* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Change mappings in selector
`EntitySelector#count` -> `EntitySelector#limit`
`EntitySelector#getCount` -> `EntitySelector#getLimit`
`EntitySelectorReader#count` -> `EntitySelectorReader#limit`
`EntitySelectorReader#setCount` -> `EntitySelectorReader#setLimit`
`EntitySelectorReader#UNSORT` -> `EntitySelectorReader#ARBITRARY`
`EntitySelectorReader#NEAREST_FIRST` -> `EntitySelectorReader#NEAREST`
`EntitySelectorReader#FURTHEST_FIRST` -> `EntitySelectorReader#FURTHEST`
Because they are called so in selector arguments:
https://minecraft.gamepedia.com/Commands#Target_selector_arguments
* Change mappings in EntitySelectorReader
* Change more selector mappings
* Mapped two unmapped classes and some villager stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* optimize name
Signed-off-by: liach <liach@users.noreply.github.com>
* Text refactoring + related mappings
* Add a more explicit name for the truncated string getter
* Move Formatting to util package and fully map members
* Advancement#toHoverableText
* Correct mappings in ScoreboardObjective
* Various changes in NbtText and subclasses
* JSONREADER -> JSON_READER
* Shorten TranslatableText argument getter to getArg
* Cleanup mappings in Difficulty class
* Fix Style$Serializer#deserialize json parameter name
* Cleanup some field names in TranslatableText
* More changes to NbtText
* Fix incorrect method name in Texts
* toGreenText -> join
* Use more semantically correct name joinOrdered
* Fix method name in Entity
* Actually fix the method names.. derp
* Map resources (pack, reload) stuff
some tag stuff
command suggestion window in both chat and command block ui
(mojang should just unify those instead of copy pasta)
Signed-off-by: liach <liach@users.noreply.github.com>
* Unify the names to complete for completion of one suggestion
Signed-off-by: liach <liach@users.noreply.github.com>
* Initial feedback from runemoro
Signed-off-by: liach <liach@users.noreply.github.com>
* Missed a few things. Thanks rune for pointing out
Simplified name for abstract file resource pack
Signed-off-by: liach <liach@users.noreply.github.com>
* fileNameFilter -> pathFilter (id path filter)
Signed-off-by: liach <liach@users.noreply.github.com>
* creator -> factory
Signed-off-by: liach <liach@users.noreply.github.com>
* main thread and caching tags
Signed-off-by: liach <liach@users.noreply.github.com>
* TagManager -> RegistryTagManager (only manages registry tags)
Also named prepared data for application "Intermediate"
Signed-off-by: liach <liach@users.noreply.github.com>
* Save some stuff
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix inferred name missing in named jar
Signed-off-by: liach <liach@users.noreply.github.com>
* Revert auto mapping addition
Signed-off-by: liach <liach@users.noreply.github.com>
* Entity mapping modifications
* Entity mapping renames
* improvements
* xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting
* Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping
Stupid file system doesn't make a difference between cases.
* touchingLava -> inLava, touchLava() - setInLava()
* putOnTopmostSolidBlock -> afterSpawn
* owner -> actor, other improvements
* Actors are evil. Or something.
* Missed some actors, reverted stuff that's now part of #663
* isInfestableBlock -> isInfestable
* getRegularBlock(BlockState) ->fromRegularBlock
Another method with inverse logic in that class.
* use method name from main branch for surface collision
* Lots of fields, methods, params relating to blocks and their internals
* Woops
* More STUFF! 😱
* Woops 2 electric boogaloo
* Minor text fix with pistons
* Reviews
* Map Block#n and friends
* Reviews
* 💩
* snowman -> snow golem
* Consistification with wither skull
* s/nt//
* rightChest/leftChest... might be backwards?
* StateFactory$Builder with -> append
The term `append` makes more sense for a mutable Builder type
* append -> add
Changed to reflect pull request reviews