Map some sound stuff, tile renderers, and other misc stuff. (#14)

This commit is contained in:
Benjamin K 2016-08-16 13:22:45 -07:00 committed by Adrian Siekierka
parent 8e25515d65
commit 6cd8e2947f
26 changed files with 550 additions and 4 deletions

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@ -135,6 +135,7 @@ CLASS none/akw net/minecraft/block/Block
METHOD a getRawIdFromBlock (Lnone/akw;)I
ARG 0 block
METHOD a (Lnone/akw;Lnone/akw;)Z
METHOD a setSoundGroup (Lnone/apu;)Lnone/akw;
METHOD a (Lnone/asj;)Lnone/apg;
ARG 0 state
METHOD a getDropItem (Lnone/asj;Ljava/util/Random;I)Lnone/aeo;
@ -328,4 +329,4 @@ CLASS none/akw net/minecraft/block/Block
ARG 0 state
METHOD w setDefaultState (Lnone/asj;)V
ARG 0 state
METHOD x init ()V
METHOD x ()V

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@ -1,4 +1,5 @@
CLASS none/aln
CLASS none/aln net/minecraft/block/BlockColored
FIELD a COLOR Lnone/asx;
METHOD a deserializeState (I)Lnone/asj;
METHOD a addStacksForDisplay (Lnone/aeo;Lnone/adq;Lnone/dc;)V
METHOD b createStateFactory ()Lnone/ask;

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@ -7,10 +7,13 @@ CLASS none/amp net/minecraft/block/impl/BlockFire
FIELD f UP Lnone/asv;
METHOD a deserializeState (I)Lnone/asj;
METHOD a getDropAmount (Ljava/util/Random;)I
METHOD a (Lnone/akw;II)V
ARG 0 block
METHOD a getCollisionBox (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/bcp;
METHOD b createStateFactory ()Lnone/ask;
METHOD b randomTick (Lnone/aiu;Lnone/cn;Lnone/asj;Ljava/util/Random;)V
METHOD c getRenderingState (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/asj;
METHOD e ()V
METHOD e serializeState (Lnone/asj;)I
METHOD f getRenderLayer ()Lnone/aim;
METHOD r getMapColor (Lnone/asj;)Lnone/ayp;

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@ -1,4 +1,5 @@
CLASS none/amw net/minecraft/block/impl/BlockFurnace
FIELD a FACING Lnone/asw;
METHOD a deserializeState (I)Lnone/asj;
METHOD a createTileEntity (Lnone/aiu;I)Lnone/arb;
METHOD a getDropStack (Lnone/aiu;Lnone/cn;Lnone/asj;)Lnone/aeq;

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@ -1,4 +1,4 @@
CLASS none/apo net/minecraft/block/BlockSign
CLASS none/apo net/minecraft/block/impl/BlockSign
METHOD a createTileEntity (Lnone/aiu;I)Lnone/arb;
METHOD a getDropStack (Lnone/aiu;Lnone/cn;Lnone/asj;)Lnone/aeq;
METHOD a activate (Lnone/aiu;Lnone/cn;Lnone/asj;Lnone/aak;Lnone/qz;Lnone/cu;FFF)Z

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@ -1,4 +1,4 @@
CLASS none/aqn net/minecraft/block/BlockTripWire
CLASS none/aqn net/minecraft/block/impl/BlockTripWire
METHOD a deserializeState (I)Lnone/asj;
METHOD a getDropStack (Lnone/aiu;Lnone/cn;Lnone/asj;)Lnone/aeq;
METHOD a getDropItem (Lnone/asj;Ljava/util/Random;I)Lnone/aeo;

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@ -0,0 +1 @@
CLASS none/bqx net/minecraft/client/render/tileentity/TileEntityRenderer

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@ -0,0 +1 @@
CLASS none/bqu net/minecraft/client/render/tileentity/impl/TileEntityBannerRenderer

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@ -0,0 +1 @@
CLASS none/bqv net/minecraft/client/render/tileentity/impl/TileEntityBeaconRenderer

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@ -0,0 +1 @@
CLASS none/bqy net/minecraft/client/render/tileentity/impl/TileEntityChestRenderer

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@ -0,0 +1 @@
CLASS none/bqz net/minecraft/client/render/tileentity/impl/TileEntityEnchantingTableRenderer

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@ -0,0 +1 @@
CLASS none/brg net/minecraft/client/render/tileentity/impl/TileEntityEndGatewayRenderer

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@ -0,0 +1 @@
CLASS none/brh net/minecraft/client/render/tileentity/impl/TileEntityEndPortalRenderer

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@ -0,0 +1 @@
CLASS none/bra net/minecraft/client/render/tileentity/impl/TileEntityEnderChestRenderer

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@ -0,0 +1 @@
CLASS none/brb net/minecraft/client/render/tileentity/impl/TileEntityMobSpawnerRenderer

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@ -0,0 +1 @@
CLASS none/brc net/minecraft/client/render/tileentity/impl/TileEntityPistonRenderer

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@ -0,0 +1 @@
CLASS none/brd net/minecraft/client/render/tileentity/impl/TileEntitySignRenderer

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@ -0,0 +1 @@
CLASS none/bre net/minecraft/client/render/tileentity/impl/TileEntitySkullRenderer

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@ -0,0 +1 @@
CLASS none/brf net/minecraft/client/render/tileentity/impl/TileEntityStructureRenderer

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@ -0,0 +1,16 @@
CLASS none/nm net/minecraft/client/sound/SoundCategory
FIELD a MASTER Lnone/nm;
FIELD b MUSIC Lnone/nm;
FIELD c RECORD Lnone/nm;
FIELD d WEATHER Lnone/nm;
FIELD e BLOCK Lnone/nm;
FIELD f HOSTILE Lnone/nm;
FIELD g NEUTRAL Lnone/nm;
FIELD h PLAYER Lnone/nm;
FIELD i AMBIENT Lnone/nm;
FIELD j VOICE Lnone/nm;
FIELD k REGISTRY Ljava/util/Map;
FIELD l name Ljava/lang/String;
METHOD a getName ()Ljava/lang/String;
METHOD a getCategoryByName (Ljava/lang/String;)Lnone/nm;
METHOD b getCategoryNames ()Ljava/util/Set;

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@ -0,0 +1,465 @@
CLASS none/nl net/minecraft/reference/Sounds
FIELD A ENTITY_BAT_TAKEOFF Lnone/nk;
FIELD B ENTITY_BLAZE_AMBIENT Lnone/nk;
FIELD C ENTITY_BLAZE_BURN Lnone/nk;
FIELD D ENTITY_BLAZE_DEATH Lnone/nk;
FIELD E ENTITY_BLAZE_HURT Lnone/nk;
FIELD F ENTITY_BLAZE_SHOOT Lnone/nk;
FIELD G ENTITY_BOBBER_SPLASH Lnone/nk;
FIELD H ENTITY_BOBBER_THROW Lnone/nk;
FIELD I ITEM_BOTTLE_FILL Lnone/nk;
FIELD J ITEM_BOTTLE_FILL_DRAGONBREATH Lnone/nk;
FIELD K BLOCK_BREWINGSTAND_BREW Lnone/nk;
FIELD L ITEM_BUCKET_EMPTY Lnone/nk;
FIELD M ITEM_BUCKET_EMPTY_LAVA Lnone/nk;
FIELD N ITEM_BUCKET_FILL Lnone/nk;
FIELD O ITEM_BUCKET_FILL_LAVA Lnone/nk;
FIELD P ENTITY_CAT_AMBIENT Lnone/nk;
FIELD Q ENTITY_CAT_DEATH Lnone/nk;
FIELD R ENTITY_CAT_HISS Lnone/nk;
FIELD S ENTITY_CAT_HURT Lnone/nk;
FIELD T ENTITY_CAT_PURR Lnone/nk;
FIELD U ENTITY_CAT_PURREOW Lnone/nk;
FIELD V BLOCK_CHEST_CLOSE Lnone/nk;
FIELD W BLOCK_CHEST_LOCKED Lnone/nk;
FIELD X BLOCK_CHEST_OPEN Lnone/nk;
FIELD Y ENTITY_CHICKEN_AMBIENT Lnone/nk;
FIELD Z ENTITY_CHICKEN_DEATH Lnone/nk;
FIELD aA ENTITY_DONKEY_DEATH Lnone/nk;
FIELD aB ENTITY_DONKEY_HURT Lnone/nk;
FIELD aC ENTTIY_EGG_THROW Lnone/nk;
FIELD aD ENTITY_ELDER_GUARDIAN_AMBIENT Lnone/nk;
FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnone/nk;
FIELD aF ENTITY_ELDER_GUARDIAN_CURSE Lnone/nk;
FIELD aG ENTITY_ELDER_GUARDIAN_DEATH Lnone/nk;
FIELD aH ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnone/nk;
FIELD aI ENTITY_ELDER_GUARDIAN_HURT Lnone/nk;
FIELD aJ ENTITY_ELDER_GUARDIAN_HURT_LAND Lnone/nk;
FIELD aK ITEM_ELYTRA_FLYING Lnone/nk;
FIELD aL BLOCK_ENCHANTMENT_TABLE_USE Lnone/nk;
FIELD a AMBIENT_CAVE Lnone/nk;
FIELD aM BLOCK_ENDERCHEST_CLOSE Lnone/nk;
FIELD aN BLOCK_ENDERCHEST_OPEN Lnone/nk;
FIELD aO ENTITY_ENDERDRAGON_AMBIENT Lnone/nk;
FIELD aP ENTITY_ENDERDRAGON_DEATH Lnone/nk;
FIELD aQ ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnone/nk;
FIELD aR ENTITY_ENDERDRAGON_FLAP Lnone/nk;
FIELD aS ENTITY_ENDERDRAGON_GROWL Lnone/nk;
FIELD aT ENTITY_ENDERDRAGON_HURT Lnone/nk;
FIELD aU ENTITY_ENDERDRAGON_SHOOT Lnone/nk;
FIELD aV ENTITY_ENDEREYE_LAUNCH Lnone/nk;
FIELD aW ENTITY_ENDERMEN_AMBIENT Lnone/nk;
FIELD aX ENTITY_ENDERMEN_DEATH Lnone/nk;
FIELD aY ENTITY_ENDERMEN_HURT Lnone/nk;
FIELD aZ ENTITY_ENDERMEN_SCREAM Lnone/nk;
FIELD aa ENTITY_CHICKEN_EGG Lnone/nk;
FIELD ab ENTITY_CHICKEN_HURT Lnone/nk;
FIELD ac ENTITY_CHICKEN_STEP Lnone/nk;
FIELD ad BLOCK_CHORUS_FLOWER_DEATH Lnone/nk;
FIELD ae BLOCK_CHORUS_FLOWER_GROW Lnone/nk;
FIELD af ITEM_CHORUS_FRUIT_TELEPORT Lnone/nk;
FIELD ag BLOCK_CLOTH_BREAK Lnone/nk;
FIELD ah BLOCK_CLOTH_FALL Lnone/nk;
FIELD ai BLOCK_CLOTH_HIT Lnone/nk;
FIELD aj BLOCK_CLOTH_PLACE Lnone/nk;
FIELD ak BLOCK_CLOTH_STEP Lnone/nk;
FIELD al BLOCK_COMPARATOR_CLICK Lnone/nk;
FIELD am ENTITY_COW_AMBIENT Lnone/nk;
FIELD an ENTITY_COW_DEATH Lnone/nk;
FIELD ao ENTITY_COW_HURT Lnone/nk;
FIELD ap ENTITY_COW_MILK Lnone/nk;
FIELD aq ENTITY_COW_STEP Lnone/nk;
FIELD ar ENTITY_CREEPER_DEATH Lnone/nk;
FIELD as ENTITY_CREEPER_HURT Lnone/nk;
FIELD at ENTITY_CREEPER_PRIMED Lnone/nk;
FIELD au BLOCK_DISPENSER_DISPENSE Lnone/nk;
FIELD av BLOCK_DISPENSER_FAIL Lnone/nk;
FIELD aw BLOCK_DISPENSER_LAUNCH Lnone/nk;
FIELD ax ENTITY_DONKEY_AMBIENT Lnone/nk;
FIELD ay ENTITY_DONKEY_ANGRY Lnone/nk;
FIELD az ENTITY_DONKEY_CHEST Lnone/nk;
FIELD bA ENTITY_GENERIC_BIG_FALL Lnone/nk;
FIELD bB ENTITY_GENERIC_BURN Lnone/nk;
FIELD bC ENTITY_GENERIC_DEATH Lnone/nk;
FIELD bD ENTITY_GENERIC_DRINK Lnone/nk;
FIELD bE ENTITY_GENERIC_EAT Lnone/nk;
FIELD bF ENTITY_GENERIC_EXPLODE Lnone/nk;
FIELD bG ENTITY_GENERIC_EXTINGUISH_FIRE Lnone/nk;
FIELD bH ENTITY_GENERIC_GURT Lnone/nk;
FIELD bI ENTITY_GENERIC_SMALL_FALL Lnone/nk;
FIELD bJ ENTITY_GENERIC_SPLASH Lnone/nk;
FIELD bK ENTITY_GENERIC_SWIM Lnone/nk;
FIELD bL ENTITY_GHAST_AMBIENT Lnone/nk;
FIELD b BLOCK_ANVIL_BREAK Lnone/nk;
FIELD bM ENTITY_GHAST_DEATH Lnone/nk;
FIELD bN ENTITY_GHAST_HURT Lnone/nk;
FIELD bO ENTITY_GHAST_SCREAM Lnone/nk;
FIELD bP ENTITY_GHAST_SHOOT Lnone/nk;
FIELD bQ ENTITY_GHAST_WARN Lnone/nk;
FIELD bR BLOCK_GLASS_BREAK Lnone/nk;
FIELD bS BLOCK_GLASS_FALL Lnone/nk;
FIELD bT BLOCK_GLASS_HIT Lnone/nk;
FIELD bU BLOCK_GLASS_PLACE Lnone/nk;
FIELD bV BLOCK_GLASS_STEP Lnone/nk;
FIELD bW BLOCK_GRASS_BREAK Lnone/nk;
FIELD bX BLOCK_GRASS_FALL Lnone/nk;
FIELD bY BLOCK_GRASS_HIT Lnone/nk;
FIELD bZ BLOCK_GRASS_PLACE Lnone/nk;
FIELD ba ENTITY_ENDERMEN_STARE Lnone/nk;
FIELD bb ENTITY_ENDERMEN_TELEPORT Lnone/nk;
FIELD bc ENTITY_ENDERMITE_AMBIENT Lnone/nk;
FIELD bd ENTITY_ENDERMITE_DEATH Lnone/nk;
FIELD be ENTITY_ENDERMITE_HURT Lnone/nk;
FIELD bf ENTITY_ENDERMITE_STEP Lnone/nk;
FIELD bg ENTITY_ENDERPEARL_THROW Lnone/nk;
FIELD bh BLOCK_END_GATEWAY_SPAWN Lnone/nk;
FIELD bi ENTITY_EXPERIENCE_BOTTLE_THROW Lnone/nk;
FIELD bj ENTITY_EXPERIENCE_ORB_PICKUP Lnone/nk;
FIELD bk ENTITY_EXPERIENCE_ORB_TOUCH Lnone/nk;
FIELD bl BLOCK_FENCE_GATE_CLOSE Lnone/nk;
FIELD bm BLOCK_FENCE_GATE_OPEN Lnone/nk;
FIELD bn ITEM_FIRECHARGE_USE Lnone/nk;
FIELD bo ENTITY_FIREWORK_BLAST Lnone/nk;
FIELD bp ENTITY_FIREWORK_BLAST_FAR Lnone/nk;
FIELD bq ENTITY_FIREWORK_LARGE_BLAST Lnone/nk;
FIELD br ENTITY_FIREWORK_LARGE_BLAST_FAR Lnone/nk;
FIELD bs ENTITY_FIREWORK_LAUNCH Lnone/nk;
FIELD bt ENTITY_FIREWORK_SHOOT Lnone/nk;
FIELD bu ENTITY_FIREWORK_TWINKLE Lnone/nk;
FIELD bv ENTITY_FIREWORK_TWINKLE_FAR Lnone/nk;
FIELD bw BLOCK_FIRE_AMBIENT Lnone/nk;
FIELD bx BLOCK_FIRE_EXTINGUISH Lnone/nk;
FIELD by ITEM_FLINTANDSTEEL_USE Lnone/nk;
FIELD bz BLOCK_FURNACE_FIRE_CRACKLE Lnone/nk;
FIELD cA ENTITY_HORSE_STEP Lnone/nk;
FIELD cB ENTITY_HORSE_STEP_WOOD Lnone/nk;
FIELD cC ENTITY_HOSTILE_BIG_FALL Lnone/nk;
FIELD cD ENTITY_HOSTILE_DEATH Lnone/nk;
FIELD cE ENTITY_HOSTILE_HURT Lnone/nk;
FIELD cF ENTITY_HOSTILE_SMALL_FALL Lnone/nk;
FIELD cG ENTITY_HOSTILE_SPLASH Lnone/nk;
FIELD cH ENTITY_HOSTILE_SWIM Lnone/nk;
FIELD cI ENTITY_HUSK_AMBIENT Lnone/nk;
FIELD cJ ENTITY_HUSK_DEATH Lnone/nk;
FIELD cK ENTITY_HUSK_HURT Lnone/nk;
FIELD cL ENTITY_HUSK_STEP Lnone/nk;
FIELD c BLOCK_ANVIL_DESTROY Lnone/nk;
FIELD cM ENTITY_IRONGOLEM_ATTACK Lnone/nk;
FIELD cN ENTITY_IRONGOLEM_DEATH Lnone/nk;
FIELD cO ENTITY_IRONGOLEM_HURT Lnone/nk;
FIELD cP ENTITY_IRONGOLEM_STEP Lnone/nk;
FIELD cQ BLOCK_IRON_DOOR_CLOSE Lnone/nk;
FIELD cR BLOCK_IRON_DOOR_OPEN Lnone/nk;
FIELD cS BLOCK_IRON_TRAPDOOR_CLOSE Lnone/nk;
FIELD cT BLOCK_IRON_TRAPDOOR_OPEN Lnone/nk;
FIELD cU ENTITY_ITEMFRAME_ADD_ITEM Lnone/nk;
FIELD cV ENTITY_ITEMFRAME_BREAK Lnone/nk;
FIELD cW ENTITY_ITEMFRAME_PLACE Lnone/nk;
FIELD cX ENTITY_ITEMFRAME_REMOVE_ITEM Lnone/nk;
FIELD cY ENTITY_ITEMFRAME_ROTATE_ITEM Lnone/nk;
FIELD cZ ENTITY_ITEM_BREAK Lnone/nk;
FIELD ca BLOCK_GRASS_STEP Lnone/nk;
FIELD cb BLOCK_GRAVEL_BREAK Lnone/nk;
FIELD cc BLOCK_GRAVEL_FALL Lnone/nk;
FIELD cd BLOCK_GRAVEL_HIT Lnone/nk;
FIELD ce BLOCK_GRAVEL_PLACE Lnone/nk;
FIELD cf BLOCK_GRAVEL_STEP Lnone/nk;
FIELD cg ENTITY_GUARDIAN_AMBIENT Lnone/nk;
FIELD ch ENTITY_GUARDIAN_AMBIENT_LAND Lnone/nk;
FIELD ci ENTITY_GUARDIAN_ATTACK Lnone/nk;
FIELD cj ENTITY_GUARDIAN_DEATH Lnone/nk;
FIELD ck ENTITY_GUARDIAN_DEATH_LAND Lnone/nk;
FIELD cl ENTITY_GUARDIAN_FLOP Lnone/nk;
FIELD cm ENTITY_GUARDIAN_HURT Lnone/nk;
FIELD cn ENTITY_GUARDIAN_HURT_LAND Lnone/nk;
FIELD co ITEM_HOE_TILL Lnone/nk;
FIELD cp ENTITY_HORSE_AMBIENT Lnone/nk;
FIELD cq ENTITY_HORSE_ANGRY Lnone/nk;
FIELD cr ENTITY_HORSE_ARMOR Lnone/nk;
FIELD cs ENTITY_HORSE_BREATHE Lnone/nk;
FIELD ct ENTITY_HORSE_DEATH Lnone/nk;
FIELD cu ENTITY_HORSE_EAT Lnone/nk;
FIELD cv ENTITY_HORSE_GALLOP Lnone/nk;
FIELD cw ENTITY_HORSE_HURT Lnone/nk;
FIELD cx ENTITY_HORSE_JUMP Lnone/nk;
FIELD cy ENTITY_HORSE_LAND Lnone/nk;
FIELD cz ENTITY_HORSE_SADDLE Lnone/nk;
FIELD dA ENTITY_MINECART_INSIDE Lnone/nk;
FIELD dB ENTITY_MINECART_RIDING Lnone/nk;
FIELD dC ENTITY_MOOSHROOM_SHEAR Lnone/nk;
FIELD dD ENTITY_MULE_AMBIENT Lnone/nk;
FIELD dE ENTITY_MULE_DEATH Lnone/nk;
FIELD dF ENTITY_MULE_HURT Lnone/nk;
FIELD dG MUSIC_CREATIVE Lnone/nk;
FIELD dH MUSIC_CREDITS Lnone/nk;
FIELD dI MUSIC_DRAGON Lnone/nk;
FIELD dJ MUSIC_END Lnone/nk;
FIELD dK MUSIC_GAME Lnone/nk;
FIELD dL MUSIC_MENU Lnone/nk;
FIELD d BLOCK_ANVIL_FALL Lnone/nk;
FIELD dM MUSIC_NETHER Lnone/nk;
FIELD dN BLOCK_NOTE_BASEDRUM Lnone/nk;
FIELD dO BLOCK_NOTE_BASS Lnone/nk;
FIELD dP BLOCK_NOTE_HARP Lnone/nk;
FIELD dQ BLOCK_NOTE_HAT Lnone/nk;
FIELD dR BLOCK_NOTE_PLING Lnone/nk;
FIELD dS BLOCK_NOTE_SNARE Lnone/nk;
FIELD dT ENTITY_PAINTING_BREAK Lnone/nk;
FIELD dU ENTITY_PAINTING_PLACE Lnone/nk;
FIELD dV ENTITY_PIG_AMBIENT Lnone/nk;
FIELD dW ENTITY_PIG_DEATH Lnone/nk;
FIELD dX ENTITY_PIG_HURT Lnone/nk;
FIELD dY ENTITY_PIG_SADDLE Lnone/nk;
FIELD dZ ENTITY_PIG_STEP Lnone/nk;
FIELD da ENTITY_ITEM_PICKUP Lnone/nk;
FIELD db BLOCK_LADDER_BREAK Lnone/nk;
FIELD dc BLOCK_LADDER_FALL Lnone/nk;
FIELD dd BLOCK_LADDER_HIT Lnone/nk;
FIELD de BLOCK_LADDER_PLACE Lnone/nk;
FIELD df BLOCK_LADDER_STEP Lnone/nk;
FIELD dg BLOCK_LAVA_AMBIENT Lnone/nk;
FIELD dh BLOCK_LAVA_EXTINGUISH Lnone/nk;
FIELD di BLOCK_LAVA_POP Lnone/nk;
FIELD dj ENTITY_LEASHKNOT_BREAK Lnone/nk;
FIELD dk ENTITY_LEASHKNOT_PLACE Lnone/nk;
FIELD dl BLOCK_LEVER_CLICK Lnone/nk;
FIELD dm ENTITY_LIGHTNING_IMPACT Lnone/nk;
FIELD dn ENTITY_LIGHTNING_THUNDER Lnone/nk;
FIELD do ENTITY_LINGERINGPOTION_THROW Lnone/nk;
FIELD dp ENTITY_MAGMACUBE_DEATH Lnone/nk;
FIELD dq ENTITY_MAGMACUBE_HURT Lnone/nk;
FIELD dr ENTITY_MAGMACUBE_JUMP Lnone/nk;
FIELD ds ENTITY_MAGMACUBE_SQUISH Lnone/nk;
FIELD dt BLOCK_METAL_BREAK Lnone/nk;
FIELD du BLOCK_METAL_FALL Lnone/nk;
FIELD dv BLOCK_METAL_HIT Lnone/nk;
FIELD dw BLOCK_METAL_PLACE Lnone/nk;
FIELD dx BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnone/nk;
FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnone/nk;
FIELD dz BLOCK_METAL_STEP Lnone/nk;
FIELD eA ENTITY_RABBIT_AMBIENT Lnone/nk;
FIELD eB ENTITY_RABBIT_ATTACK Lnone/nk;
FIELD eC ENTITY_RABBIT_DEATH Lnone/nk;
FIELD eD ENTITY_RABBIT_HURT Lnone/nk;
FIELD eE ENTITY_RABBIT_JUMP Lnone/nk;
FIELD eF RECORD_11 Lnone/nk;
FIELD eG RECORD_13 Lnone/nk;
FIELD eH RECORD_BLOCKS Lnone/nk;
FIELD eI RECORD_CAT Lnone/nk;
FIELD eJ RECORD_CHIRP Lnone/nk;
FIELD eK RECORD_FAR Lnone/nk;
FIELD eL RECORD_MALL Lnone/nk;
FIELD e BLOCK_ANVIL_HIT Lnone/nk;
FIELD eM RECORD_MELLOHI Lnone/nk;
FIELD eN RECORD_STAL Lnone/nk;
FIELD eO RECORD_STRAD Lnone/nk;
FIELD eP RECORD_WAIT Lnone/nk;
FIELD eQ RECORD_WARD Lnone/nk;
FIELD eR BLOCK_REDSTONE_TORCH_BURNOUT Lnone/nk;
FIELD eS BLOCK_SAND_BREAK Lnone/nk;
FIELD eT BLOCK_SAND_FALL Lnone/nk;
FIELD eU BLOCK_SAND_HIT Lnone/nk;
FIELD eV BLOCK_SAND_PLACE Lnone/nk;
FIELD eW BLOCK_SAND_STEP Lnone/nk;
FIELD eX ENTITY_SHEEP_AMBIENT Lnone/nk;
FIELD eY ENTITY_SHEEP_DEATH Lnone/nk;
FIELD eZ ENTITY_SHEEP_HURT Lnone/nk;
FIELD ea BLOCK_PISTON_CONTRACT Lnone/nk;
FIELD eb BLOCK_PISTON_EXTEND Lnone/nk;
FIELD ec ENTITY_PLAYER_ATTACK_CRIT Lnone/nk;
FIELD ed ENTITY_PLAYER_ATTACK_KNOCKBACK Lnone/nk;
FIELD ee ENTITY_PLAYER_ATTACK_NODAMAGE Lnone/nk;
FIELD ef ENTITY_PLAYER_ATTACK_STRONG Lnone/nk;
FIELD eg ENTITY_PLAYER_ATTACK_SWEEP Lnone/nk;
FIELD eh ENTITY_PLAYER_ATTACK_WEAK Lnone/nk;
FIELD ei ENTITY_PLAYER_BIG_FALL Lnone/nk;
FIELD ej ENTITY_PLAYER_BREATH Lnone/nk;
FIELD ek ENTITY_PLAYER_BURP Lnone/nk;
FIELD el ENTITY_PLAYER_DEATH Lnone/nk;
FIELD em ENTITY_PLAYER_HURT Lnone/nk;
FIELD en ENTITY_PLAYER_LEVELUP Lnone/nk;
FIELD eo ENTITY_PLAYER_SMALL_FALL Lnone/nk;
FIELD ep ENTITY_PLAYER_SPLASH Lnone/nk;
FIELD eq ENTITY_PLAYER_SWIM Lnone/nk;
FIELD er ENTITY_POLAR_BEAR_AMBIENT Lnone/nk;
FIELD es rENTITY_POLAR_BEAR_BABY_AMBIENT Lnone/nk;
FIELD et ENTITY_POLAR_BEAR_DEATH Lnone/nk;
FIELD eu ENTITY_POLAR_BEAR_HURT Lnone/nk;
FIELD ev ENTITY_POLAR_BEAR_STEP Lnone/nk;
FIELD ew ENTITY_POLAR_BEAR_WARNING Lnone/nk;
FIELD ex BLOCK_PORTAL_AMBIENT Lnone/nk;
FIELD ey BLOCK_PORTAL_TRAVEL Lnone/nk;
FIELD ez BLOCK_PORTAL_TRIGGER Lnone/nk;
FIELD fA ENTITY_SKELETON_STEP Lnone/nk;
FIELD fB ENTITY_SLIME_ATTACK Lnone/nk;
FIELD fC BLOCK_SLIME_BREAK Lnone/nk;
FIELD fD ENTITY_SLIME_DEATH Lnone/nk;
FIELD fE BLOCK_SLIME_FALL Lnone/nk;
FIELD fF BLOCK_SLIME_HIT Lnone/nk;
FIELD fG ENTITY_SLIME_HURT Lnone/nk;
FIELD fH ENTITY_SLIME_JUMP Lnone/nk;
FIELD fI BLOCK_SLIME_PLACE Lnone/nk;
FIELD fJ ENTITY_SLIME_SQUISH Lnone/nk;
FIELD fK BLOCK_SLIME_STEP Lnone/nk;
FIELD fL ENTITY_SMALL_MAGMACUBE_DEATH Lnone/nk;
FIELD f BLOCK_ANVIL_LAND Lnone/nk;
FIELD fM ENTITY_SMALL_MAGMACUBE_HURT Lnone/nk;
FIELD fN ENTITY_SMALL_MAGMACUBE_SQUISH Lnone/nk;
FIELD fO ENTITY_SMALL_SLIME_DEATH Lnone/nk;
FIELD fP ENTITY_SMALL_SLIME_HURT Lnone/nk;
FIELD fQ ENTITY_SMALL_SLIME_JUMP Lnone/nk;
FIELD fR ENTITY_SMALL_SLIME_SQUISH Lnone/nk;
FIELD fS ENTITY_SNOWBALL_THROW Lnone/nk;
FIELD fT ENTITY_SNOWMAN_AMBIENT Lnone/nk;
FIELD fU ENTITY_SNOWMAN_DEATH Lnone/nk;
FIELD fV ENTITY_SNOWMAN_HURT Lnone/nk;
FIELD fW ENTITY_SNOWMAN_SHOOT Lnone/nk;
FIELD fX BLOCK_SNOW_BREAK Lnone/nk;
FIELD fY BLOCK_SNOW_FALL Lnone/nk;
FIELD fZ BLOCK_SNOW_HIT Lnone/nk;
FIELD fa ENTITY_SHEEP_SHEAR Lnone/nk;
FIELD fb ENTITY_SHEEP_STEP Lnone/nk;
FIELD fc ITEM_SHIELD_BLOCK Lnone/nk;
FIELD fd ITEM_SHIELD_BREAK Lnone/nk;
FIELD fe ITEM_SHOVEL_FLATTEN Lnone/nk;
FIELD ff ENTITY_SHULKER_AMBIENT Lnone/nk;
FIELD fg ENTITY_SHULKER_BULLET_HIT Lnone/nk;
FIELD fh ENTITY_SHULKER_BULLET_HURT Lnone/nk;
FIELD fi ENTITY_SHULKER_CLOSE Lnone/nk;
FIELD fj ENTITY_SHULKER_DEATH Lnone/nk;
FIELD fk ENTITY_SHULKER_HURT Lnone/nk;
FIELD fl ENTITY_SHULKER_HURT_CLOSED Lnone/nk;
FIELD fm ENTITY_SHULKER_OPEN Lnone/nk;
FIELD fn ENTITY_SHULKER_SHOOT Lnone/nk;
FIELD fo ENTITY_SHULKER_TELEPORT Lnone/nk;
FIELD fp ENTITY_SILVERFISH_AMBIENT Lnone/nk;
FIELD fq ENTITY_SILVERFISH_DEATH Lnone/nk;
FIELD fr ENTITY_SILVERFISH_HURT Lnone/nk;
FIELD fs ENTITY_SILVERFISH_STEP Lnone/nk;
FIELD ft ENTITY_SKELETON_AMBIENT Lnone/nk;
FIELD fu ENTITY_SKELETON_DEATH Lnone/nk;
FIELD fv ENTITY_SKELETON_HORSE_AMBIENT Lnone/nk;
FIELD fw ENTITY_SKELETON_HORSE_DEATH Lnone/nk;
FIELD fx ENTITY_SKELETON_HORSE_HURT Lnone/nk;
FIELD fy ENTITY_SKELETON_HURT Lnone/nk;
FIELD fz ENTITY_SKELETON_SHOOT Lnone/nk;
FIELD gA BLOCK_TRIPWIRE_ATTACH Lnone/nk;
FIELD gB BLOCK_TRIPWIRE_CLICK_OFF Lnone/nk;
FIELD gC BLOCK_TRIPWIRE_CLICK_ON Lnone/nk;
FIELD gD BLOCK_TRIPWIRE_DETACH Lnone/nk;
FIELD gE UI_BUTTON_CLICK Lnone/nk;
FIELD gF ENTITY_VILLAGER_AMBIENT Lnone/nk;
FIELD gG ENTITY_VILLAGER_DEATH Lnone/nk;
FIELD gH ENTITY_VILLAGER_HURT Lnone/nk;
FIELD gI ENTITY_VILLAGER_NO Lnone/nk;
FIELD gJ ENTITY_VILLAGER_TRADING Lnone/nk;
FIELD gK ENTITY_VILLAGER_YES Lnone/nk;
FIELD gL BLOCK_WATERLILY_PLACE Lnone/nk;
FIELD g BLOCK_ANVIL_PLACE Lnone/nk;
FIELD gM BLOCK_WATER_AMBIENT Lnone/nk;
FIELD gN WEATHER_RAIN Lnone/nk;
FIELD gO WEATHER_RAIN_ABOVE Lnone/nk;
FIELD gP ENTITY_WITCH_AMBIENT Lnone/nk;
FIELD gQ ENTITY_WITCH_DEATH Lnone/nk;
FIELD gR ENTITY_WITCH_DRINK Lnone/nk;
FIELD gS ENTITY_WITCH_HURT Lnone/nk;
FIELD gT ENTITY_WITCH_THROW Lnone/nk;
FIELD gU ENTITY_WITHER_AMBIENT Lnone/nk;
FIELD gV ENTITY_WITHER_BREAK_BLOCK Lnone/nk;
FIELD gW ENTITY_WITHER_DEATH Lnone/nk;
FIELD gX ENTITY_WITHER_HURT Lnone/nk;
FIELD gY ENTITY_WITHER_SHOOT Lnone/nk;
FIELD gZ ENTITY_WITHER_SPAWN Lnone/nk;
FIELD ga BLOCK_SNOW_PLACE Lnone/nk;
FIELD gb BLOCK_SNOW_STEP Lnone/nk;
FIELD gc ENTITY_SPIDER_AMBIENT Lnone/nk;
FIELD gd ENTITY_SPIDER_DEATH Lnone/nk;
FIELD ge ENTITY_SPIDER_HURT Lnone/nk;
FIELD gf ENTITY_SPIDER_STEP Lnone/nk;
FIELD gg ENTITY_SPLASH_POTION_BREAK Lnone/nk;
FIELD gh ENTITY_SPLASH_POTION_THROW Lnone/nk;
FIELD gi ENTITY_SQUID_AMBIENT Lnone/nk;
FIELD gj ENTITY_SQUID_DEATH Lnone/nk;
FIELD gk ENTITY_SQUID_HURT Lnone/nk;
FIELD gl BLOCK_STONE_BREAK Lnone/nk;
FIELD gm BLOCK_STONE_BUTTON_CLICK_OFF Lnone/nk;
FIELD gn BLOCK_STONE_BUTTON_CLICK_ON Lnone/nk;
FIELD go BLOCK_STONE_FALL Lnone/nk;
FIELD gp BLOCK_STONE_HIT Lnone/nk;
FIELD gq BLOCK_STONE_PLACE Lnone/nk;
FIELD gr BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnone/nk;
FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnone/nk;
FIELD gt BLOCK_STONE_STEP Lnone/nk;
FIELD gu ENTITY_STRAY_AMBIENT Lnone/nk;
FIELD gv ENTITY_STRAY_DEATH Lnone/nk;
FIELD gw ENTITY_STRAY_HURT Lnone/nk;
FIELD gx ENTITY_STRAY_STEP Lnone/nk;
FIELD gy ENCHANT_THORNS_HIT Lnone/nk;
FIELD gz ENTITY_TNT_PRIMED Lnone/nk;
FIELD hA ENTITY_ZOMBIE_AMBIENT Lnone/nk;
FIELD hB ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnone/nk;
FIELD hC ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnone/nk;
FIELD hD ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnone/nk;
FIELD hE ENTITY_ZOMBIE_DEATH Lnone/nk;
FIELD hF ENTITY_ZOMBIE_HORSE_AMBIENT Lnone/nk;
FIELD hG ENTITY_ZOMBIE_HORSE_DEATH Lnone/nk;
FIELD hH ENTITY_ZOMBIE_HORSE_HURT Lnone/nk;
FIELD hI ENTITY_ZOMBIE_HURT Lnone/nk;
FIELD hJ ENTITY_ZOMBIE_INFECT Lnone/nk;
FIELD hK ENTITY_ZOMBIE_PIG_AMBIENT Lnone/nk;
FIELD hL ENTITY_ZOMBIE_PIG_ANGRY Lnone/nk;
FIELD h BLOCK_ANVIL_STEP Lnone/nk;
FIELD hM ENTITY_ZOMBIE_PIG_DEATH Lnone/nk;
FIELD hN ENTITY_ZOMBIE_PIG_HURT Lnone/nk;
FIELD hO ENTITY_ZOMBIE_STEP Lnone/nk;
FIELD hP ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnone/nk;
FIELD hQ ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnone/nk;
FIELD hR ENTITY_ZOMBIE_VILLAGER_CURE Lnone/nk;
FIELD hS ENTITY_ZOMBIE_VILLAGER_DEATH Lnone/nk;
FIELD hT ENTITY_ZOMBIE_VILLAGER_HURT Lnone/nk;
FIELD hU ENTITY_ZOMBIE_VILLAGER_STEP Lnone/nk;
FIELD ha ENTITY_WITHER_SKELETON_AMBIENT Lnone/nk;
FIELD hb ENTITY_WITHER_SKELETON_DEATH Lnone/nk;
FIELD hc ENTITY_WITHER_SKELETON_HURT Lnone/nk;
FIELD hd ENTITY_WITHER_SKELETON_STEP Lnone/nk;
FIELD he ENTITY_WOLF_AMBIENT Lnone/nk;
FIELD hf ENTITY_WOLF_DEATH Lnone/nk;
FIELD hg ENTITY_WOLF_GROWL Lnone/nk;
FIELD hh ENTITY_WOLF_HOWL Lnone/nk;
FIELD hi ENTITY_WOLF_HURT Lnone/nk;
FIELD hj ENTITY_WOLF_PANT Lnone/nk;
FIELD hk ENTITY_WOLF_SHAKE Lnone/nk;
FIELD hl ENTITY_WOLF_STEP Lnone/nk;
FIELD hm ENTITY_WOLF_WHINE Lnone/nk;
FIELD hn BLOCK_WOODEN_DOOR_CLOSE Lnone/nk;
FIELD ho BLOCK_WOODEN_DOOR_OPEN Lnone/nk;
FIELD hp BLOCK_WOODEN_TRAPDOOR_CLOSE Lnone/nk;
FIELD hq BLOCK_WOODEN_TRAPDOOR_OPEN Lnone/nk;
FIELD hr BLOCK_WOOD_BREAK Lnone/nk;
FIELD hs BLOCK_WOOD_BUTTON_CLICK_OFF Lnone/nk;
FIELD ht BLOCK_WOOD_BUTTON_CLICK_ON Lnone/nk;
FIELD hu BLOCK_WOOD_FALL Lnone/nk;
FIELD hv BLOCK_WOOD_HIT Lnone/nk;
FIELD hw BLOCK_WOOD_PLACE Lnone/nk;
FIELD hx BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnone/nk;
FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnone/nk;
FIELD hz BLOCK_WOOD_STEP Lnone/nk;
FIELD i BLOCK_ANVIL_USE Lnone/nk;
FIELD j ENTITY_ARMORSTAND_BREAK Lnone/nk;
FIELD k ENTITY_ARMORSTAND_FALL Lnone/nk;
FIELD l ENTITY_ARMORSTAND_HIT Lnone/nk;
FIELD m ENTITY_ARMORSTAND_PLACE Lnone/nk;
FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnone/nk;
FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnone/nk;
FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnone/nk;
FIELD q ITEM_ARMOR_EQUIP_GOLD Lnone/nk;
FIELD r ITEM_ARMOR_EQUIP_IRON Lnone/nk;
FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnone/nk;
FIELD t ENTITY_ARROW_HIT Lnone/nk;
FIELD u ENTITY_ARROW_HIT_PLAYER Lnone/nk;
FIELD v ENTITY_ARROW_SHOOT Lnone/nk;
FIELD w ENTITY_BAT_AMBIENT Lnone/nk;
FIELD x ENTITY_BAT_DEATH Lnone/nk;
FIELD y ENTITY_BAT_HURT Lnone/nk;
FIELD z ENTITY_BAT_LOOP Lnone/nk;
METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnone/nk;

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CLASS none/apu net/minecraft/sound/BlockSoundGroup
FIELD a WOOD Lnone/apu;
FIELD b GRAVEL Lnone/apu;
FIELD c GRASS Lnone/apu;
FIELD d STONE Lnone/apu;
FIELD e METAL Lnone/apu;
FIELD f GLASS Lnone/apu;
FIELD g CLOTH Lnone/apu;
FIELD h SAND Lnone/apu;
FIELD i SNOW Lnone/apu;
FIELD j LADDER Lnone/apu;
FIELD k ANVIL Lnone/apu;
FIELD l SLIME Lnone/apu;
FIELD o breakSound Lnone/nk;
FIELD p stepSound Lnone/nk;
FIELD q placeSound Lnone/nk;
FIELD r hitSound Lnone/nk;
FIELD s fallSound Lnone/nk;
METHOD <init> (FFLnone/nk;Lnone/nk;Lnone/nk;Lnone/nk;Lnone/nk;)V
ARG 2 breakSound
ARG 3 stepSound
ARG 4 placeSound
ARG 5 hitSound
ARG 6 fallSound
METHOD c getBreakSound ()Lnone/nk;
METHOD d getStepSound ()Lnone/nk;
METHOD e getPlaceSound ()Lnone/nk;
METHOD f getHitSound ()Lnone/nk;
METHOD g getFallSound ()Lnone/nk;

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CLASS none/nk net/minecraft/sound/Sound
FIELD a REGISTRY Lnone/db;
FIELD b soundIdentifier Lnone/kp;
FIELD c amountRegistered I
METHOD <init> (Lnone/kp;)V
ARG 0 soundIdentifier
METHOD a getSoundIdentifier ()Lnone/kp;
METHOD a registerSound (Ljava/lang/String;)V
ARG 0 name
METHOD b init ()V

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CLASS none/bc
FIELD a server Lnet/minecraft/server/MinecraftServer;
METHOD <init> (Lnet/minecraft/server/MinecraftServer;)V
ARG 0 server

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CLASS none/cbd

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CLASS none/k
METHOD a (Lnone/l;)Lnone/l;