* Changed AbstractButtonWidget to use mojang names
Some minor exceptions:
- renderBackground instead of renderBg
- getTextureId instead of getYImage
- nextNarrationTime instead of nextNarration
* Removed unnecessary mappings(some changes overlap into other classes)
* Missed some methods
* Some more parameter names
* Some NewLevelScreen mappings
Added some more mappings to the NewLevelScreen
* Bonus Chest Generation Mapping
* SplashScreen related stuff
* Fixed Typo
* Add field / arg mappings for various things. Also map some some things on `aud` -> `LecternContainer`.
* Add mapping for BlockEntityType.Builder#a -> BlockEntityType.Builder#build
* Add mapping for some Inventory parameter names. Also add mappings for CraftingInventory.f() -> CraftingInventory.getHeight() & CraftingInventory.g() -> CraftingInventory.getWidth()
* Map various obfuscated names
* "active" actually had more uses as opposed to "enabled", so that's what it's going to be
* Chunk -> WorldChunk, IChunk -> Chunk
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay
* Add some mappings for GUIs and input handling
- Add keyboard, mouse and clipboard control
- Flesh out the GuiEventListener mappings
* Rename to SharedConstants
* Mapped a bunch of entity stuff.
* Named a bunch of entity model classes.
* Added some more gui mappings
* Mapped a few misc block things.
* Even more block mappings.
* Mapped the rest of the entity classes.
* Changed minecraftGame -> game
* Misc mappings
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* BIomes, biome generation (#132)
* BIomes, biome generation
* Misc random mappings (#120)
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
* Rename some Gui related methods & more
lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
* Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
* Several mappings (#129)
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
* Map / rename PlayerFormatUpgrader
* Fix StatManager, map StatManagerServer and such
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
* Fix LootTable related mappings
serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)
* Random block stuff
* Random world stuff
* Add some mappings for block rendering (#133)
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
* Fix a few things
* Remove Vector3f (fixes Enigma mapping conflict)
* Map WidgetLockButton
* Fix gameMode setters to use "value"
* Map GuiSettingsVideo and related classes
* Change isSlider/isBoolean to slider/toggle
Still very confusing without documentation, both of the values are just booleans. They indicate whether or not the option is a numeric slider value option or a boolean value option.
* Map World.globalEntities
* Map sendToAllPlayersInRange
* Map IntHashMap
Also renamed fields using it
(And incorrectly named non-static ALL_CAPS fields)
* Map block tick scheduling
* Map World raining / thundering things
* Fix some IntHashMap things
- Bucket -> Element
- Remove "ForKey"
* Fix some suggested things
* Map LevelGeneratorType
From WorldGenerator
* Map LevelInfo
From WorldInfo
* Map Level related and many more
* Fix construct => createProvider
* Unfinished stuff please ignore
* LanServerQueryManager
* moved to sortme; GUI tidbits
* mouse mappings for gui (+ server lists)
* entryCount for gui lists
* width/height/scroll for bfb
* setLeftPos for bfb
* scrolls + more mouse stuff (bfb)
* bfb entryWidth/handleButtonPressed/drawEntries
* bfb drawEntry
* starting to decipher none.bew
* add index to a bew.a method
* bmk -> ServerList (fully deobf'd)
* starting on none.big
* index selections for bfb & co
* set(User|Lan)Servers for none.big
* quick names for bfb and whatnot
* name tweaks
* Inventory and Gui Mappings
* Inventory and Gui Mappings
* Revert Sounds.mapping change that I didnt do
* Add back sounds, not sure what is up with this
* Fixed some issues with mappings
* Enigma is annoying sometimes
* Fix field name issue
* Fix sound mappings again..
* Fix a few issues
* Nothing overly interesting.
* Map workers and fix the thread factory variable name.
* Map WorldInfo and some other things I found along the way.
* Fix some mappings, map Enchantments class.
* Partially mapped sounds.
* Partially documented the music tracker.
* Partially fixed sound name issue.
* Mapped a bunch of rendering and model stuff.
* More model mapping
* More random mappings
* Time to clock out before this PR becomes too big.
* apply fixes
* Boss bar mappings
* Tons of GUI related mappings + reorganization
* Move GUI classes out of gui.screen
* Move classes out of old hud.impl package
* Reorganize GUI packages (number 2)