When you send the entity metadata packet with the appropriate update to the client
the panda's behavior can be better described as sitting up rather than being scared
I hate unqualified static method/field calls and static inference!
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
* Entity mapping modifications
* Entity mapping renames
* improvements
* xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting
* Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping
Stupid file system doesn't make a difference between cases.
* touchingLava -> inLava, touchLava() - setInLava()
* putOnTopmostSolidBlock -> afterSpawn
* owner -> actor, other improvements
* Actors are evil. Or something.
* Missed some actors, reverted stuff that's now part of #663
* isInfestableBlock -> isInfestable
* getRegularBlock(BlockState) ->fromRegularBlock
Another method with inverse logic in that class.
* use method name from main branch for surface collision
* TargetPredicate: Add some argument mappings
* MobSpawnerLogic: Add method mappings
* EntityPredicates: Add getBottommostEntity mapping
If anyone has a better name please let me know
* LivingEntity: Add mapping for teleport method
* AnimalMateGoal: add some mappings
* AvoidGoal: add setMobEntityTarget mapping
* FleeEntityGoal: add many mappings
* FollowTargetGoal: Add many mappings
* IronGolemLookGoal: Add mappings
* TrackTargetGoal: Add argument mapping
* WolfBegGoal: Add mappings
This also changes an incorrect mapping
* EndermanEntity: Add many mappings
* MobEntity: Add looking and angle mappings
* EntityView: Add a bunch of mappings
* MobSpawnerLogic: Add playerInRange method
* CreeperEntity: add some mappings
* Explosion: map DestructionType
* Add various entity mappings
* DolphinEntity: Clarify field
* HorseBaseEntity: add pathToAdult method
* PandaEntity: add some mappings
* TurtleEntity: Add some mappings
* RaiderEntity: Add some mappings
* Describe ALL of the predicates!
I've tried to give each predicate a descriptive name, instead of just naming all
of them, "targetPredicate"
* Fixup names of some mappings
* AvoidGoal: Use better predicate name
* FleeEntityGoal: Use better predicate name, more mappings
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items