* Refactor NBT parameter names and a bit more.
* Apply suggestions from code review.
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Apply more suggestions from code review.
* MobEntity leashTag stuff -> leashNbt
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Squash the review stuff
Co-authored-by: Henry <obw@generalprogramming.org>
Co-authored-by: Thalia Nero <chrisvn00@gmail.com>
commit b9e91de684
Author: Henry <obw@generalprogramming.org>
Date: Fri Jan 1 18:06:37 2021 +0000
Apply some cleanup from code review
Also removes some bits not present in 20w51a
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
commit e9f0cea6e7
Author: Henry Le Grys <henry@legrys.info>
Date: Wed Dec 9 19:40:28 2020 +0000
Add javadocs for MessageListener
commit a6fe16a9cd
Author: Henry Le Grys <henry@legrys.info>
Date: Wed Dec 9 18:31:29 2020 +0000
Apply some suggestions to clean up
- Restored missing Entity methods
- Fixed comment reference
- Unmapped generic `flagSet`-named methods
commit cbacd58a0a
Author: Henry Le Grys <henry@legrys.info>
Date: Thu Dec 3 18:56:45 2020 +0000
Apply some suggestions & map extra names
commit 411b92b91f
Merge: c5287fed0c0a046c66
Author: Henry Le Grys <henry@legrys.info>
Date: Thu Dec 3 17:55:40 2020 +0000
Merge 20w49a into world-entity
commit c5287fed06
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Wed Nov 11 23:18:02 2020 -0500
listener -> handler
commit 490818513e
Merge: d74d922b03465a1132
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Sun Nov 8 14:53:43 2020 -0500
Merge branch '20w45a' into world-entity
commit d74d922b0b
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Sat Nov 7 15:28:32 2020 -0500
Update mappings from review.
commit fbb44ecbb9
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Sat Nov 7 01:51:17 2020 -0500
Some docs and mapping of methods called by the entity stuff.
commit 095711c00a
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Sat Nov 7 01:28:23 2020 -0500
Some parameters and mappings.
commit caea9fed00
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Sat Nov 7 01:14:33 2020 -0500
Filter -> TypeFilter
commit 9d82f4bcc4
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Fri Nov 6 20:19:18 2020 -0500
Map ChunkStatusChangeListener.
commit 4699e0991e
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Fri Nov 6 20:11:11 2020 -0500
Map more entity loading stuff.
commit 8a30358ef2
Merge: 6d0aa8cffee05e2b40
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Fri Nov 6 18:10:03 2020 -0500
Merge branch '20w45a' of github.com:FabricMC/yarn into world-entity
commit 6d0aa8cff7
Author: Thalia Nero <chrisvn00@gmail.com>
Date: Fri Nov 6 03:43:11 2020 -0500
Map a lot of entity world interaction shenanigans. Feeling tired might remap later.
* Extra classes
* tweaks
* Revert some refactors
* meh, enigma bad
* move entitylike to world as it's more s/l related than actual entity
* Eliminate the "group"
Signed-off-by: liach <liach@users.noreply.github.com>
* Bunch renames, should make sense now
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix javadoc types
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Human-friendly name for synthetic fields in case they appear
* rename
Co-authored-by: liach <liach@users.noreply.github.com>
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* entity
* forgot this
* this too
* Update mappings/net/minecraft/entity/projectile/FishingBobberEntity.mapping
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* 2 more things
* remove reference to ItemStackHolder
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Rename Gson fields in some classes to GSON
* Name some methods in RecipesProvider
Also a param fix in InventoryChangedCriterion's constructor.
* Rename field in LootTablesProvider
* Rename some methods in AbstractTagProvider
* Name some methods in AdventureTabAdvancementGenerator
* Rename some fields and methods for BlockLootTableGenerator
* Rename some fields and methods in EntityToolTableGenerator and EntityType
* Rename fields in FishingLootTableGenerator
These were loot condition constants checking for biomes.
* Rename fields and methods in HusbandryTabAdvancementGenerator
* method_10422 -> RecipesProvider.requireEnteringFluid
* Rename parameters to SnbtProvider.CompressedData
* Rename some fields and methods in NbtProvider
* method_10422 -> ItemListProvider#toJson
* NEED_ and REQUIRE_ -> NEEDS
* Remove 'loot table' and 'block' in BlockLootTableGenerator method names
Suggested by liach.
* Fix names in EntityLootTableGenerator to align with standards
* Begin 19w34a mappings
* more stuff
* More stuff
* stuff
* stuff again
* Update EntityRenderer.mapping
* x
* Finish mapping and modify BeeEntity, name string damagesource, map bee model
* Fix typo in class_1282 method 21748
* Update BeeEntity.mapping
* Update BeeHiveBlockEntity.mapping
* more stuff
* Text refactoring + related mappings
* Add a more explicit name for the truncated string getter
* Move Formatting to util package and fully map members
* Advancement#toHoverableText
* Correct mappings in ScoreboardObjective
* Various changes in NbtText and subclasses
* JSONREADER -> JSON_READER
* Shorten TranslatableText argument getter to getArg
* Cleanup mappings in Difficulty class
* Fix Style$Serializer#deserialize json parameter name
* Cleanup some field names in TranslatableText
* More changes to NbtText
* Fix incorrect method name in Texts
* toGreenText -> join
* Use more semantically correct name joinOrdered
* Fix method name in Entity
* Actually fix the method names.. derp
* Entity mapping modifications
* Entity mapping renames
* improvements
* xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting
* Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping
Stupid file system doesn't make a difference between cases.
* touchingLava -> inLava, touchLava() - setInLava()
* putOnTopmostSolidBlock -> afterSpawn
* owner -> actor, other improvements
* Actors are evil. Or something.
* Missed some actors, reverted stuff that's now part of #663
* isInfestableBlock -> isInfestable
* getRegularBlock(BlockState) ->fromRegularBlock
Another method with inverse logic in that class.
* use method name from main branch for surface collision
* Change ItemStack#invalid to ItemStack#empty. Only ever used when checking if the stack is empty
* Rename BucketMilkItem to MilkBucketItem
* Change FireworksItem to FireworkItem (registry name is also singular, not plural)
* Rename EntityType.ILLAGER_BEAST to RAVAGER to match the class / actual entity name.
* Map 2 of FenceBlock's connection-related methods.