* Map resources (pack, reload) stuff
some tag stuff
command suggestion window in both chat and command block ui
(mojang should just unify those instead of copy pasta)
Signed-off-by: liach <liach@users.noreply.github.com>
* Unify the names to complete for completion of one suggestion
Signed-off-by: liach <liach@users.noreply.github.com>
* Initial feedback from runemoro
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed a few things. Thanks rune for pointing out
Simplified name for abstract file resource pack
Signed-off-by: liach <liach@users.noreply.github.com>
* fileNameFilter -> pathFilter (id path filter)
Signed-off-by: liach <liach@users.noreply.github.com>
* creator -> factory
Signed-off-by: liach <liach@users.noreply.github.com>
* main thread and caching tags
Signed-off-by: liach <liach@users.noreply.github.com>
* TagManager -> RegistryTagManager (only manages registry tags)
Also named prepared data for application "Intermediate"
Signed-off-by: liach <liach@users.noreply.github.com>
* Save some stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix inferred name missing in named jar
Signed-off-by: liach <liach@users.noreply.github.com>
* Revert auto mapping addition
Signed-off-by: liach <liach@users.noreply.github.com>
* Add field / arg mappings for various things. Also map some some things on `aud` -> `LecternContainer`.
* Add mapping for BlockEntityType.Builder#a -> BlockEntityType.Builder#build
* Add mapping for some Inventory parameter names. Also add mappings for CraftingInventory.f() -> CraftingInventory.getHeight() & CraftingInventory.g() -> CraftingInventory.getWidth()
* Map various obfuscated names
* "active" actually had more uses as opposed to "enabled", so that's what it's going to be
* Chunk -> WorldChunk, IChunk -> Chunk
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay
* Add some mappings for GUIs and input handling
- Add keyboard, mouse and clipboard control
- Flesh out the GuiEventListener mappings
* Rename to SharedConstants
* Map GuiSettingsVideo and related classes
* Change isSlider/isBoolean to slider/toggle
Still very confusing without documentation, both of the values are just booleans. They indicate whether or not the option is a numeric slider value option or a boolean value option.