* Rename Gson fields in some classes to GSON
* Name some methods in RecipesProvider
Also a param fix in InventoryChangedCriterion's constructor.
* Rename field in LootTablesProvider
* Rename some methods in AbstractTagProvider
* Name some methods in AdventureTabAdvancementGenerator
* Rename some fields and methods for BlockLootTableGenerator
* Rename some fields and methods in EntityToolTableGenerator and EntityType
* Rename fields in FishingLootTableGenerator
These were loot condition constants checking for biomes.
* Rename fields and methods in HusbandryTabAdvancementGenerator
* method_10422 -> RecipesProvider.requireEnteringFluid
* Rename parameters to SnbtProvider.CompressedData
* Rename some fields and methods in NbtProvider
* method_10422 -> ItemListProvider#toJson
* NEED_ and REQUIRE_ -> NEEDS
* Remove 'loot table' and 'block' in BlockLootTableGenerator method names
Suggested by liach.
* Fix names in EntityLootTableGenerator to align with standards
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
There's an Enigma bug where if you renamed a class A to B and class C to A, the new class A won't be saved.
I didn't notice back when I refactored the data package a while back that I ended up removing DataGenerator :p
Looking back through the classes, I figured out why I had previously called them providers (see DataGenerator)...
This commit resolves that discrepancy.
2018-11-14 23:19:28 +01:00
Renamed from mappings/net/minecraft/data/SnbtGenerator.mapping (Browse further)