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Document Vec3i (#2930)
* Document Vec3i * Update mappings/net/minecraft/util/math/Vec3i.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/util/math/Vec3i.mapping Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: enbrain <69905075+enbrain@users.noreply.github.com>
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CLASS net/minecraft/class_2382 net/minecraft/util/math/Vec3i
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COMMENT A publicly read-only but mutable vector composed of 3 integers.
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COMMENT A vector composed of 3 integers.
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COMMENT
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COMMENT <p>This class is very often used to hold the coordinates. To hold a block position
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COMMENT specifically, use {@link BlockPos} instead, which extends {@code Vec3i}. To hold
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COMMENT positions for entities and other non-voxels, consider using {@link Vec3f} (that holds
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COMMENT values using {@code float}) or {@link Vec3d} (that holds values using {@code double})
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COMMENT instead.
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COMMENT
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COMMENT <p>{@code Vec3i} is read-only, but subclasses like {@link BlockPos.Mutable}
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COMMENT may be mutable. Make sure to sanitize inputs of {@code Vec3i} if needed,
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COMMENT such as calling {@link BlockPos#toImmutable()} or making new copies.
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COMMENT
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COMMENT @see Vec3f
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COMMENT @see Vec3d
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COMMENT @see BlockPos
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FIELD field_11173 z I
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FIELD field_11174 y I
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FIELD field_11175 x I
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@ -23,23 +37,43 @@ CLASS net/minecraft/class_2382 net/minecraft/util/math/Vec3i
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ARG 1 vec
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METHOD method_10260 getZ ()I
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METHOD method_10262 getSquaredDistance (Lnet/minecraft/class_2382;)D
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COMMENT {@return the squared distance between here (center) and {@code vec}}
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COMMENT
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COMMENT @see #getSquaredDistance(Vec3i, boolean)
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ARG 1 vec
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METHOD method_10263 getX ()I
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METHOD method_10264 getY ()I
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METHOD method_10268 getSquaredDistance (DDDZ)D
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COMMENT {@return the squared distance between here (center or vertex) and {@code (x, y, z)}}
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COMMENT If {@code center} is {@code true}, this is equivalent to {@link Vec3d#ofCenter(Vec3i)
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COMMENT Vec3d.ofCenter(this).squaredDistanceTo(x, y, z)}; otherwise,
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COMMENT this is equivalent to {@code Vec3d.of(this).squaredDistanceTo(x, y, z)}.
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ARG 1 x
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ARG 3 y
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ARG 5 z
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ARG 7 treatAsBlockPos
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ARG 7 center
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COMMENT {@code true} to calculate the distance from the voxel's center (with 0.5 block offset in all axes)
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COMMENT to the given {@code (x, y, z)}; or {@code false} to calculate without an offset
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METHOD method_19455 getManhattanDistance (Lnet/minecraft/class_2382;)I
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COMMENT {@return the Manhattan distance between here and {@code vec}}
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COMMENT
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COMMENT <p>Manhattan distance, also called taxicab distance or snake distance, is the
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COMMENT distance measured as the sum of the absolute differences of their coordinates.
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COMMENT For example, the Manhattan distance between {@code (0, 0, 0)} and {@code (1, 1, 1)}
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COMMENT is {@code 3}.
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ARG 1 vec
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METHOD method_19769 isWithinDistance (Lnet/minecraft/class_2374;D)Z
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COMMENT {@return whether the distance between here and {@code pos} is less than {@code distance}}
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ARG 1 pos
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ARG 2 distance
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METHOD method_19770 getSquaredDistance (Lnet/minecraft/class_2374;Z)D
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COMMENT {@return the squared distance between here and {@code pos}}
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ARG 1 pos
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ARG 2 treatAsBlockPos
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ARG 2 center
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COMMENT {@code true} to calculate the distance from the voxel's center (with 0.5 block offset in all axes)
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COMMENT to the given pos; or {@code false} to calculate without an offset
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METHOD method_19771 isWithinDistance (Lnet/minecraft/class_2382;D)Z
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COMMENT {@return whether the distance between here and {@code vec} is less than {@code distance}}
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ARG 1 vec
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ARG 2 distance
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METHOD method_20787 setX (I)Lnet/minecraft/class_2382;
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@ -47,54 +81,105 @@ CLASS net/minecraft/class_2382 net/minecraft/util/math/Vec3i
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METHOD method_20788 setZ (I)Lnet/minecraft/class_2382;
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ARG 1 z
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METHOD method_23226 offset (Lnet/minecraft/class_2350;I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in {@code direction} direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 direction
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ARG 2 distance
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METHOD method_23227 down (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the downward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_23228 down ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the downward direction}
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METHOD method_23854 toShortString ()Ljava/lang/String;
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COMMENT {@return the coordinates joined with a colon and a space}
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METHOD method_30558 getComponentAlongAxis (Lnet/minecraft/class_2350$class_2351;)I
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COMMENT {@return the component on the {@code axis} axis}
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ARG 1 axis
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METHOD method_30930 up (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the upward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_30931 up ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the upward direction}
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METHOD method_33106 getSquaredDistance (Lnet/minecraft/class_2382;Z)D
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COMMENT {@return the squared distance between here and {@code vec}}
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ARG 1 vec
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ARG 2 treatAsBlockPos
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ARG 2 center
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COMMENT {@code true} to calculate the distance from the voxel's center (with 0.5 block offset in all axes)
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COMMENT to the given vec; or {@code false} to calculate without an offset
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METHOD method_34592 add (III)Lnet/minecraft/class_2382;
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COMMENT Returns another Vec3i whose coordinates have the parameter x, y, and z
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COMMENT added to the coordinates of this vector.
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COMMENT {@return another Vec3i whose coordinates have the parameter x, y, and z
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COMMENT added to the coordinates of this vector}
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COMMENT
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COMMENT <p>This method always returns an immutable object.
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ARG 1 x
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ARG 2 y
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ARG 3 z
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METHOD method_35849 add (DDD)Lnet/minecraft/class_2382;
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COMMENT {@return another Vec3i whose coordinates have the parameter x, y, and z
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COMMENT added to the coordinates of this vector}
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COMMENT
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COMMENT <p>This method always returns an immutable object.
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ARG 1 x
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ARG 3 y
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ARG 5 z
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METHOD method_35850 offset (Lnet/minecraft/class_2350$class_2351;I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} on {@code axis} axis}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 axis
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ARG 2 distance
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METHOD method_35851 offset (Lnet/minecraft/class_2350;)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in {@code direction} direction}
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ARG 1 direction
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METHOD method_35852 subtract (Lnet/minecraft/class_2382;)Lnet/minecraft/class_2382;
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COMMENT {@return another Vec3i whose coordinates have the coordinates of {@code vec}
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COMMENT subtracted from the coordinates of this vector}
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COMMENT
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COMMENT <p>This method always returns an immutable object.
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ARG 1 vec
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METHOD method_35853 add (Lnet/minecraft/class_2382;)Lnet/minecraft/class_2382;
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COMMENT {@return another Vec3i whose coordinates have the coordinates of {@code vec}
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COMMENT added to the coordinates of this vector}
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COMMENT
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COMMENT <p>This method always returns an immutable object.
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ARG 1 vec
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METHOD method_35854 east (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the eastward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_35855 east ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the eastward direction}
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METHOD method_35856 west (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the westward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_35857 west ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the westward direction}
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METHOD method_35858 south (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the southward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_35859 south ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the southward direction}
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METHOD method_35860 north (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code distance} in the northward direction}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code distance} equals {@code 0}.
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ARG 1 distance
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METHOD method_35861 north ()Lnet/minecraft/class_2382;
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COMMENT {@return a vector which is offset by {@code 1} in the northward direction}
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METHOD method_35862 multiply (I)Lnet/minecraft/class_2382;
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COMMENT {@return a vector with all components multiplied by {@code scale}}
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COMMENT
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COMMENT @implNote This can return the same vector if {@code scale} equals {@code 1}.
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ARG 1 scale
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METHOD method_39675 createRangeValidator (I)Ljava/util/function/Function;
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ARG 0 maxAbsValue
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