Commit Graph

118 Commits

Author SHA1 Message Date
mezz 36bdd37960 Misc mappings (#131)
* Misc mappings

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* BIomes, biome generation (#132)

* BIomes, biome generation

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* Fix a few things

* Remove Vector3f (fixes Enigma mapping conflict)

* Map WidgetLockButton

* Fix gameMode setters to use "value"
2016-10-17 19:39:56 +02:00
mezz add3904c89 Add/fix some chunk mappings (#124)
* Add/fix some chunk mappings

* Fixes for review
2016-10-16 09:31:36 +02:00
mezz 059d2393af Add various mappings
Fixes from review

More fixes from review

passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission

Remove badly named params from "nearest" function
2016-10-15 16:57:09 +02:00
asiekierka bd3143ae63 map ChunkPlayerTracker, some BlockState oddities 2016-10-15 13:28:26 +02:00
copygirl 133862cfa6 Map ICrashCallable.call 2016-10-10 14:02:36 +02:00
copygirl f888ce93fa Map world generation related stuff (#98)
* Map BiomeGenerator

* Rename DecoratorMushroomHuge

* Rename some IWorldListener and Chunk methods

onSpawn/DespawnEntity => onEntityAdded/Removed
onPlaySound => onSound
onSpawnParticle => onParticle
add/dropEntities => add/dropEntitiesTo/FromWorld

* Map ChunkBlockStore

* Map Chunk.lastSavedTime

* Move stuff to net.minecraft.world.gen package

* Map BlockFalling.fallInstantly

* Move worldgen + biome related to world.gen.biome

* Move WorldProviders to world.gen package

* Map DecoratorNetherSpring

* Map ChunkGenerators

* Map FeatureGenerators

* Map StructureGenerators

* Map a little of BiomeProvider

* Fix a few minor things

random => rand
LIQUID => oceanBlock
pallette => palette
2016-09-29 11:01:19 +02:00
asiekierka e0058174c0 initial port 2016-09-20 17:18:54 +02:00
asiekierka 65e7332171 fixes, mappings 2016-09-19 19:41:27 +02:00
copygirl dd4d52b441 Map Level related things and a bunch more (WIP?) (#83)
* Map LevelGeneratorType

From WorldGenerator

* Map LevelInfo

From WorldInfo

* Map Level related and many more

* Fix construct => createProvider

* Unfinished stuff please ignore
2016-09-19 19:19:11 +02:00
copygirl 524879cf96 Rename TileEntity => BlockEntity (#76) 2016-09-14 22:57:36 +02:00
asiekierka 50a87ae8ef port to 16w36a 2016-09-12 12:08:56 +02:00
asiekierka 184690578d world, network work 2016-09-07 11:55:02 +02:00
copygirl ca1cbec5b8 Gui > Drawable and lots of connected changes (#51)
* Gui > Drawable and lots of connected changes

* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
Hazeev Aidar 0012609c5e Random stuff (#46) 2016-08-26 09:11:01 +02:00
asiekierka ed5bca2a0b misc improvements 2016-08-21 13:11:10 +02:00
Łukasz Magiera 54497adc50 Some chunk related mappings (#15) 2016-08-18 01:16:15 +02:00
asiekierka 02adfa28c1 more work 2016-08-17 23:19:57 +02:00
asiekierka f8b443bc8a more mappings across the codebase 2016-08-14 22:30:49 +02:00