* `BlockStateDefinitionProvider` -> `ModelProvider`
`BlockStateDefinitionProvider` is inaccurate, as it also handles all the models in the game including item models.
Also moved everything from `data/client/model` down to just `data/client` as they're *all* model related so there's no point in having it be separate.
Should probably backport this to 1.18, and maybe even 1.17.1 if #2904 is merged. Also recommend the rename is reflected in the Fabric API implementation also.
* Make all providers and generators plural where appropriate
Also change `WorldgenListProvider` to `WorldgenProvider`... why did it have `List` in the first place?
* Change to singular prefixes
* Fix some incorrect names
* Update Tag.mapping
* Update RecipeProvider.mapping
* Update RecipeProvider.mapping
* Fix bad merge
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Rename Gson fields in some classes to GSON
* Name some methods in RecipesProvider
Also a param fix in InventoryChangedCriterion's constructor.
* Rename field in LootTablesProvider
* Rename some methods in AbstractTagProvider
* Name some methods in AdventureTabAdvancementGenerator
* Rename some fields and methods for BlockLootTableGenerator
* Rename some fields and methods in EntityToolTableGenerator and EntityType
* Rename fields in FishingLootTableGenerator
These were loot condition constants checking for biomes.
* Rename fields and methods in HusbandryTabAdvancementGenerator
* method_10422 -> RecipesProvider.requireEnteringFluid
* Rename parameters to SnbtProvider.CompressedData
* Rename some fields and methods in NbtProvider
* method_10422 -> ItemListProvider#toJson
* NEED_ and REQUIRE_ -> NEEDS
* Remove 'loot table' and 'block' in BlockLootTableGenerator method names
Suggested by liach.
* Fix names in EntityLootTableGenerator to align with standards
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
There's an Enigma bug where if you renamed a class A to B and class C to A, the new class A won't be saved.
I didn't notice back when I refactored the data package a while back that I ended up removing DataGenerator :p
Looking back through the classes, I figured out why I had previously called them providers (see DataGenerator)...
This commit resolves that discrepancy.