* A few mappings
* Suggestions by liach
* Improvements
* Add methods from liach's PR
* make -> get to match others
* get -> create for methods that create tasks
* Some mappings for loot tables
* Some improvments
* Added many more mappings around loot tables and improved some of them
* Renamed builder methods, argument -> supplierGetter, dropItemConsumer -> itemDropper and more minor improvments
* Typo
* Some mappings
Map render distance center packet and fix revenge target selection goal
Signed-off-by: liach <liach@users.noreply.github.com>
* More mappings along entities, etc.
Signed-off-by: liach <liach@users.noreply.github.com>
* Save mappings again
Signed-off-by: liach <liach@users.noreply.github.com>
* Fixes a few mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* TargetPredicate: Add some argument mappings
* MobSpawnerLogic: Add method mappings
* EntityPredicates: Add getBottommostEntity mapping
If anyone has a better name please let me know
* LivingEntity: Add mapping for teleport method
* AnimalMateGoal: add some mappings
* AvoidGoal: add setMobEntityTarget mapping
* FleeEntityGoal: add many mappings
* FollowTargetGoal: Add many mappings
* IronGolemLookGoal: Add mappings
* TrackTargetGoal: Add argument mapping
* WolfBegGoal: Add mappings
This also changes an incorrect mapping
* EndermanEntity: Add many mappings
* MobEntity: Add looking and angle mappings
* EntityView: Add a bunch of mappings
* MobSpawnerLogic: Add playerInRange method
* CreeperEntity: add some mappings
* Explosion: map DestructionType
* Add various entity mappings
* DolphinEntity: Clarify field
* HorseBaseEntity: add pathToAdult method
* PandaEntity: add some mappings
* TurtleEntity: Add some mappings
* RaiderEntity: Add some mappings
* Describe ALL of the predicates!
I've tried to give each predicate a descriptive name, instead of just naming all
of them, "targetPredicate"
* Fixup names of some mappings
* AvoidGoal: Use better predicate name
* FleeEntityGoal: Use better predicate name, more mappings
* Mapped all methods and fields in village package
Signed-off-by: liach <liach@users.noreply.github.com>
* Squared
Signed-off-by: liach <liach@users.noreply.github.com>
I renamed all persisted to persistent, though vanilla fix types enum calls them saved data.
Mapped out the persistent data manager that is bound to each dimension and the persistent data updater for stuctures.
*The following are an exert from my mapping set, they are my own work*.
```
CL: asd net/minecraft/world/entity/projectile/WitherSkull
CL: asf net/minecraft/world/entity/raid/Raid
CL: asg net/minecraft/world/entity/raid/Raider
CL: ash net/minecraft/world/entity/raid/RaidManager
CL: asi net/minecraft/world/entity/vehicle/AbstractMinecart
```
(mapping order shows they are packaged together)
* Block related mappings
* Block related mappings, pt2
* Block related mappings, pt3
* Darnit, it ate my files again
* Unmap BaseFluid#g()Z
* prevState -> oldState
* apply some change suggestions
* Hopefully unmap all local variables
* T data -> T object
* Biome layer system mapping
* Move to biome layer package
* Integrate mappings from former biome layer PR
* OverworldBiomeLayers
* Change back to BiomeLayers per request
* Map various obfuscated names
* "active" actually had more uses as opposed to "enabled", so that's what it's going to be
* Chunk -> WorldChunk, IChunk -> Chunk
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay
* 2 1/2 hours of me mapping stuff
* Round two!
* Few small additions
* Fix mappings from merge
* Make proper changes
* loadsMoreDecoration -> moreSurfaceDecoration
* Make requested changes
* Mapped a bunch of entity stuff.
* Named a bunch of entity model classes.
* Added some more gui mappings
* Mapped a few misc block things.
* Even more block mappings.
* Mapped the rest of the entity classes.
* Changed minecraftGame -> game
* Mapped some throwable entity stuff.
* Added some player, player inventory stuff.
* Mapped some stuff related to the dragon fight.
* Mapped a bunch of params and methods for item.
* Fixed several typos.
* Little changes to World
* Lots of parameter changes
* There are so many world mappings
* Fix misnamed chunkZ
* Change consultRemoteProvider to ingoreRemote
* Named two constants
* Whoops, wrong names
* Misc mappings
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* BIomes, biome generation (#132)
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things
* Remove Vector3f (fixes Enigma mapping conflict)
* Map WidgetLockButton
* Fix gameMode setters to use "value"
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
Fixes from review
More fixes from review
passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission
Remove badly named params from "nearest" function
* Map some EnchantmentHelper
* Map BlockFire.registerFlammable(s)
Still missing mappings for the two maps used by these methods regarding fire spread.
* Map some entity death / loot stuff
* Map some entity sound stuff
* Map a few small things
* Rename init => registerDefaults
And registerFlammables => registerDefaultFlammables
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
* Map World.globalEntities
* Map sendToAllPlayersInRange
* Map IntHashMap
Also renamed fields using it
(And incorrectly named non-static ALL_CAPS fields)
* Map block tick scheduling
* Map World raining / thundering things
* Fix some IntHashMap things
- Bucket -> Element
- Remove "ForKey"
* Fix some suggested things
* Map LevelGeneratorType
From WorldGenerator
* Map LevelInfo
From WorldInfo
* Map Level related and many more
* Fix construct => createProvider
* Unfinished stuff please ignore
* Nothing overly interesting.
* Map workers and fix the thread factory variable name.
* Map WorldInfo and some other things I found along the way.
* Fix some mappings, map Enchantments class.
* Partially mapped sounds.
* Partially documented the music tracker.
* Partially fixed sound name issue.
* Mapped a bunch of rendering and model stuff.
* More model mapping
* More random mappings
* Time to clock out before this PR becomes too big.
* apply fixes
* Mapped some world stuff. Partially related to saving.
* Named some dimension stuff.
* Mapped out some more save stuff. Should be enough to get stuff rolling.
* Implement feedback
* Map ChunkGenerators, some decorators, BiomeGeneratorSettings, and some missing block properties.
* Adjust to the suggestions that have been made.
* Fix mentioned issues. Should be ready for merge.