* Update all the models fields that come from Mojang's json code
* Unswap tailAngle and spikeExtension fields
* Fill in missing names in MathHelper
* Apply suggestions from code review
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* More code review fixes
Co-authored-by: YanisBft <doublecraft.official@gmail.com>
* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 15:09:33 +00:00
Renamed from mappings/net/minecraft/client/render/entity/model/TropicalFishEntityModelA.mapping (Browse further)