* Fix wrong mappings
`Lnet/minecraft/client/gui/hud/InGameHud;titleTotalTicks:I` and `Lnet/minecraft/client/gui/hud/InGameHud;titleRemainTicks:I` have some wrong mappings
The renaming is simple:
* `titleTotalTicks` -> `titleRemainingTicks`
* `titleRemainTicks` -> `titleStayTicks`
Total ticks seems like the total time it is on the screen, but it is a reducing value, as it can be seen on `Lnet/minecraft/client/gui/hud/InGameHud;tick()V` where it has `--this.titleTotalTicks;`
Remain ticks seem to be the ticks remaining for the title on the screen, but it is the amount of ticks between fade out and fade in, on `TitleCommand` at `/title times fadeIn stay fadeOut` it's parameter is labled as `stay`
* Update InGameHud.mapping
* Map InGameHud and its inner class
* Make it a link that goes to the actual field
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update javadoc of renderStatusBars
Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
They did some good improvements to packets
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
* Pick up #1026 and adjustments
ArmorFeatureRenderer, BipedEntityModel and some player stuff
Parrot entity rendering fixes
At the moment, I don't know the difference between method_17110 and method_17111.
method_17110 -> animateModel
Still a provisional name.
Finish the other feature renderers (except CapeFeatureRenderer)
Name methods involving armor stands
Work on Ender Dragon-related things
overlay{Message, Tinted} -> {message, tinted}
Add docs for ClientPlayerEntity#wateriness (now wetness)
ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness
Actually add javadocs
newHealth -> health
DragonFireballEntityRenderer#FIREBALL -> LAYER
* Update mappings/net/minecraft/client/render/RenderLayer.mapping
Co-authored-by: Kyarei <uruwi@protonmail.com>
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay