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clarify single player of a server (#2607)
* clarify single player of a server Fixes #2605 Signed-off-by: liach <liach@users.noreply.github.com> * Document online mode and indicate how it relates to singleplayer status Signed-off-by: liach <liach@users.noreply.github.com> * isSinglePlayer -> isSingleplayer singleplayer is a mode, single player is the player for the mode Co-authored-by: liach <liach@users.noreply.github.com>
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@ -18,7 +18,7 @@ CLASS net/minecraft/server/Main
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ARG 7 profileRepository
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ARG 8 userCache
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ARG 9 optionSet
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ARG 10 serverName
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ARG 10 singleplayer
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ARG 11 serverPort
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ARG 12 demo
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ARG 13 serverId
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@ -68,7 +68,7 @@ CLASS net/minecraft/server/MinecraftServer
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FIELD field_4571 timeReference J
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FIELD field_4572 ticks I
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FIELD field_4573 lastTickLengths [J
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FIELD field_4578 userName Ljava/lang/String;
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FIELD field_4578 singlePlayerName Ljava/lang/String;
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FIELD field_4582 snooper Lnet/minecraft/class_1276;
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FIELD field_4584 resourcePackHash Ljava/lang/String;
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FIELD field_4585 serverIp Ljava/lang/String;
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@ -202,7 +202,20 @@ CLASS net/minecraft/server/MinecraftServer
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COMMENT if it should immediately write all data to storage device
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ARG 3 force
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COMMENT when set to true, all the {@link ServerWorld}s will be saved even if {@link ServerWorld#savingDisabled} is set to true
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METHOD method_3724 isSinglePlayer ()Z
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METHOD method_3724 isSingleplayer ()Z
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COMMENT {@return whether this server is a singleplayer server} A {@index singleplayer}
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COMMENT server has a "single player" to whom the player data in the {@code level.dat}
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COMMENT applies. Otherwise, the player data is not applied to anyone. Hence, it is
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COMMENT necessary to properly load some single-player save games.
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COMMENT
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COMMENT <p>All vanilla integrated servers and dedicated servers launched with the argument
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COMMENT {@code --singleplayer <singlePlayerName>} are singleplayer servers.
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COMMENT
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COMMENT <p>A dedicated singleplayer server always turns online mode off, regardless of the
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COMMENT content of {@code server.properties}.
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COMMENT
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COMMENT @see #getSinglePlayerName
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COMMENT @see #setSinglePlayerName
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METHOD method_3725 getIconFile ()Ljava/util/Optional;
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METHOD method_3727 hasGui ()Z
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METHOD method_3728 kickNonWhitelistedPlayers (Lnet/minecraft/class_2168;)V
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@ -306,7 +319,15 @@ CLASS net/minecraft/server/MinecraftServer
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ARG 1 playerIdleTimeout
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METHOD method_3805 getResourcePackHash ()Ljava/lang/String;
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METHOD method_3806 isRunning ()Z
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METHOD method_3811 getUserName ()Ljava/lang/String;
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METHOD method_3811 getSinglePlayerName ()Ljava/lang/String;
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COMMENT {@return the name of the single player of this server} This may be
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COMMENT {@code null} for non-singleplayer servers.
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COMMENT
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COMMENT <p>In vanilla, outside of integrated servers, this is used to
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COMMENT determine to whom the {@code Player} NBT from {@code level.dat} applies.
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COMMENT
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COMMENT @see #setSinglePlayerName(String)
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COMMENT @see #isSingleplayer()
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METHOD method_3812 areCommandBlocksEnabled ()Z
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COMMENT Specifies whether command blocks can execute commands on the server.
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METHOD method_3813 tickWorlds (Ljava/util/function/BooleanSupplier;)V
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@ -330,7 +351,12 @@ CLASS net/minecraft/server/MinecraftServer
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METHOD method_3826 getTimeReference ()J
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METHOD method_3827 getVersion ()Ljava/lang/String;
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METHOD method_3828 isOnlineMode ()Z
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COMMENT Checks whether this Minecraft server should require all connected players are using a licensed Minecraft account when connecting to this server.
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COMMENT {@return whether this Minecraft server authenticates players logging in with the
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COMMENT {@linkplain #getSessionService() Minecraft Session Service}} If this server is
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COMMENT {@linkplain #isSingleplayer() singleplayer}, such as integrated servers, it will
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COMMENT accept unauthenticated players; otherwise, it disconnects such players.
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COMMENT
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COMMENT @see net.minecraft.server.network.ServerLoginNetworkHandler
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METHOD method_3829 getSpawnRadius (Lnet/minecraft/class_3218;)I
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ARG 1 world
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METHOD method_3830 getTickTime ()F
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@ -357,8 +383,18 @@ CLASS net/minecraft/server/MinecraftServer
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ARG 1 playerManager
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METHOD method_3847 getWorld (Lnet/minecraft/class_5321;)Lnet/minecraft/class_3218;
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ARG 1 key
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METHOD method_3849 setServerName (Ljava/lang/String;)V
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ARG 1 serverName
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METHOD method_3849 setSinglePlayerName (Ljava/lang/String;)V
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COMMENT Sets the name of the single player of this server.
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COMMENT
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COMMENT <p>This is called by vanilla when setting up this server. The
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COMMENT {@code singlePlayerName} is the client's player name for integrated
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COMMENT servers and specified by the {@code --singleplayer <singlePlayerName>}
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COMMENT command-line argument or {@code null} for dedicated servers.
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COMMENT
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COMMENT @see #getSinglePlayerName()
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COMMENT @see #isSingleplayer()
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ARG 1 singlePlayerName
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COMMENT the single player's name, or {@code null} for non-singleplayer servers
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METHOD method_3851 getAdvancementLoader ()Lnet/minecraft/class_2989;
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METHOD method_3852 isPvpEnabled ()Z
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METHOD method_3855 getDataFixer ()Lcom/mojang/datafixers/DataFixer;
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@ -371,7 +407,14 @@ CLASS net/minecraft/server/MinecraftServer
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METHOD method_3861 loadWorldResourcePack ()V
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METHOD method_3862 getPlayerIdleTimeout ()I
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METHOD method_3864 setOnlineMode (Z)V
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COMMENT Sets whether this server is in the online mode, or whether it
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COMMENT authenticates connecting players with the Minecraft Session Service.
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COMMENT
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COMMENT <p>This is called by individual server implementations on their setup.
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COMMENT
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COMMENT @see #isOnlineMode()
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ARG 1 onlineMode
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COMMENT whether the server will be in online mode
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METHOD method_3866 shouldKeepTicking ()Z
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METHOD method_5387 isMainThread ()Z
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CLASS 1
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@ -5,12 +5,13 @@ CLASS net/minecraft/class_3248 net/minecraft/server/network/ServerLoginNetworkHa
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COMMENT server thread simultaneously.
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COMMENT
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COMMENT @implSpec The vanilla implementation is created by a handshake network
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COMMENT handler. It first receives a hello packet from the client. If it's in
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COMMENT online mode, it goes through an additional authentication process. Then
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COMMENT it optionally sends a network compression packet next. Finally, when it
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COMMENT can accept the player (no player UUID conflicts), it will accept the
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COMMENT player by sending a login success packet and then transitions the
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COMMENT connection's packet listener to a server play network handler.
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COMMENT handler. It first receives a hello packet from the client. If it is in
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COMMENT {@linkplain MinecraftServer#isOnlineMode() online mode}, it goes through
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COMMENT an additional authentication process. Then it optionally sends a network
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COMMENT compression packet. Finally, when it can accept the player (no player
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COMMENT UUID conflicts), it will accept the player by sending a login success
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COMMENT packet and then transitions the connection's packet listener to a {@link
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COMMENT ServerPlayNetworkHandler}.
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FIELD field_14156 loginTicks I
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FIELD field_14157 NEXT_AUTHENTICATOR_THREAD_ID Ljava/util/concurrent/atomic/AtomicInteger;
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FIELD field_14158 connection Lnet/minecraft/class_2535;
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@ -67,8 +67,8 @@ CLASS net/minecraft/class_31 net/minecraft/world/level/LevelProperties
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ARG 3 lifecycle
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METHOD method_158 updateProperties (Lnet/minecraft/class_5455;Lnet/minecraft/class_2487;Lnet/minecraft/class_2487;)V
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ARG 1 registryManager
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ARG 2 levelTag
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ARG 3 playerTag
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ARG 2 levelNbt
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ARG 3 playerNbt
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METHOD method_185 loadPlayerData ()V
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METHOD method_29029 readProperties (Lcom/mojang/serialization/Dynamic;Lcom/mojang/datafixers/DataFixer;ILnet/minecraft/class_2487;Lnet/minecraft/class_1940;Lnet/minecraft/class_5315;Lnet/minecraft/class_5285;Lcom/mojang/serialization/Lifecycle;)Lnet/minecraft/class_31;
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ARG 0 dynamic
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