Adrian Siekierka
c8152014af
rebuild method names
2018-12-12 18:22:18 +01:00
Adrian Siekierka
e9ccf701a7
port to 18w50a
2018-12-12 18:12:26 +01:00
Shadowfacts
afaf4b010b
Assorted dragon fight work ( #258 )
...
* Assorted dragon fight work
* PhaseBase -> AbstractPhase, PhaseBaseOther -> AbstractSittingPhase
* crystalWasDamaged -> crystalDestroyed
* More dragon fight work
2018-12-12 11:36:16 +01:00
Adrian Siekierka
0a3f579fc7
partial mapping of EntityTracker ( #262 )
2018-12-11 14:21:44 +01:00
asie
97567d9cd6
rework EnchantmentHelper names, map a few network-related things
2018-12-07 21:00:43 +01:00
Prospector
c2c85a6606
Literally low-hanging fruit ( #244 )
2018-12-06 08:13:30 +01:00
Adrian Siekierka
245ce1dd92
update to 18w49a
2018-12-05 15:13:16 +01:00
asie
63470107ac
mapping name unification & fixes
2018-12-03 20:57:18 +01:00
kashike
6b9cd483ff
various mappings ( #235 )
2018-12-03 13:33:56 +01:00
kashike
03cc49749c
some various mappings ( #228 )
2018-11-30 22:32:46 +01:00
Adrian Siekierka
44f4d2645a
mapped a few texture-related things
2018-11-30 15:27:03 +01:00
SquidDev
2367df1d42
Add back several mappings dropped in the latest snapshot ( #226 )
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* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
2018-11-30 14:14:53 +01:00
Adrian Siekierka
6a53fc9df7
update to 18w48b
2018-11-30 12:43:16 +01:00
Prospector
111d25a61c
A LITTLE BIT OF EVERYTHING ( #224 )
2018-11-30 12:37:11 +01:00
Adrian Siekierka
50764e1853
update to 18w48a
2018-11-29 21:10:38 +01:00
Adrian Siekierka
13ed3f8e2c
update to 18w47b
2018-11-27 19:50:51 +01:00
Adrian Siekierka
591e770b72
update to 18w47a
2018-11-21 17:58:05 +01:00
Adrian Siekierka
1418bb1b37
update to 18w46a
2018-11-15 18:05:03 +01:00
Adrian Siekierka
47d8c24214
update to 18w45a
2018-11-07 17:37:58 +01:00
asie
f9cb07a2b4
minor mappings
2018-11-06 17:02:00 +01:00
Adrian Siekierka
5fd73b1943
update Enigma to 0.12.1
2018-11-04 13:22:38 +01:00
Adrian Siekierka
d7fc5168c5
18w44a
2018-10-31 17:57:50 +01:00
asie
b56b270f45
minor changes
2018-10-31 14:03:33 +01:00
Adrian Siekierka
d3eb0a76be
entity/registry/bootstrap mapping work
2018-10-28 13:34:15 +01:00
asie
981e16912a
rebuilt method names
2018-10-25 00:05:14 +02:00
Adrian Siekierka
9cd29783ca
18w43b initial migration, 99% likely to not work
2018-10-24 21:40:05 +02:00
Player
76cdc3f14e
Include server-only mapping, some fixup from matcher bugs.
2017-06-12 21:56:35 +02:00
Adrian Siekierka
fed260bb6d
Run Enigma Rebuild Method Names
2017-06-08 16:09:29 +02:00
Player
da4b189aef
Update to 1.12 (preliminary!)
2017-06-08 16:01:49 +02:00
Tyler Hancock
f2a9ec2d04
Blocks, Entities, Models ( #162 )
...
* Mapped a bunch of entity stuff.
* Named a bunch of entity model classes.
* Added some more gui mappings
* Mapped a few misc block things.
* Even more block mappings.
* Mapped the rest of the entity classes.
* Changed minecraftGame -> game
2017-05-14 16:38:30 +01:00
Adrian Siekierka
cd0a6cf43d
fix missing constructor names from 16w38a
2017-05-13 15:37:15 +02:00
Adrian Siekierka
95e2db6744
restore old argnames from 16w38a
2017-05-13 08:02:51 +02:00
Tyler Hancock
de13604da3
Mapped a few entity/item/player stuff. ( #161 )
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* Mapped some throwable entity stuff.
* Added some player, player inventory stuff.
* Mapped some stuff related to the dragon fight.
* Mapped a bunch of params and methods for item.
* Fixed several typos.
2017-05-13 08:02:52 +02:00
Shadowfacts
6aa774e04b
Initial advancements/recipe book work ( #153 )
2017-04-09 20:18:41 -04:00
modmuss50
dcd65835c8
Rebuild method names, with enigma fix.
2017-04-05 19:11:28 +01:00
modmuss50
013cae4ada
Revert "Rebuild method names"
...
This reverts commit a7ecff3f2e
.
2017-04-05 13:36:44 +01:00
modmuss50
a7ecff3f2e
Rebuild method names
2017-04-05 13:32:34 +01:00
modmuss50
410400d99e
17w13b
2017-04-05 12:31:24 +01:00
Tyler Hancock
9e3cfa8d32
Models & AI ( #140 )
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* Fleshed out model mappings
* Mapped some entity logic
* Fixed a few of the issues.
* Fixed a typo of sorts
* Fixed the rest of the suggestions.
2016-10-20 11:44:34 +02:00
asiekierka
0b55160bef
remove none/ prefix
2016-10-18 17:31:59 +02:00
Łukasz Magiera
02287bc3a4
Name some things ( #119 )
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* Name some things
* Apply suggestions
* Apply suggestions
2016-10-16 17:07:39 +02:00
mezz
2837df0b62
Add mobTick and checkDespawn ( #126 )
2016-10-16 17:00:41 +02:00
asiekierka
ebe1995b43
fix field naming, map more of EntityPainting
2016-10-16 14:44:01 +02:00
mezz
3cee9fc828
Add some entity mappings, more general name for EntityParts ( #122 )
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* Add some entity mappings, more general name for EntityParts
* Fixes for review
2016-10-16 09:31:17 +02:00
asiekierka
db9fc376d7
entity, biome mappings
2016-10-15 20:49:37 +02:00
copygirl
6255f81c73
Map some various things ( #112 )
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* Map some EnchantmentHelper
* Map BlockFire.registerFlammable(s)
Still missing mappings for the two maps used by these methods regarding fire spread.
* Map some entity death / loot stuff
* Map some entity sound stuff
* Map a few small things
* Rename init => registerDefaults
And registerFlammables => registerDefaultFlammables
2016-10-15 11:17:41 +02:00
Benjamin K
ac50036d17
Map code related to entity riding and passengers. ( #96 )
2016-10-01 07:53:12 +02:00
copygirl
16d2c49ac0
Get rid of impl packages ( #97 )
2016-09-28 14:17:20 +02:00
copygirl
200ccadaed
Map MigrationHandler parameters
2016-09-22 21:31:01 +02:00
asiekierka
e0058174c0
initial port
2016-09-20 17:18:54 +02:00
asiekierka
474177781c
entity mapping work
2016-09-17 18:44:46 +02:00
copygirl
e6805fb25f
Make de/serialization methods names consistent ( #71 )
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* Fix spelling mistake (serialie!)
* Rename Serializer to DeSerializer
Of ITextComponent and Style, to go along with ServerConfigList.DeSerializer. Consistency!
* Map BlockCrop.serializeCropAge properly
Instead of serializeState0
* Name TagCompound parameters "tag" consistently
* Name de/serialization functions consistently
Notable changes:
- TileEntity.createTileFromTag => deserialize
- TileEntity.writeToTag => serialize
- BlockRegion.toTag => serialize
* Rename TileEntity.serializeIdentifyingData
From serializeTileData
* Rename TileEntity.serializeInitialChunkData
From (incorrect) serialize
* Rename Entity.de/serializeCustomData
From de/serializeEntityTag
* Rename Item.readTag => onDeserialize
* Fix TagCompound.copyTo => copyFrom
Doesn't copy values to the specified compound argument, but actually inserts copied values *from* it.
* de/serializeBlockEntityTag
* Fix Block.getDropStack => getPickStack
2016-09-13 10:53:45 -04:00
asiekierka
a0df18127a
mapping improvements
2016-09-12 22:13:50 +02:00
asiekierka
47c5b85441
add missing argument names
2016-09-12 15:16:04 +02:00
asiekierka
d73d078546
fix mapping errors
2016-09-12 15:05:34 +02:00
asiekierka
50a87ae8ef
port to 16w36a
2016-09-12 12:08:56 +02:00
liach
e349ebc2fd
Add some stuff for AIs ( #67 )
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* Add some stuff for AIs
* deleted bad files
* missed them
* fix according to asiekierka
2016-09-12 11:28:32 +02:00
asiekierka
f857ed83de
network/server/migration mappings
2016-09-10 17:54:35 +02:00
copygirl
2f3c26312f
Map various things and entity TrackedData fields and related ( #65 )
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* Map PotionHelper
* Villager & Wolf skin texture fields
* Various entity mappings
* Map EntityEnderDragonPart
* Fix DamageSource attacker/source mixup
* Rename BlockPos nested classes & map PooledMutable
* Map projectile onCollision & onHit
* Map entity TrackedData fields and related
* Fix "invulnurable" typing error
* Fix Block.DEFAULT_ID -> AIR_ID
* Fix Minecart "carried" -> "contained"
* Fix isSourceCreativePlayer
* Fix Entity.dropItems -> dropStack
Also tiny parameter name addition
* Fix Entity.AIR -> BREATH
* Fix Entity.setOnFire -> setOnFireFor
* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
copygirl
081e653df0
Map various things ( #61 )
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* Map ServerRunnable
* Map ServerConfigList and related
Renamed from ProfileList
Mapped ServerConfigEntry
Renamed list and entry classes
* Map / update ServerConfigurationManagers
* Map some Potion(Effect) stuff
* Map a few minor fields
* Map DamageSource
Renamed EntityProjectile => EntityArrowBase
Mapped Entity.damage
2016-09-03 12:14:27 +02:00
Benjamin K
0c9cde4c96
Map the rest of BoatType, as well as some other entity related things. ( #58 )
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* Map the rest of BoatType
* Map entity move method, and onEntityLanding in Block.
* map handleFallDamage, onEntityLanding -> onLandedUpon, playSoundAtEntity
2016-08-30 10:21:03 -04:00
copygirl
ca1cbec5b8
Gui > Drawable and lots of connected changes ( #51 )
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* Gui > Drawable and lots of connected changes
* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
asiekierka
5bf904f9ef
minor work here and there
2016-08-23 15:24:22 +02:00
copygirl
21511e09dd
Tons of GUI related mappings + reorganization ( #29 )
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* Boss bar mappings
* Tons of GUI related mappings + reorganization
* Move GUI classes out of gui.screen
* Move classes out of old hud.impl package
* Reorganize GUI packages (number 2)
2016-08-23 10:25:04 +02:00
Benjamin K
5955f88633
Misc mappings related to items and entities. ( #24 )
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* Food related mappings, Entity related mappings, smelting related mappings.
* Change item creative tab mapping to match blocks, small change in the smeltingregistry.
* SmeltingRegistry areEqual -> matches
* remove sendTextNotification as it has more uses.
2016-08-21 01:05:19 +02:00
asiekierka
1e8f8eb3ca
finish most packet mappings, move DamageSource to entity/damage
2016-08-19 20:15:18 +02:00
asiekierka
23e5364c74
more work on network packets and surrounding classes
2016-08-19 01:11:41 +02:00
asiekierka
3a6229f684
entity, stat work
2016-08-17 12:48:54 +02:00
Benjamin K
dbdb6372b9
Map Entity class names and the EntityRegistry, base classes not yet mapped. ( #12 )
2016-08-15 13:54:39 +02:00