* Property mappings and javadoc
* BlockContext docs
* Add javadocs, param names, stacks -> trackedStacks
* Port more changes from Container -> Menu
- (Nameable)ContainerProvider -> (Nameable)ContainerFactory
Prevents conflicts with the ContainerProvider used in screens.
- ContainerScreen9/54 -> Generic(3x3)ContainerScreen
To match the menu class names.
- ClientDummyContainerProvider -> SimpleNamedContainerFactory
Closes#889.
- AbstractContainerScreen -> ContainerScreen
Removed pointless abstract prefix.
* Fix some block methods, PlayerContainer tweaks
* Networking-related container mappings
* Refactor rendering
* Revert #929 and map more things
* Fixes by liach
* Revert bufferBuilder -> buffer in fields too
* Fixes
* Update mappings/net/minecraft/util/MessageQueue.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/util/MessageQueue.mapping
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Suggestions by Player
* Fix some debug renderer names
* More mappings
* Fix
* Fixes by Player
* Improve BufferBuilderStorage names
* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Lots of fields, methods, params relating to blocks and their internals
* Woops
* More STUFF! 😱
* Woops 2 electric boogaloo
* Minor text fix with pistons
* Reviews
* Map Block#n and friends
* Reviews
* 💩
* snowman -> snow golem
* Consistification with wither skull
* s/nt//
* rightChest/leftChest... might be backwards?
Apologies for PR spam, just this one has a couple of changes I was unsure of, so it felt cleaner to split it into something separate:
- I'm a bit conflicted on `.getCollisionShape` - it appears to be used both
for entity collision and determining if a block's side is a "full cube" (and so can have torches placed against or w/e)
- I've renamed `getRenderingState` to `getStateForNeighborUpdate`, though am not 100% it's a good name - it may also perform side effects (mostly scheduling this block to be ticked next thread), so isn't quite a pure getter.
* Block related mappings
* Block related mappings, pt2
* Block related mappings, pt3
* Darnit, it ate my files again
* Unmap BaseFluid#g()Z
* prevState -> oldState
* apply some change suggestions
* Hopefully unmap all local variables
* T data -> T object
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay