Commit Graph

3 Commits

Author SHA1 Message Date
apple502j b012ade3ab
1.19.3-pre1 stuff (#3425) 2022-11-23 23:29:21 +11:00
LambdAurora 3d45004495
Map some stuff in entity models. (#2267)
* Map some stuff in entity models.

* Update mappings/net/minecraft/client/render/entity/model/ModelWithHat.mapping

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2021-04-03 13:30:15 +01:00
liach 7bd162989d
Pick up rendering stuff and dragon stuff (#1163)
* Pick up #1026 and adjustments

ArmorFeatureRenderer, BipedEntityModel and some player stuff

Parrot entity rendering fixes

At the moment, I don't know the difference between method_17110 and method_17111.

method_17110 -> animateModel

Still a provisional name.

Finish the other feature renderers (except CapeFeatureRenderer)

Name methods involving armor stands

Work on Ender Dragon-related things

overlay{Message, Tinted} -> {message, tinted}

Add docs for ClientPlayerEntity#wateriness (now wetness)

ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness

Actually add javadocs

newHealth -> health

DragonFireballEntityRenderer#FIREBALL -> LAYER

* Update mappings/net/minecraft/client/render/RenderLayer.mapping

Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 15:09:33 +00:00