Fix javadoc reference errors (#2871)

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enbrain 2021-11-23 19:37:28 +09:00 committed by GitHub
parent 7b025e13d1
commit 83d7540f2f
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4 changed files with 3 additions and 8 deletions

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@ -22,9 +22,6 @@ CLASS net/minecraft/class_580 net/minecraft/client/render/entity/model/MinecartE
COMMENT <tr>
COMMENT <td>{@code right}</td><td>{@linkplain #root Root part}</td><td></td>
COMMENT </tr>
COMMENT <tr>
COMMENT <td>{@value #CONTENTS}</td><td>{@linkplain #root Root part}</td><td>{@link #contents}</td>
COMMENT </tr>
COMMENT </table>
COMMENT </div>
FIELD field_27452 root Lnet/minecraft/class_630;

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@ -51,8 +51,6 @@ CLASS net/minecraft/class_1297 net/minecraft/entity/Entity
FIELD field_29994 UUID_KEY Ljava/lang/String;
FIELD field_33758 hasVisualFire Z
FIELD field_34927 collidedSoftly Z
COMMENT Whether the collision velocity (speed at which the entity hit a given surface)
COMMENT is lower than {@link Entity#MAX_SOFT_COLLISION_SPEED}.
FIELD field_35101 chunkPos Lnet/minecraft/class_1923;
FIELD field_35588 blockStateAtPos Lnet/minecraft/class_2680;
FIELD field_5951 ridingCooldown I

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@ -136,7 +136,9 @@ CLASS net/minecraft/class_1657 net/minecraft/entity/player/PlayerEntity
METHOD method_7269 trySleep (Lnet/minecraft/class_2338;)Lcom/mojang/datafixers/util/Either;
COMMENT Tries to start sleeping on a block.
COMMENT
COMMENT @return an {@link Either.Right} if successful, otherwise an {@link Either.Left} containing the failure reason
COMMENT @return an {@link com.mojang.datafixers.util.Either.Right Either.Right}
COMMENT if successful, otherwise an {@link com.mojang.datafixers.util.Either.Left
COMMENT Either.Left} containing the failure reason
ARG 1 pos
COMMENT the position of the bed block
METHOD method_7270 giveItemStack (Lnet/minecraft/class_1799;)Z

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@ -156,8 +156,6 @@ CLASS net/minecraft/class_3532 net/minecraft/util/math/MathHelper
ARG 1 divisor
METHOD method_15388 stepUnwrappedAngleTowards (FFF)F
COMMENT Steps from {@code from} degrees towards {@code to} degrees, changing the value by at most {@code step} degrees.
COMMENT
COMMENT <p>This method does not wrap the resulting angle, so {@link #stepAngleTowards(float, float, float)} should be used in preference.
ARG 0 from
ARG 1 to
ARG 2 step