I hate unqualified static method/field calls and static inference!
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Entity mapping modifications
* Entity mapping renames
* improvements
* xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting
* Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping
Stupid file system doesn't make a difference between cases.
* touchingLava -> inLava, touchLava() - setInLava()
* putOnTopmostSolidBlock -> afterSpawn
* owner -> actor, other improvements
* Actors are evil. Or something.
* Missed some actors, reverted stuff that's now part of #663
* isInfestableBlock -> isInfestable
* getRegularBlock(BlockState) ->fromRegularBlock
Another method with inverse logic in that class.
* use method name from main branch for surface collision
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items