* Added mappings for the model class and fixed name for the other one
The class before called model had the swing value and was not the true base model class. Not sure what to call it but for now I'm just calling it entity model because SwingingModel seems a bit silly though it would represent this new class from 1.14 better
* Completed the render layer mapping. Fixed a few misnamed things.
* partialTicks -> deltaTicks
* Fixed partial ticks in existing mapping as well. Also some new stuff.
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
* Entity Rendering Stuff
* Fix some issues
* Fix some issues + a few small things
* More fixes, again
* Last fix?
* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
Renamed from mappings/net/minecraft/client/render/entity/EntityModel.mapping (Browse further)