* Things
* Update AbstractCauldronBlock.mapping
* a few more things
* Create EntityModelLayers.mapping
* Update MinecraftVersion.mapping
* Update Oxidizable.mapping
* Some nullable client field docs, and other misc docs
* Update mappings/net/minecraft/world/World.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Map unmapped fields that have getter methods
* Fix the parts field in GhastEntityModel using the same name as its getter method
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update outdated getter method names
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Actually describe vague "checkChunk" methods.
These are quite vague, and the profiler call is all we really have to go off of.
From looking around the codebase, these methods validate the entity's chunkX/Y/Z positions are correct. If the entity's last and current chunk pos are not the same, move the entity to it's new chunk (which also changes the chunkX/Y/Z values to the correct ones).
Oh and some synthetic method params while I was at it.
* Update mappings/net/minecraft/server/world/ServerWorld.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/entity/Entity.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/client/world/ClientWorld.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update mappings/net/minecraft/server/world/ServerWorld.mapping
Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
* Update mappings/net/minecraft/client/world/ClientWorld.mapping
Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
* match method name
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Yanis48 <doublecraft.official@gmail.com>
* Map chunk and chunk statuses
* Update mappings/net/minecraft/world/chunk/ProtoChunk.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* So we don't have #1493 here
* chunks is fine
* Update mappings/net/minecraft/block/Block.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update ChunkStatus.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* item property getter
Signed-off-by: liach <liach@users.noreply.github.com>
* rename this to model predicate provider as it provides values for model predicates
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Some stuff about trading and villages
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more random mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Block related mappings
* Block related mappings, pt2
* Block related mappings, pt3
* Darnit, it ate my files again
* Unmap BaseFluid#g()Z
* prevState -> oldState
* apply some change suggestions
* Hopefully unmap all local variables
* T data -> T object
* Map various obfuscated names
* "active" actually had more uses as opposed to "enabled", so that's what it's going to be
* Chunk -> WorldChunk, IChunk -> Chunk