* Entity mapping modifications
* Entity mapping renames
* improvements
* xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting
* Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping
Stupid file system doesn't make a difference between cases.
* touchingLava -> inLava, touchLava() - setInLava()
* putOnTopmostSolidBlock -> afterSpawn
* owner -> actor, other improvements
* Actors are evil. Or something.
* Missed some actors, reverted stuff that's now part of #663
* isInfestableBlock -> isInfestable
* getRegularBlock(BlockState) ->fromRegularBlock
Another method with inverse logic in that class.
* use method name from main branch for surface collision
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* TargetPredicate: Add some argument mappings
* MobSpawnerLogic: Add method mappings
* EntityPredicates: Add getBottommostEntity mapping
If anyone has a better name please let me know
* LivingEntity: Add mapping for teleport method
* AnimalMateGoal: add some mappings
* AvoidGoal: add setMobEntityTarget mapping
* FleeEntityGoal: add many mappings
* FollowTargetGoal: Add many mappings
* IronGolemLookGoal: Add mappings
* TrackTargetGoal: Add argument mapping
* WolfBegGoal: Add mappings
This also changes an incorrect mapping
* EndermanEntity: Add many mappings
* MobEntity: Add looking and angle mappings
* EntityView: Add a bunch of mappings
* MobSpawnerLogic: Add playerInRange method
* CreeperEntity: add some mappings
* Explosion: map DestructionType
* Add various entity mappings
* DolphinEntity: Clarify field
* HorseBaseEntity: add pathToAdult method
* PandaEntity: add some mappings
* TurtleEntity: Add some mappings
* RaiderEntity: Add some mappings
* Describe ALL of the predicates!
I've tried to give each predicate a descriptive name, instead of just naming all
of them, "targetPredicate"
* Fixup names of some mappings
* AvoidGoal: Use better predicate name
* FleeEntityGoal: Use better predicate name, more mappings
* I love raids!
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix spawn more groups name
Signed-off-by: liach <liach@users.noreply.github.com>
* Mapped some stuff about fish, especially fish group and tropical fish
also include some mob spawning/despawning mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes for review
Signed-off-by: liach <liach@users.noreply.github.com>
*The following are an exert from my mapping set, they are my own work*.
```
CL: asd net/minecraft/world/entity/projectile/WitherSkull
CL: asf net/minecraft/world/entity/raid/Raid
CL: asg net/minecraft/world/entity/raid/Raider
CL: ash net/minecraft/world/entity/raid/RaidManager
CL: asi net/minecraft/world/entity/vehicle/AbstractMinecart
```
(mapping order shows they are packaged together)