mirror of https://github.com/FabricMC/yarn.git
Map woodland mansion generation (#3041)
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CLASS net/minecraft/class_3471 net/minecraft/structure/WoodlandMansionGenerator
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COMMENT The generator for the woodland mansion structure.
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COMMENT
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COMMENT <p>The cobblestones underneath the mansion are generated {@linkplain
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COMMENT net.minecraft.world.gen.feature.WoodlandMansionFeature#postPlace after
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COMMENT the mansion placement}.
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METHOD method_15029 addPieces (Lnet/minecraft/class_3485;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Ljava/util/List;Lnet/minecraft/class_5819;)V
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ARG 0 manager
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ARG 1 pos
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ARG 2 rotation
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ARG 3 pieces
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ARG 4 random
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METHOD method_35471 printRandomFloorLayouts ([Ljava/lang/String;)V
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ARG 0 args
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CLASS class_3472 FirstFloorRoomPool
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COMMENT The {@link RoomPool} used for the first floor.
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CLASS class_3473 RoomPool
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COMMENT Provides methods that sample room template identifiers.
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METHOD method_15031 getMediumGenericRoom (Lnet/minecraft/class_5819;Z)Ljava/lang/String;
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ARG 1 random
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ARG 2 staircase
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@ -23,11 +33,103 @@ CLASS net/minecraft/class_3471 net/minecraft/structure/WoodlandMansionGenerator
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METHOD method_15037 getSmallRoom (Lnet/minecraft/class_5819;)Ljava/lang/String;
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ARG 1 random
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CLASS class_3474 MansionParameters
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COMMENT The parameters that control how the mansion will look like. It's
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COMMENT generated before adding structure pieces and passed to {@link
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COMMENT LayoutGenerator}.
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FIELD field_15438 random Lnet/minecraft/class_5819;
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FIELD field_15439 thirdFloorLayout Lnet/minecraft/class_3471$class_3478;
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COMMENT Determines a rough shape of the third floor.
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COMMENT
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COMMENT <p>Each element in this matrix is one of {@link #UNSET},
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COMMENT {@link #CORRIDOR}, {@link #ROOM}, {@link #STAIRCASE}, {@link #UNUSED} or
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COMMENT {@link #OUTSIDE}.
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FIELD field_15440 baseLayout Lnet/minecraft/class_3471$class_3478;
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COMMENT Determines a rough shape of the first floor and the second floor.
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COMMENT
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COMMENT <p>Each element in this matrix is one of {@link #UNSET},
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COMMENT {@link #CORRIDOR}, {@link #ROOM}, {@link #STAIRCASE}, {@link #UNUSED} or
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COMMENT {@link #OUTSIDE}.
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FIELD field_15441 entranceJ I
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FIELD field_15442 entranceI I
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FIELD field_15443 roomFlagsByFloor [Lnet/minecraft/class_3471$class_3478;
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COMMENT Contains flags for each room cell on each floor.
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COMMENT
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COMMENT <p>Each element in the matrix consists of the following fields:
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COMMENT <ul>
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COMMENT <li>{@linkplain #ROOM_ID_MASK room ID} (16 bit)
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COMMENT <li>{@linkplain #ROOM_SIZE_MASK room size} (4 bit)
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COMMENT <li>{@link #ORIGIN_CELL_FLAG} (1 bit)
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COMMENT <li>{@link #ENTRANCE_CELL_FLAG} (1 bit)
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COMMENT <li>{@link #STAIRCASE_CELL_FLAG} (1 bit)
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COMMENT <li>{@link #CARPET_CELL_FLAG} (1 bit)
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COMMENT </ul>
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FIELD field_31665 SIZE I
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FIELD field_31666 UNSET I
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FIELD field_31667 CORRIDOR I
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FIELD field_31668 ROOM I
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FIELD field_31669 STAIRCASE I
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FIELD field_31670 UNUSED I
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FIELD field_31671 OUTSIDE I
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FIELD field_31672 SMALL_ROOM_FLAG I
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COMMENT Whether the room has size 1x1.
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FIELD field_31673 MEDIUM_ROOM_FLAG I
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COMMENT Whether the room has size 1x2.
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FIELD field_31674 BIG_ROOM_FLAG I
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COMMENT Whether the room has size 2x2.
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FIELD field_31675 ORIGIN_CELL_FLAG I
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COMMENT Whether the cell is an origin of the room.
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FIELD field_31676 ENTRANCE_CELL_FLAG I
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COMMENT Whether the cell is an entrance of the room.
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FIELD field_31677 STAIRCASE_CELL_FLAG I
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COMMENT Whether the cell is a part of a staircase room.
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FIELD field_31678 CARPET_CELL_FLAG I
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COMMENT Whether the cell has carpet.
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FIELD field_31679 ROOM_SIZE_MASK I
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COMMENT The mask for the room size. The value takes one of {@link
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COMMENT #SMALL_ROOM_FLAG}, {@link #MEDIUM_ROOM_FLAG} or {@link #BIG_ROOM_FLAG}.
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FIELD field_31680 ROOM_ID_MASK I
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COMMENT The mask for the room ID. Connected rooms share the same ID.
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METHOD <init> (Lnet/minecraft/class_5819;)V
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ARG 1 random
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METHOD method_15039 isRoomId (Lnet/minecraft/class_3471$class_3478;IIII)Z
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ARG 1 layout
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ARG 2 i
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ARG 3 j
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ARG 4 floor
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ARG 5 roomId
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METHOD method_15040 findConnectedRoomDirection (Lnet/minecraft/class_3471$class_3478;IIII)Lnet/minecraft/class_2350;
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ARG 1 layout
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ARG 2 i
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ARG 3 j
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ARG 4 floor
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ARG 5 roomId
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METHOD method_15042 updateRoomFlags (Lnet/minecraft/class_3471$class_3478;Lnet/minecraft/class_3471$class_3478;)V
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ARG 1 layout
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ARG 2 roomFlags
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METHOD method_15045 layoutCorridor (Lnet/minecraft/class_3471$class_3478;IILnet/minecraft/class_2350;I)V
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ARG 1 layout
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ARG 2 i
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ARG 3 j
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ARG 4 direction
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ARG 5 length
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METHOD method_15046 adjustLayoutWithRooms (Lnet/minecraft/class_3471$class_3478;)Z
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ARG 1 layout
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METHOD method_15047 isInsideMansion (Lnet/minecraft/class_3471$class_3478;II)Z
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ARG 0 layout
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ARG 1 i
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ARG 2 j
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METHOD method_15048 layoutThirdFloor ()V
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METHOD method_35472 printFloorLayouts ()V
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COMMENT Prints a string representation of {@link #baseLayout} and {@link
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COMMENT #thirdFloorLayout}. Useful for debugging.
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COMMENT
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COMMENT @see WoodlandMansionGenerator#printRandomFloorLayouts
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CLASS class_3475 LayoutGenerator
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COMMENT Populates structure pieces based on the given {@link MansionParameters
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COMMENT parameters}.
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FIELD field_15444 manager Lnet/minecraft/class_3485;
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FIELD field_15445 entranceJ I
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FIELD field_15446 entranceI I
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FIELD field_15447 random Lnet/minecraft/class_5819;
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METHOD <init> (Lnet/minecraft/class_3485;Lnet/minecraft/class_5819;)V
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ARG 1 manager
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ARG 2 rotation
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ARG 3 pieces
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ARG 4 parameters
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METHOD method_15051 addRoof (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;Lnet/minecraft/class_3471$class_3478;Lnet/minecraft/class_2350;IIII)V
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METHOD method_15051 addOuterWall (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;Lnet/minecraft/class_3471$class_3478;Lnet/minecraft/class_2350;IIII)V
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ARG 1 pieces
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ARG 2 wallPiece
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ARG 3 layout
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ARG 4 direction
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ARG 5 startI
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ARG 6 startJ
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ARG 7 endI
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ARG 8 endJ
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METHOD method_15052 addWallPiece (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;)V
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ARG 1 pieces
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ARG 2 wallPiece
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METHOD method_15053 addBigSecretRoom (Ljava/util/List;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Lnet/minecraft/class_3471$class_3473;)V
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ARG 1 pieces
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ARG 2 pos
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ARG 3 rotation
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ARG 4 pool
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METHOD method_15054 addEntrance (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;)V
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ARG 1 pieces
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ARG 2 wallPiece
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METHOD method_15055 addRoof (Ljava/util/List;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Lnet/minecraft/class_3471$class_3478;Lnet/minecraft/class_3471$class_3478;)V
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ARG 1 pieces
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ARG 2 pos
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ARG 3 rotation
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ARG 4 layout
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ARG 5 nextFloorLayout
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METHOD method_15056 addBigRoom (Ljava/util/List;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Lnet/minecraft/class_2350;Lnet/minecraft/class_2350;Lnet/minecraft/class_3471$class_3473;)V
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ARG 1 pieces
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ARG 2 pos
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ARG 3 rotation
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ARG 4 connectedRoomDirection
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ARG 5 entranceDirection
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ARG 6 pool
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METHOD method_15057 addSmallRoom (Ljava/util/List;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Lnet/minecraft/class_2350;Lnet/minecraft/class_3471$class_3473;)V
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ARG 1 pieces
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ARG 2 pos
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ARG 3 rotation
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ARG 4 direction
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ARG 5 pool
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METHOD method_15058 turnLeft (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;)V
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ARG 1 pieces
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ARG 2 wallPiece
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METHOD method_15059 addMediumRoom (Ljava/util/List;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Lnet/minecraft/class_2350;Lnet/minecraft/class_2350;Lnet/minecraft/class_3471$class_3473;Z)V
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ARG 1 pieces
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ARG 2 pos
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ARG 3 rotation
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ARG 4 connectedRoomDirection
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ARG 5 entranceDirection
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ARG 6 pool
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ARG 7 staircase
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METHOD method_15060 turnRight (Ljava/util/List;Lnet/minecraft/class_3471$class_3476;)V
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ARG 1 pieces
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ARG 2 wallPiece
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CLASS class_3476 GenerationPiece
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FIELD field_15448 template Ljava/lang/String;
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FIELD field_15449 position Lnet/minecraft/class_2338;
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FIELD field_15450 rotation Lnet/minecraft/class_2470;
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CLASS class_3477 SecondFloorRoomPool
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COMMENT The {@link RoomPool} used for the second floor.
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CLASS class_3478 FlagMatrix
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COMMENT A matrix used to store floor information. Each element in this matrix
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COMMENT corresponds to the cell on the floor.
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FIELD field_15451 array [[I
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FIELD field_15452 fallback I
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FIELD field_15453 m I
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ARG 2 m
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ARG 3 fallback
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METHOD method_15061 update (IIII)V
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COMMENT Updates the element in {@code (i, j)} to {@code newValue} if the
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COMMENT current value is equal to {@code expected}.
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ARG 1 i
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ARG 2 j
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ARG 3 expected
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ARG 2 j
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ARG 3 value
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CLASS class_3479 ThirdFloorRoomPool
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COMMENT The {@link RoomPool} used for the third floor.
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CLASS class_3480 Piece
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METHOD <init> (Lnet/minecraft/class_3485;Ljava/lang/String;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;)V
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ARG 1 manager
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ARG 1 rotation
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METHOD method_35474 getId (Ljava/lang/String;)Lnet/minecraft/class_2960;
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ARG 0 identifier
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METHOD method_35475 (Lnet/minecraft/class_2487;Lnet/minecraft/class_2960;)Lnet/minecraft/class_3492;
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ARG 1 id
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v2
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constant mansion_size net/minecraft/structure/WoodlandMansionGenerator$MansionParameters SIZE
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters UNSET
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters CORRIDOR
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters ROOM
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters STAIRCASE
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters UNUSED
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constant mansion_cell_types net/minecraft/structure/WoodlandMansionGenerator$MansionParameters OUTSIDE
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix <init> (III)V
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param 0 mansion_size
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param 1 mansion_size
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param 2 mansion_cell_types
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix set (III)V
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param 2 mansion_cell_types
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix fill (IIIII)V
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param 4 mansion_cell_types
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix get (II)I
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return mansion_cell_types
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix update (IIII)V
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param 2 mansion_cell_types
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param 3 mansion_cell_types
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target_method net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix anyMatchAround (III)Z
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param 2 mansion_cell_types
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