mezz
1c74fd5ee2
Fix BoundingBox method names, finish Facing ( #123 )
2016-10-16 08:07:10 +02:00
mezz
059d2393af
Add various mappings
...
Fixes from review
More fixes from review
passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission
Remove badly named params from "nearest" function
2016-10-15 16:57:09 +02:00
asiekierka
e0058174c0
initial port
2016-09-20 17:18:54 +02:00
asiekierka
d4ce8f6da4
Merge branch 'texturestuff1' of https://github.com/iamgreaser/pomf into iamgreaser-texturestuff1
2016-09-20 16:34:44 +02:00
iamgreaser
052ba93b9b
Vec3d fully mapped; Polar2f identified ( #88 )
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* Vec3d fully mapped; Polar2d identified
* s/coerce/fromPolar/g
* Vec3i fully mapped
* BlockPos fully mapped
also demapped a method in Vec3i that may cause issues
(I suspect Enigma has a bug)
* review round 1
closes #87
* Vec3i s/ORIGIN/ZERO/g
* dammit when will you all take a linear algebra course
2016-09-20 16:31:38 +02:00
Ben Russell
25d67cd049
what the fuck?
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Also known as Fast Inverse Square Root.
MC uses the double-precision version.
The magic number is one more than Robertson's constant.
It is used for atan2, which has also been mapped here.
2016-09-20 15:26:51 +12:00
Ben Russell
9cfba5aac2
The algorithm known as WHAT THE FUCK
2016-09-20 15:18:30 +12:00
Ben Russell
a1858764e6
fill in a few more MathUtils methods
2016-09-20 15:17:00 +12:00
Ben Russell
53bf2f710f
tie off loose ends for banner stuff
2016-09-20 14:55:59 +12:00
asiekierka
0a04c3004d
minor mapping work before bed
2016-09-18 00:45:01 +02:00
copygirl
524879cf96
Rename TileEntity => BlockEntity ( #76 )
2016-09-14 22:57:36 +02:00
Łukasz Magiera
4f53a9df5b
Fixed RCON mappings ( #72 )
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* Fixed RCON mappings
* Applied some suggestions, Session mappings
2016-09-14 14:51:09 +02:00
asiekierka
6160694546
mappings work
2016-09-14 12:00:19 +02:00
Max Gurela
65574f417a
Add mapping for Rotation and improve armor stand ( #73 )
2016-09-13 18:08:31 -04:00
copygirl
e6805fb25f
Make de/serialization methods names consistent ( #71 )
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* Fix spelling mistake (serialie!)
* Rename Serializer to DeSerializer
Of ITextComponent and Style, to go along with ServerConfigList.DeSerializer. Consistency!
* Map BlockCrop.serializeCropAge properly
Instead of serializeState0
* Name TagCompound parameters "tag" consistently
* Name de/serialization functions consistently
Notable changes:
- TileEntity.createTileFromTag => deserialize
- TileEntity.writeToTag => serialize
- BlockRegion.toTag => serialize
* Rename TileEntity.serializeIdentifyingData
From serializeTileData
* Rename TileEntity.serializeInitialChunkData
From (incorrect) serialize
* Rename Entity.de/serializeCustomData
From de/serializeEntityTag
* Rename Item.readTag => onDeserialize
* Fix TagCompound.copyTo => copyFrom
Doesn't copy values to the specified compound argument, but actually inserts copied values *from* it.
* de/serializeBlockEntityTag
* Fix Block.getDropStack => getPickStack
2016-09-13 10:53:45 -04:00
asiekierka
7cb0dec07f
attribute, scoreboard, etc. work
2016-09-13 12:41:42 +02:00
asiekierka
50a87ae8ef
port to 16w36a
2016-09-12 12:08:56 +02:00
copygirl
2f3c26312f
Map various things and entity TrackedData fields and related ( #65 )
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* Map PotionHelper
* Villager & Wolf skin texture fields
* Various entity mappings
* Map EntityEnderDragonPart
* Fix DamageSource attacker/source mixup
* Rename BlockPos nested classes & map PooledMutable
* Map projectile onCollision & onHit
* Map entity TrackedData fields and related
* Fix "invulnurable" typing error
* Fix Block.DEFAULT_ID -> AIR_ID
* Fix Minecart "carried" -> "contained"
* Fix isSourceCreativePlayer
* Fix Entity.dropItems -> dropStack
Also tiny parameter name addition
* Fix Entity.AIR -> BREATH
* Fix Entity.setOnFire -> setOnFireFor
* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
asiekierka
184690578d
world, network work
2016-09-07 11:55:02 +02:00
asiekierka
e0c230b842
Fix World names, add more Block names
2016-08-28 14:21:39 +02:00
copygirl
ca1cbec5b8
Gui > Drawable and lots of connected changes ( #51 )
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* Gui > Drawable and lots of connected changes
* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
asiekierka
c4574d5de0
snooper, container, hopper, inventory mappings
2016-08-27 19:12:35 +02:00
asiekierka
8b90654bcd
initial work on models
2016-08-24 19:54:06 +02:00
Shadowfacts
cc39e6126d
BlockPos.toLong and fromLong
2016-08-23 16:06:15 -04:00
Shadowfacts
88680c8520
Merge branch 'pr3' of git://github.com/Darkhax-Forked/pomf into Darkhax-Forked-pr3
2016-08-21 21:27:50 -04:00
asiekierka
ed5bca2a0b
misc improvements
2016-08-21 13:11:10 +02:00
Tyler Hancock
403c5a575e
Mapped out some position related stuff.
2016-08-20 19:50:06 -06:00
asiekierka
02adfa28c1
more work
2016-08-17 23:19:57 +02:00
Shadowfacts
aab68c7a76
More block stuff
2016-08-15 12:11:13 -04:00
asiekierka
f8b443bc8a
more mappings across the codebase
2016-08-14 22:30:49 +02:00
asiekierka
31b97b576f
work on GlHandler, decorators, potions, misc. classes
2016-08-14 20:22:30 +02:00
Shadowfacts
7205dd6d87
Block, biome, and world generator stuff ( #5 )
2016-08-14 17:17:21 +02:00
Shadowfacts
fdfcdba963
Misc ( #4 )
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* Block state stuff
* Block/state/interaction mappings
* CreativeTab
* More block mappings
2016-08-14 14:29:39 +02:00
Shadowfacts
d6a7fa5709
Block state stuff ( #3 )
2016-08-13 16:21:15 +02:00
asiekierka
63ca292b72
move from JSON to split Enigma format
2016-08-12 20:24:17 +02:00
asiekierka
14b3f16ea1
fix LOGGER and clean up Reference classes
2016-08-12 19:05:33 +02:00
asiekierka
db676b3d90
Improvements across the mappings
2016-08-12 17:23:12 +02:00
asiekierka
ae11bd10d3
first commit
2016-08-12 15:28:17 +02:00