* Property mappings and javadoc
* BlockContext docs
* Add javadocs, param names, stacks -> trackedStacks
* Port more changes from Container -> Menu
- (Nameable)ContainerProvider -> (Nameable)ContainerFactory
Prevents conflicts with the ContainerProvider used in screens.
- ContainerScreen9/54 -> Generic(3x3)ContainerScreen
To match the menu class names.
- ClientDummyContainerProvider -> SimpleNamedContainerFactory
Closes#889.
- AbstractContainerScreen -> ContainerScreen
Removed pointless abstract prefix.
* Fix some block methods, PlayerContainer tweaks
* Networking-related container mappings
* Map some poi and village stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Update based on suggestion
traderrecipe -> tradeoffer
Signed-off-by: liach <liach@users.noreply.github.com>
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Some stuff about trading and villages
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more random mappings
Signed-off-by: liach <liach@users.noreply.github.com>
- Reasoning for updateVelocity/travel naming: https://github.com/FabricMC/yarn/pull/485#issuecomment-465793034
- PlayerLookC2SPacket -> PlayerInputC2SPacket
+ There's no look information in this packet, only info related to the movement keys the player is pressing
+ PlayerLookC2SPacket.yaw -> PlayerInputC2SPacket.sideways
+ PlayerLookC2SPacket.pitch -> PlayerInputC2SPacket.forward
- Mapped Input.movementSideways/Input.movementForward fields and adding 'pressing' prefix to the boolean Input.forward/back/right/left fields