* Rename Structure and StructureType
Structures really need a revisit. In my opinion the net.minecraft.structure package should be gone and
everything should be moved to net.minecraft.world.gen.structure. That'd be a very big change, though.
This commit basically reverts the entirety of #3079 and contains the changes necessary to keep consistency
(but not other new changes). I could make it bigger, but this needs an ASAP merge to stop the bad names from
going to the release.
Summary of the renames:
- `structure.Structure` became `structure.StructureTemplate`. See `/place template`, datafixes, etc.
- `structure.StructureType` became `world.gen.structure.StructureType`.
- `world.gen.structure.StructureType` became `world.gen.structure.Structure`.
- `world.gen.structure.StructureTypes` became `world.gen.structure.Structures`.
- Other names referencing the renamed classes by their old name
- And missed "feature" renames (Fixes#3179)
* Rename StructureManager
* merging gone wrong
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* De-featured structures
Structures moved to own package, plus renames and extra stuff, now that they aren't features at all
* more
* renamed StructureType to clear up name collision
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things