Commit Graph

47 Commits

Author SHA1 Message Date
asie b56b270f45 minor changes 2018-10-31 14:03:33 +01:00
Adrian Siekierka d3eb0a76be entity/registry/bootstrap mapping work 2018-10-28 13:34:15 +01:00
asie 981e16912a rebuilt method names 2018-10-25 00:05:14 +02:00
Adrian Siekierka 9cd29783ca 18w43b initial migration, 99% likely to not work 2018-10-24 21:40:05 +02:00
Player 76cdc3f14e Include server-only mapping, some fixup from matcher bugs. 2017-06-12 21:56:35 +02:00
Adrian Siekierka fed260bb6d Run Enigma Rebuild Method Names 2017-06-08 16:09:29 +02:00
Player da4b189aef Update to 1.12 (preliminary!) 2017-06-08 16:01:49 +02:00
Tyler Hancock f2a9ec2d04 Blocks, Entities, Models (#162)
* Mapped a bunch of entity stuff.

* Named a bunch of entity model classes.

* Added some more gui mappings

* Mapped a few misc block things.

* Even more block mappings.

* Mapped the rest of the entity classes.

* Changed minecraftGame -> game
2017-05-14 16:38:30 +01:00
Adrian Siekierka cd0a6cf43d fix missing constructor names from 16w38a 2017-05-13 15:37:15 +02:00
Adrian Siekierka 95e2db6744 restore old argnames from 16w38a 2017-05-13 08:02:51 +02:00
Tyler Hancock de13604da3 Mapped a few entity/item/player stuff. (#161)
* Mapped some throwable entity stuff.

* Added some player, player inventory stuff.

* Mapped some stuff related to the dragon fight.

* Mapped a bunch of params and methods for item.

* Fixed several typos.
2017-05-13 08:02:52 +02:00
Shadowfacts 6aa774e04b Initial advancements/recipe book work (#153) 2017-04-09 20:18:41 -04:00
modmuss50 dcd65835c8
Rebuild method names, with enigma fix. 2017-04-05 19:11:28 +01:00
modmuss50 013cae4ada
Revert "Rebuild method names"
This reverts commit a7ecff3f2e.
2017-04-05 13:36:44 +01:00
modmuss50 a7ecff3f2e
Rebuild method names 2017-04-05 13:32:34 +01:00
modmuss50 410400d99e
17w13b 2017-04-05 12:31:24 +01:00
Tyler Hancock 9e3cfa8d32 Models & AI (#140)
* Fleshed out model mappings

* Mapped some entity logic

* Fixed a few of the issues.

* Fixed a typo of sorts

* Fixed the rest of the suggestions.
2016-10-20 11:44:34 +02:00
asiekierka 0b55160bef remove none/ prefix 2016-10-18 17:31:59 +02:00
Łukasz Magiera 02287bc3a4 Name some things (#119)
* Name some things

* Apply suggestions

* Apply suggestions
2016-10-16 17:07:39 +02:00
mezz 2837df0b62 Add mobTick and checkDespawn (#126) 2016-10-16 17:00:41 +02:00
asiekierka ebe1995b43 fix field naming, map more of EntityPainting 2016-10-16 14:44:01 +02:00
mezz 3cee9fc828 Add some entity mappings, more general name for EntityParts (#122)
* Add some entity mappings, more general name for EntityParts

* Fixes for review
2016-10-16 09:31:17 +02:00
asiekierka db9fc376d7 entity, biome mappings 2016-10-15 20:49:37 +02:00
copygirl 6255f81c73 Map some various things (#112)
* Map some EnchantmentHelper

* Map BlockFire.registerFlammable(s)

Still missing mappings for the two maps used by these methods regarding fire spread.

* Map some entity death / loot stuff

* Map some entity sound stuff

* Map a few small things

* Rename init => registerDefaults

And registerFlammables => registerDefaultFlammables
2016-10-15 11:17:41 +02:00
Benjamin K ac50036d17 Map code related to entity riding and passengers. (#96) 2016-10-01 07:53:12 +02:00
copygirl 16d2c49ac0 Get rid of impl packages (#97) 2016-09-28 14:17:20 +02:00
copygirl 200ccadaed Map MigrationHandler parameters 2016-09-22 21:31:01 +02:00
asiekierka e0058174c0 initial port 2016-09-20 17:18:54 +02:00
asiekierka 474177781c entity mapping work 2016-09-17 18:44:46 +02:00
copygirl e6805fb25f Make de/serialization methods names consistent (#71)
* Fix spelling mistake (serialie!)

* Rename Serializer to DeSerializer

Of ITextComponent and Style, to go along with ServerConfigList.DeSerializer. Consistency!

* Map BlockCrop.serializeCropAge properly

Instead of serializeState0

* Name TagCompound parameters "tag" consistently

* Name de/serialization functions consistently

Notable changes:
- TileEntity.createTileFromTag => deserialize
- TileEntity.writeToTag => serialize
- BlockRegion.toTag => serialize

* Rename TileEntity.serializeIdentifyingData

From serializeTileData

* Rename TileEntity.serializeInitialChunkData

From (incorrect) serialize

* Rename Entity.de/serializeCustomData

From de/serializeEntityTag

* Rename Item.readTag => onDeserialize

* Fix TagCompound.copyTo => copyFrom

Doesn't copy values to the specified compound argument, but actually inserts copied values *from* it.

* de/serializeBlockEntityTag

* Fix Block.getDropStack => getPickStack
2016-09-13 10:53:45 -04:00
asiekierka a0df18127a mapping improvements 2016-09-12 22:13:50 +02:00
asiekierka 47c5b85441 add missing argument names 2016-09-12 15:16:04 +02:00
asiekierka d73d078546 fix mapping errors 2016-09-12 15:05:34 +02:00
asiekierka 50a87ae8ef port to 16w36a 2016-09-12 12:08:56 +02:00
liach e349ebc2fd Add some stuff for AIs (#67)
* Add some stuff for AIs

* deleted bad files

* missed them

* fix according to asiekierka
2016-09-12 11:28:32 +02:00
asiekierka f857ed83de network/server/migration mappings 2016-09-10 17:54:35 +02:00
copygirl 2f3c26312f Map various things and entity TrackedData fields and related (#65)
* Map PotionHelper

* Villager & Wolf skin texture fields

* Various entity mappings

* Map EntityEnderDragonPart

* Fix DamageSource attacker/source mixup

* Rename BlockPos nested classes & map PooledMutable

* Map projectile onCollision & onHit

* Map entity TrackedData fields and related

* Fix "invulnurable" typing error

* Fix Block.DEFAULT_ID -> AIR_ID

* Fix Minecart "carried" -> "contained"

* Fix isSourceCreativePlayer

* Fix Entity.dropItems -> dropStack

Also tiny parameter name addition

* Fix Entity.AIR -> BREATH

* Fix Entity.setOnFire -> setOnFireFor

* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
copygirl 081e653df0 Map various things (#61)
* Map ServerRunnable

* Map ServerConfigList and related

Renamed from ProfileList
Mapped ServerConfigEntry
Renamed list and entry classes

* Map / update ServerConfigurationManagers

* Map some Potion(Effect) stuff

* Map a few minor fields

* Map DamageSource

Renamed EntityProjectile => EntityArrowBase
Mapped Entity.damage
2016-09-03 12:14:27 +02:00
Benjamin K 0c9cde4c96 Map the rest of BoatType, as well as some other entity related things. (#58)
* Map the rest of BoatType

* Map entity move method, and onEntityLanding in Block.

* map handleFallDamage, onEntityLanding -> onLandedUpon, playSoundAtEntity
2016-08-30 10:21:03 -04:00
copygirl ca1cbec5b8 Gui > Drawable and lots of connected changes (#51)
* Gui > Drawable and lots of connected changes

* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
asiekierka 5bf904f9ef minor work here and there 2016-08-23 15:24:22 +02:00
copygirl 21511e09dd Tons of GUI related mappings + reorganization (#29)
* Boss bar mappings

* Tons of GUI related mappings + reorganization

* Move GUI classes out of gui.screen

* Move classes out of old hud.impl package

* Reorganize GUI packages (number 2)
2016-08-23 10:25:04 +02:00
Benjamin K 5955f88633 Misc mappings related to items and entities. (#24)
* Food related mappings, Entity related mappings, smelting related mappings.

* Change item creative tab mapping to match blocks, small change in the smeltingregistry.

* SmeltingRegistry areEqual -> matches

* remove sendTextNotification as it has more uses.
2016-08-21 01:05:19 +02:00
asiekierka 1e8f8eb3ca finish most packet mappings, move DamageSource to entity/damage 2016-08-19 20:15:18 +02:00
asiekierka 23e5364c74 more work on network packets and surrounding classes 2016-08-19 01:11:41 +02:00
asiekierka 3a6229f684 entity, stat work 2016-08-17 12:48:54 +02:00
Benjamin K dbdb6372b9 Map Entity class names and the EntityRegistry, base classes not yet mapped. (#12) 2016-08-15 13:54:39 +02:00