Lnm; + FIELD cV ENTITY_HUSK_STEP Lnm; + FIELD cW ENTITY_IRONGOLEM_ATTACK Lnm; + FIELD cX ENTITY_IRONGOLEM_DEATH Lnm; + FIELD cY ENTITY_IRONGOLEM_HURT Lnm; + FIELD cZ ENTITY_IRONGOLEM_STEP Lnm; + FIELD da BLOCK_IRON_DOOR_CLOSE Lnm; + FIELD db BLOCK_IRON_DOOR_OPEN Lnm; + FIELD dc BLOCK_IRON_TRAPDOOR_CLOSE Lnm; + FIELD dd BLOCK_IRON_TRAPDOOR_OPEN Lnm; + FIELD de ENTITY_ITEMFRAME_ADD_ITEM Lnm; + FIELD df ENTITY_ITEMFRAME_BREAK Lnm; + FIELD dg ENTITY_ITEMFRAME_PLACE Lnm; + FIELD dh ENTITY_ITEMFRAME_REMOVE_ITEM Lnm; + FIELD di ENTITY_ITEMFRAME_ROTATE_ITEM Lnm; + FIELD dj ENTITY_ITEM_BREAK Lnm; + FIELD dk ENTITY_ITEM_PICKUP Lnm; + FIELD dl BLOCK_LADDER_BREAK Lnm; + FIELD dm BLOCK_LADDER_FALL Lnm; + FIELD dn BLOCK_LADDER_HIT Lnm; + FIELD do BLOCK_LADDER_PLACE Lnm; + FIELD dp BLOCK_LADDER_STEP Lnm; + FIELD dq BLOCK_LAVA_AMBIENT Lnm; + FIELD dr BLOCK_LAVA_EXTINGUISH Lnm; + FIELD ds BLOCK_LAVA_POP Lnm; + FIELD dt ENTITY_LEASHKNOT_BREAK Lnm; + FIELD du ENTITY_LEASHKNOT_PLACE Lnm; + FIELD dv BLOCK_LEVER_CLICK Lnm; + FIELD dw ENTITY_LIGHTNING_IMPACT Lnm; + FIELD dx ENTITY_LIGHTNING_THUNDER Lnm; + FIELD dy ENTITY_LINGERINGPOTION_THROW Lnm; + FIELD dz ENTITY_LLAMA_AMBIENT Lnm; + FIELD dA ENTITY_LLAMA_ANGRY Lnm; + FIELD dB ENTITY_LLAMA_CHEST Lnm; + FIELD dC ENTITY_LLAMA_DEATH Lnm; + FIELD dD ENTITY_LLAMA_EAT Lnm; + FIELD dE ENTITY_LLAMA_HURT Lnm; + FIELD dF ENTITY_LLAMA_SPIT Lnm; + FIELD dG ENTITY_LLAMA_STEP Lnm; + FIELD dH ENTITY_LLAMA_SWAG Lnm; + FIELD dI ENTITY_MAGMACUBE_DEATH Lnm; + FIELD dJ ENTITY_MAGMACUBE_HURT Lnm; + FIELD dK ENTITY_MAGMACUBE_JUMP Lnm; + FIELD dL ENTITY_MAGMACUBE_SQUISH Lnm; + FIELD dM BLOCK_METAL_BREAK Lnm; + FIELD dN BLOCK_METAL_FALL Lnm; + FIELD dO BLOCK_METAL_HIT Lnm; + FIELD dP BLOCK_METAL_PLACE Lnm; + FIELD dQ BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnm; + FIELD dR BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnm; + FIELD dS BLOCK_METAL_STEP Lnm; + FIELD dT ENTITY_MINECART_INSIDE Lnm; + FIELD dU ENTITY_MINECART_RIDING Lnm; + FIELD dV ENTITY_MOOSHROOM_SHEAR Lnm; + FIELD dW ENTITY_MULE_AMBIENT Lnm; + FIELD dX ENTITY_MULE_CHEST Lnm; + FIELD dY ENTITY_MULE_DEATH Lnm; + FIELD dZ ENTITY_MULE_HURT Lnm; + FIELD ea MUSIC_CREATIVE Lnm; + FIELD eb MUSIC_CREDITS Lnm; + FIELD ec MUSIC_DRAGON Lnm; + FIELD ed MUSIC_END Lnm; + FIELD ee MUSIC_GAME Lnm; + FIELD ef MUSIC_MENU Lnm; + FIELD eg MUSIC_NETHER Lnm; + FIELD eh BLOCK_NOTE_BASEDRUM Lnm; + FIELD ei BLOCK_NOTE_BASS Lnm; + FIELD ej BLOCK_NOTE_HARP Lnm; + FIELD ek BLOCK_NOTE_HAT Lnm; + FIELD el BLOCK_NOTE_PLING Lnm; + FIELD em BLOCK_NOTE_SNARE Lnm; + FIELD en ENTITY_PAINTING_BREAK Lnm; + FIELD eo ENTITY_PAINTING_PLACE Lnm; + FIELD ep ENTITY_PIG_AMBIENT Lnm; + FIELD eq ENTITY_PIG_DEATH Lnm; + FIELD er ENTITY_PIG_HURT Lnm; + FIELD es ENTITY_PIG_SADDLE Lnm; + FIELD et ENTITY_PIG_STEP Lnm; + FIELD eu BLOCK_PISTON_CONTRACT Lnm; + FIELD ev BLOCK_PISTON_EXTEND Lnm; + FIELD ew ENTITY_PLAYER_ATTACK_CRIT Lnm; + FIELD ex ENTITY_PLAYER_ATTACK_KNOCKBACK Lnm; + FIELD ey ENTITY_PLAYER_ATTACK_NODAMAGE Lnm; + FIELD ez ENTITY_PLAYER_ATTACK_STRONG Lnm; + FIELD eA ENTITY_PLAYER_ATTACK_SWEEP Lnm; + FIELD eB ENTITY_PLAYER_ATTACK_WEAK Lnm; + FIELD eC ENTITY_PLAYER_BIG_FALL Lnm; + FIELD eD ENTITY_PLAYER_BREATH Lnm; + FIELD eE ENTITY_PLAYER_BURP Lnm; + FIELD eF ENTITY_PLAYER_DEATH Lnm; + FIELD eG ENTITY_PLAYER_HURT Lnm; + FIELD eH ENTITY_PLAYER_LEVELUP Lnm; + FIELD eI ENTITY_PLAYER_SMALL_FALL Lnm; + FIELD eJ ENTITY_PLAYER_SPLASH Lnm; + FIELD eK ENTITY_PLAYER_SWIM Lnm; + FIELD eL ENTITY_POLAR_BEAR_AMBIENT Lnm; + FIELD eM ENTITY_POLAR_BEAR_BABY_AMBIENT Lnm; + FIELD eN ENTITY_POLAR_BEAR_DEATH Lnm; + FIELD eO ENTITY_POLAR_BEAR_HURT Lnm; + FIELD eP ENTITY_POLAR_BEAR_STEP Lnm; + FIELD eQ ENTITY_POLAR_BEAR_WARNING Lnm; + FIELD eR BLOCK_PORTAL_AMBIENT Lnm; + FIELD eS BLOCK_PORTAL_TRAVEL Lnm; + FIELD eT BLOCK_PORTAL_TRIGGER Lnm; + FIELD eU ENTITY_RABBIT_AMBIENT Lnm; + FIELD eV ENTITY_RABBIT_ATTACK Lnm; + FIELD eW ENTITY_RABBIT_DEATH Lnm; + FIELD eX ENTITY_RABBIT_HURT Lnm; + FIELD eY ENTITY_RABBIT_JUMP Lnm; + FIELD eZ RECORD_11 Lnm; + FIELD fa RECORD_13 Lnm; + FIELD fb RECORD_BLOCKS Lnm; + FIELD fc RECORD_CAT Lnm; + FIELD fd RECORD_CHIRP Lnm; + FIELD fe RECORD_FAR Lnm; + FIELD ff RECORD_MALL Lnm; + FIELD fg RECORD_MELLOHI Lnm; + FIELD fh RECORD_STAL Lnm; + FIELD fi RECORD_STRAD Lnm; + FIELD fj RECORD_WAIT Lnm; + FIELD fk RECORD_WARD Lnm; + FIELD fl BLOCK_REDSTONE_TORCH_BURNOUT Lnm; + FIELD fm BLOCK_SAND_BREAK Lnm; + FIELD fn BLOCK_SAND_FALL Lnm; + FIELD fo BLOCK_SAND_HIT Lnm; + FIELD fp BLOCK_SAND_PLACE Lnm; + FIELD fq BLOCK_SAND_STEP Lnm; + FIELD fr ENTITY_SHEEP_AMBIENT Lnm; + FIELD fs ENTITY_SHEEP_DEATH Lnm; + FIELD ft ENTITY_SHEEP_HURT Lnm; + FIELD fu ENTITY_SHEEP_SHEAR Lnm; + FIELD fv ENTITY_SHEEP_STEP Lnm; + FIELD fw ITEM_SHIELD_BLOCK Lnm; + FIELD fx ITEM_SHIELD_BREAK Lnm; + FIELD fy ITEM_SHOVEL_FLATTEN Lnm; + FIELD fz ENTITY_SHULKER_AMBIENT Lnm; + FIELD fA BLOCK_SHULKER_BOX_CLOSE Lnm; + FIELD fB BLOCK_SHULKER_BOX_OPEN Lnm; + FIELD fC ENTITY_SHULKER_BULLET_HIT Lnm; + FIELD fD ENTITY_SHULKER_BULLET_HURT Lnm; + FIELD fE ENTITY_SHULKER_CLOSE Lnm; + FIELD fF ENTITY_SHULKER_DEATH Lnm; + FIELD fG ENTITY_SHULKER_HURT Lnm; + FIELD fH ENTITY_SHULKER_HURT_CLOSED Lnm; + FIELD fI ENTITY_SHULKER_OPEN Lnm; + FIELD fJ ENTITY_SHULKER_SHOOT Lnm; + FIELD fK ENTITY_SHULKER_TELEPORT Lnm; + FIELD fL ENTITY_SILVERFISH_AMBIENT Lnm; + FIELD fM ENTITY_SILVERFISH_DEATH Lnm; + FIELD fN ENTITY_SILVERFISH_HURT Lnm; + FIELD fO ENTITY_SILVERFISH_STEP Lnm; + FIELD fP ENTITY_SKELETON_AMBIENT Lnm; + FIELD fQ ENTITY_SKELETON_DEATH Lnm; + FIELD fR ENTITY_SKELETON_HORSE_AMBIENT Lnm; + FIELD fS ENTITY_SKELETON_HORSE_DEATH Lnm; + FIELD fT ENTITY_SKELETON_HORSE_HURT Lnm; + FIELD fU ENTITY_SKELETON_HURT Lnm; + FIELD fV ENTITY_SKELETON_SHOOT Lnm; + FIELD fW ENTITY_SKELETON_STEP Lnm; + FIELD fX ENTITY_SLIME_ATTACK Lnm; + FIELD fY BLOCK_SLIME_BREAK Lnm; + FIELD fZ ENTITY_SLIME_DEATH Lnm; + FIELD ga BLOCK_SLIME_FALL Lnm; + FIELD gb BLOCK_SLIME_HIT Lnm; + FIELD gc ENTITY_SLIME_HURT Lnm; + FIELD gd ENTITY_SLIME_JUMP Lnm; + FIELD ge BLOCK_SLIME_PLACE Lnm; + FIELD gf ENTITY_SLIME_SQUISH Lnm; + FIELD gg BLOCK_SLIME_STEP Lnm; + FIELD gh ENTITY_SMALL_MAGMACUBE_DEATH Lnm; + FIELD gi ENTITY_SMALL_MAGMACUBE_HURT Lnm; + FIELD gj ENTITY_SMALL_MAGMACUBE_SQUISH Lnm; + FIELD gk ENTITY_SMALL_SLIME_DEATH Lnm; + FIELD gl ENTITY_SMALL_SLIME_HURT Lnm; + FIELD gm ENTITY_SMALL_SLIME_JUMP Lnm; + FIELD gn ENTITY_SMALL_SLIME_SQUISH Lnm; + FIELD go ENTITY_SNOWBALL_THROW Lnm; + FIELD gp ENTITY_SNOWMAN_AMBIENT Lnm; + FIELD gq ENTITY_SNOWMAN_DEATH Lnm; + FIELD gr ENTITY_SNOWMAN_HURT Lnm; + FIELD gs ENTITY_SNOWMAN_SHOOT Lnm; + FIELD gt BLOCK_SNOW_BREAK Lnm; + FIELD gu BLOCK_SNOW_FALL Lnm; + FIELD gv BLOCK_SNOW_HIT Lnm; + FIELD gw BLOCK_SNOW_PLACE Lnm; + FIELD gx BLOCK_SNOW_STEP Lnm; + FIELD gy ENTITY_SPIDER_AMBIENT Lnm; + FIELD gz ENTITY_SPIDER_DEATH Lnm; + FIELD gA ENTITY_SPIDER_HURT Lnm; + FIELD gB ENTITY_SPIDER_STEP Lnm; + FIELD gC ENTITY_SPLASH_POTION_BREAK Lnm; + FIELD gD ENTITY_SPLASH_POTION_THROW Lnm; + FIELD gE ENTITY_SQUID_AMBIENT Lnm; + FIELD gF ENTITY_SQUID_DEATH Lnm; + FIELD gG ENTITY_SQUID_HURT Lnm; + FIELD gH BLOCK_STONE_BREAK Lnm; + FIELD gI BLOCK_STONE_BUTTON_CLICK_OFF Lnm; + FIELD gJ BLOCK_STONE_BUTTON_CLICK_ON Lnm; + FIELD gK BLOCK_STONE_FALL Lnm; + FIELD gL BLOCK_STONE_HIT Lnm; + FIELD gM BLOCK_STONE_PLACE Lnm; + FIELD gN BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnm; + FIELD gO BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnm; + FIELD gP BLOCK_STONE_STEP Lnm; + FIELD gQ ENTITY_STRAY_AMBIENT Lnm; + FIELD gR ENTITY_STRAY_DEATH Lnm; + FIELD gS ENTITY_STRAY_HURT Lnm; + FIELD gT ENTITY_STRAY_STEP Lnm; + FIELD gU ENCHANT_THORNS_HIT Lnm; + FIELD gV ENTITY_TNT_PRIMED Lnm; + FIELD gW ITEM_TOTEM_USE Lnm; + FIELD gX BLOCK_TRIPWIRE_ATTACH Lnm; + FIELD gY BLOCK_TRIPWIRE_CLICK_OFF Lnm; + FIELD gZ BLOCK_TRIPWIRE_CLICK_ON Lnm; + FIELD ha BLOCK_TRIPWIRE_DETACH Lnm; + FIELD hb UI_BUTTON_CLICK Lnm; + FIELD hc ENTITY_VEX_AMBIENT Lnm; + FIELD hd ENTITY_VEX_CHARGE Lnm; + FIELD he ENTITY_VEX_DEATH Lnm; + FIELD hf ENTITY_VEX_HURT Lnm; + FIELD hg ENTITY_VILLAGER_AMBIENT Lnm; + FIELD hh ENTITY_VILLAGER_DEATH Lnm; + FIELD hi ENTITY_VILLAGER_HURT Lnm; + FIELD hj ENTITY_VILLAGER_NO Lnm; + FIELD hk ENTITY_VILLAGER_TRADING Lnm; + FIELD hl ENTITY_VILLAGER_YES Lnm; + FIELD hm ENTITY_VINDICATION_ILLAGER_AMBIENT Lnm; + FIELD hn ENTITY_VINDICATION_ILLAGER_DEATH Lnm; + FIELD ho ENTITY_VINDICATION_ILLAGER_HURT Lnm; + FIELD hp BLOCK_WATERLILY_PLACE Lnm; + FIELD hq BLOCK_WATER_AMBIENT Lnm; + FIELD hr WEATHER_RAIN Lnm; + FIELD hs WEATHER_RAIN_ABOVE Lnm; + FIELD ht ENTITY_WITCH_AMBIENT Lnm; + FIELD hu ENTITY_WITCH_DEATH Lnm; + FIELD hv ENTITY_WITCH_DRINK Lnm; + FIELD hw ENTITY_WITCH_HURT Lnm; + FIELD hx ENTITY_WITCH_THROW Lnm; + FIELD hy ENTITY_WITHER_AMBIENT Lnm; + FIELD hz ENTITY_WITHER_BREAK_BLOCK Lnm; + FIELD hA ENTITY_WITHER_DEATH Lnm; + FIELD hB ENTITY_WITHER_HURT Lnm; + FIELD hC ENTITY_WITHER_SHOOT Lnm; + FIELD hD ENTITY_WITHER_SKELETON_AMBIENT Lnm; + FIELD hE ENTITY_WITHER_SKELETON_DEATH Lnm; + FIELD hF ENTITY_WITHER_SKELETON_HURT Lnm; + FIELD hG ENTITY_WITHER_SKELETON_STEP Lnm; + FIELD hH ENTITY_WITHER_SPAWN Lnm; + FIELD hI ENTITY_WOLF_AMBIENT Lnm; + FIELD hJ ENTITY_WOLF_DEATH Lnm; + FIELD hK ENTITY_WOLF_GROWL Lnm; + FIELD hL ENTITY_WOLF_HOWL Lnm; + FIELD hM ENTITY_WOLF_HURT Lnm; + FIELD hN ENTITY_WOLF_PANT Lnm; + FIELD hO ENTITY_WOLF_SHAKE Lnm; + FIELD hP ENTITY_WOLF_STEP Lnm; + FIELD hQ ENTITY_WOLF_WHINE Lnm; + FIELD hR BLOCK_WOODEN_DOOR_CLOSE Lnm; + FIELD hS BLOCK_WOODEN_DOOR_OPEN Lnm; + FIELD hT BLOCK_WOODEN_TRAPDOOR_CLOSE Lnm; + FIELD hU BLOCK_WOODEN_TRAPDOOR_OPEN Lnm; + FIELD hV BLOCK_WOOD_BREAK Lnm; + FIELD hW BLOCK_WOOD_BUTTON_CLICK_OFF Lnm; + FIELD hX BLOCK_WOOD_BUTTON_CLICK_ON Lnm; + FIELD hY BLOCK_WOOD_FALL Lnm; + FIELD hZ BLOCK_WOOD_HIT Lnm; + FIELD ia BLOCK_WOOD_PLACE Lnm; + FIELD ib BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnm; + FIELD ic BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnm; + FIELD id BLOCK_WOOD_STEP Lnm; + FIELD ie ENTITY_ZOMBIE_AMBIENT Lnm; + FIELD if ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnm; + FIELD ig ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnm; + FIELD ih ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnm; + FIELD ii ENTITY_ZOMBIE_DEATH Lnm; + FIELD ij ENTITY_ZOMBIE_HORSE_AMBIENT Lnm; + FIELD ik ENTITY_ZOMBIE_HORSE_DEATH Lnm; + FIELD il ENTITY_ZOMBIE_HORSE_HURT Lnm; + FIELD im ENTITY_ZOMBIE_HURT Lnm; + FIELD in ENTITY_ZOMBIE_INFECT Lnm; + FIELD io ENTITY_ZOMBIE_PIG_AMBIENT Lnm; + FIELD ip ENTITY_ZOMBIE_PIG_ANGRY Lnm; + FIELD iq ENTITY_ZOMBIE_PIG_DEATH Lnm; + FIELD ir ENTITY_ZOMBIE_PIG_HURT Lnm; + FIELD is ENTITY_ZOMBIE_STEP Lnm; + FIELD it ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnm; + FIELD iu ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnm; + FIELD iv ENTITY_ZOMBIE_VILLAGER_CURE Lnm; + FIELD iw ENTITY_ZOMBIE_VILLAGER_DEATH Lnm; + FIELD ix ENTITY_ZOMBIE_VILLAGER_HURT Lnm; + FIELD iy ENTITY_ZOMBIE_VILLAGER_STEP Lnm; METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnm; ARG 0 id