* Standardize the suffix of attribute modifier ID fields
* Remove prefix from attribute modifier fields
* Make soul speed boost attribute modifier ID field consistent
* Make baby piglin speed boost fields consistent
* item property getter
Signed-off-by: liach <liach@users.noreply.github.com>
* rename this to model predicate provider as it provides values for model predicates
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Map some 20w15a new classes (entities, enchantments)
Signed-off-by: liach <liach@users.noreply.github.com>
* Some javadocs
* Just refer by id
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix bad class name
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Fully map out block state model generator
Now eliminated all unmapped classes! 🎉
Signed-off-by: liach <liach@users.noreply.github.com>
* The block is cocoa
* Model map fixes
* derivative -> texture/model pool
Co-authored-by: liach <liach@users.noreply.github.com>
* InfoEnchantment -> EnchantmentsEntry (extends WeightedPicker.Entry)
Enchantment$Weight -> Enchantment$Rarity
again time to end that utter nonsense
Signed-off-by: liach <liach@users.noreply.github.com>
* Don't cry at me for not closing #1181 if you get fooled into think this is the actual "enchantment"
this thing is just a weighted picker entry; even client data gen properties entry (key-value pair) has proper hashCode and equals and this thing doesn't
Signed-off-by: liach <liach@users.noreply.github.com>
* Good suggestions earthcomputer
Signed-off-by: liach <liach@users.noreply.github.com>
* Suggested EnchantmentLevelEntry
Signed-off-by: liach <liach@users.noreply.github.com>
* Selected changes for enchantment helper
* Rephrase to make it less confusing per juuz
Co-authored-by: liach <liach@users.noreply.github.com>
* Begin 19w34a mappings
* more stuff
* More stuff
* stuff
* stuff again
* Update EntityRenderer.mapping
* x
* Finish mapping and modify BeeEntity, name string damagesource, map bee model
* Fix typo in class_1282 method 21748
* Update BeeEntity.mapping
* Update BeeHiveBlockEntity.mapping
* more stuff
* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Lots of fields, methods, params relating to blocks and their internals
* Woops
* More STUFF! 😱
* Woops 2 electric boogaloo
* Minor text fix with pistons
* Reviews
* Map Block#n and friends
* Reviews
* 💩
* snowman -> snow golem
* Consistification with wither skull
* s/nt//
* rightChest/leftChest... might be backwards?
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Some stuff about trading and villages
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more random mappings
Signed-off-by: liach <liach@users.noreply.github.com>
Saturation restored is calculated by (hungerRestored * saturationModifier * 2), so saturation is an incorrect name for the field
19w11b version of #257
* Mappings for the FoodItem replacement
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Make setter methods similar to other Setting builders
* Change ItemStack#invalid to ItemStack#empty. Only ever used when checking if the stack is empty
* Rename BucketMilkItem to MilkBucketItem
* Change FireworksItem to FireworkItem (registry name is also singular, not plural)
* Rename EntityType.ILLAGER_BEAST to RAVAGER to match the class / actual entity name.
* Map 2 of FenceBlock's connection-related methods.