* Improve some names mapped in #3694
- `VirtualMachine` sounds like an expensive object to construct. This isn't really a VM, so rename it to something
more neutral.
- `Control` conflicts with the class in entity.ai package. Add a prefix.
- Related changes.
* Rename inaccurate method names in VehicleEntity
* Map ProjectileUtil constant
* More command stuff
* Realms stuff
* Map everything else
* Apply suggestions from code review
* Update mappings/net/minecraft/entity/vehicle/VehicleEntity.mapping
* 23w31a stuff
i'm starting to get a headache so i'll stop now
lots of stuff left though
* Apply suggestions from code review
Co-authored-by: YanisBft <yanis.briffaut@gmail.com>
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Co-authored-by: YanisBft <yanis.briffaut@gmail.com>
* Map LogoDrawer constants
* Map constants in PlayerSkinDrawer
Since we can’t consult mojmap, the precise meanings of the various
‘8’ constants will remain elusive. The mappings in this commit
are inferred from the position of the ‘40’ (FACE_OVERLAY_X).
* Map more GUI constants
* Add parameter mapping for SpectatorHud.cycleSlot
* Map two Particle fields
* Map the rest of the Frustum class
* Map WorldRenderer
* Add mappings for debug renderers and entity models
* SinglePartEntityModel.ZERO → TEMP
This is not always zero; rather, it is used for temporary storage.
* Add more mappings for SplashTextRenderer
* Fix javadocs for SplashText.render’s alpha parameter
* Map screen handler constants
* Map interactivity parameters for structure blocks
* Add mappings for various fixes
* Implement suggested changes
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Shnupbups <shnupbups@gmail.com>
* 23w17a stuff
I have no clue when it comes to font or lighting stuff, so the bulk of this snapshot isn't covered here...
* Update mappings/net/minecraft/client/texture/NativeImage.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
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Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* 23w13a stuff
Much of the changes to lighting are still unmapped as I'm feeling too small brain to figure them out right now.
* dropped hanging sign block stuff
Apple says theirs is better :)
* drop projectileutil
* Misc small things
Looked at the mapping stats graph and went through and mapped some things
* Update BuiltinBiomes.mapping
* Update mappings/net/minecraft/world/gen/structure/RuinedPortalStructure.mapping
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Minor fixes
- Fix casing in the name of GlImportProcessor, fixes#3488
- Use full word "playerInventory" instead of "inv" in
ScreenHandlerFactory for clarity. The conventions instruct to avoid
unnecessary abbreviations and this name could be mistaken for the
inventory of the block that the screen handler is for.
- BlockRenderManager.renderBlockAsEntity: vertexConsumer ->
vertexConsumers since it's a VertexConsumerProvider
* Rename stack parameter in block breaking methods to tool
Closes#2988. "Tool" more clearly shows what stack the param is supposed
to be.
* Block/AbstractBlockState.isTranslucent -> isTransparent
It's true for any block with a non-full shape as well as
vines, (colourless) glass and plants - none of these are translucent.
- "button" -> "widget" in many places as the widgets are often sliders
and can be any ClickableWidget
- ButtonListWidget -> OptionListWidget, since it's only used and usable
for options and can contain any option widget (closes#2932)
* 23w07a stuff
Got a bit carried away...
Some names aren't ideal, and there's still more that could be done, so feedback is appreciated
* More + suggestions